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ShaderJIT: add 16 dummy bytes at the bottom of the stack
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1 changed files with 5 additions and 2 deletions
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@ -589,7 +589,7 @@ void JitShader::Compile_RSQ(Instruction instr) {
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void JitShader::Compile_NOP(Instruction instr) {}
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void JitShader::Compile_NOP(Instruction instr) {}
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void JitShader::Compile_END(Instruction instr) {
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void JitShader::Compile_END(Instruction instr) {
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ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8);
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ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
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ret();
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ret();
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}
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}
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@ -841,7 +841,10 @@ void JitShader::Compile(const std::array<u32, 1024>* program_code_,
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FindReturnOffsets();
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FindReturnOffsets();
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// The stack pointer is 8 modulo 16 at the entry of a procedure
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// The stack pointer is 8 modulo 16 at the entry of a procedure
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ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8);
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// We reserve 16 bytes and assign a dummy value to the first 8 bytes, to catch any potential
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// return checks (see Compile_Return) that happen in shader main routine.
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ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
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mov(qword[rsp + 8], 0xFFFFFFFFFFFFFFFFULL);
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mov(SETUP, ABI_PARAM1);
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mov(SETUP, ABI_PARAM1);
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mov(STATE, ABI_PARAM2);
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mov(STATE, ABI_PARAM2);
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