From 76525432317fcc4b4847c5414bed6660c85e582b Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Mon, 3 Jan 2022 20:28:54 -0500
Subject: [PATCH] Revert "Merge pull request #7668 from
 ameerj/fence-stop-token"

This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing
changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7.
---
 src/core/hle/service/nvflinger/nvflinger.cpp |  3 +--
 src/video_core/gpu.cpp                       | 19 +++++++++++++------
 src/video_core/gpu.h                         |  3 +--
 3 files changed, 15 insertions(+), 10 deletions(-)

diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 396cc5afa4..a22811ec12 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -266,11 +266,10 @@ void NVFlinger::Compose() {
 
         auto& gpu = system.GPU();
         const auto& multi_fence = buffer->get().multi_fence;
-        const auto stop_token = vsync_thread.get_stop_token();
         guard->unlock();
         for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
             const auto& fence = multi_fence.fences[fence_id];
-            gpu.WaitFence(fence.id, fence.value, stop_token);
+            gpu.WaitFence(fence.id, fence.value);
         }
         guard->lock();
 
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index d988741503..8788f5148f 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -206,7 +206,7 @@ struct GPU::Impl {
     }
 
     /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
-    void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}) {
+    void WaitFence(u32 syncpoint_id, u32 value) {
         // Synced GPU, is always in sync
         if (!is_async) {
             return;
@@ -218,8 +218,13 @@ struct GPU::Impl {
         }
         MICROPROFILE_SCOPE(GPU_wait);
         std::unique_lock lock{sync_mutex};
-        sync_cv.wait(lock, stop_token,
-                     [=, this] { return syncpoints.at(syncpoint_id).load() >= value; });
+        sync_cv.wait(lock, [=, this] {
+            if (shutting_down.load(std::memory_order_relaxed)) {
+                // We're shutting down, ensure no threads continue to wait for the next syncpoint
+                return true;
+            }
+            return syncpoints.at(syncpoint_id).load() >= value;
+        });
     }
 
     void IncrementSyncPoint(u32 syncpoint_id) {
@@ -665,6 +670,8 @@ struct GPU::Impl {
     std::unique_ptr<Engines::KeplerMemory> kepler_memory;
     /// Shader build notifier
     std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
+    /// When true, we are about to shut down emulation session, so terminate outstanding tasks
+    std::atomic_bool shutting_down{};
 
     std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
 
@@ -673,7 +680,7 @@ struct GPU::Impl {
     std::mutex sync_mutex;
     std::mutex device_mutex;
 
-    std::condition_variable_any sync_cv;
+    std::condition_variable sync_cv;
 
     struct FlushRequest {
         explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
@@ -812,8 +819,8 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
     return impl->ShaderNotify();
 }
 
-void GPU::WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token) {
-    impl->WaitFence(syncpoint_id, value, stop_token);
+void GPU::WaitFence(u32 syncpoint_id, u32 value) {
+    impl->WaitFence(syncpoint_id, value);
 }
 
 void GPU::IncrementSyncPoint(u32 syncpoint_id) {
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index cc65a78704..500411176f 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -5,7 +5,6 @@
 #pragma once
 
 #include <memory>
-#include <stop_token>
 
 #include "common/bit_field.h"
 #include "common/common_types.h"
@@ -210,7 +209,7 @@ public:
     [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
 
     /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
-    void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
+    void WaitFence(u32 syncpoint_id, u32 value);
 
     void IncrementSyncPoint(u32 syncpoint_id);