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PICA: Alignment happens locally in vertex
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1 changed files with 6 additions and 6 deletions
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@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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for (int loader = 0; loader < 12; ++loader) {
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for (int loader = 0; loader < 12; ++loader) {
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const auto& loader_config = attribute_config.attribute_loaders[loader];
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const auto& loader_config = attribute_config.attribute_loaders[loader];
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u32 load_address = base_address + loader_config.data_offset;
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u32 offset = 0;
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// TODO: What happens if a loader overwrites a previous one's data?
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// TODO: What happens if a loader overwrites a previous one's data?
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for (unsigned component = 0; component < loader_config.component_count; ++component) {
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for (unsigned component = 0; component < loader_config.component_count; ++component) {
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@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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u32 attribute_index = loader_config.GetComponent(component);
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u32 attribute_index = loader_config.GetComponent(component);
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if (attribute_index < 12) {
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if (attribute_index < 12) {
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int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
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int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
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load_address = Common::AlignUp(load_address, element_size);
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offset = Common::AlignUp(offset, element_size);
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vertex_attribute_sources[attribute_index] = load_address;
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vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
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vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
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vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
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vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
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vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
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vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
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vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
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vertex_attribute_element_size[attribute_index] = element_size;
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vertex_attribute_element_size[attribute_index] = element_size;
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load_address += attribute_config.GetStride(attribute_index);
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offset += attribute_config.GetStride(attribute_index);
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} else if (attribute_index < 16) {
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} else if (attribute_index < 16) {
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// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
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// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
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load_address = Common::AlignUp(load_address, 4);
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offset = Common::AlignUp(offset, 4);
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load_address += (attribute_index - 11) * 4;
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offset += (attribute_index - 11) * 4;
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} else {
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} else {
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UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
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UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
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}
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}
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