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Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
This commit is contained in:
commit
7fb7054bc8
6 changed files with 60 additions and 50 deletions
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@ -109,8 +109,8 @@ void VKBufferCache::Reserve(std::size_t max_size) {
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}
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}
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VKExecutionContext VKBufferCache::Send(VKExecutionContext exctx) {
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return stream_buffer->Send(exctx, buffer_offset - buffer_offset_base);
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void VKBufferCache::Send() {
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stream_buffer->Send(buffer_offset - buffer_offset_base);
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}
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void VKBufferCache::AlignBuffer(std::size_t alignment) {
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@ -77,7 +77,7 @@ public:
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void Reserve(std::size_t max_size);
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/// Ensures that the set data is sent to the device.
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx);
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void Send();
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/// Returns the buffer cache handle.
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vk::Buffer GetBuffer() const {
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@ -19,23 +19,19 @@ VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_man
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VKScheduler::~VKScheduler() = default;
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VKExecutionContext VKScheduler::GetExecutionContext() const {
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return VKExecutionContext(current_fence, current_cmdbuf);
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}
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VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) {
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void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
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SubmitExecution(semaphore);
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current_fence->Release();
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if (release_fence)
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current_fence->Release();
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AllocateNewContext();
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return GetExecutionContext();
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}
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VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) {
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void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
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SubmitExecution(semaphore);
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current_fence->Wait();
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current_fence->Release();
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if (release_fence)
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current_fence->Release();
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AllocateNewContext();
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return GetExecutionContext();
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}
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void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
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@ -10,10 +10,43 @@
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namespace Vulkan {
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class VKDevice;
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class VKExecutionContext;
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class VKFence;
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class VKResourceManager;
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class VKFenceView {
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public:
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VKFenceView() = default;
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VKFenceView(VKFence* const& fence) : fence{fence} {}
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VKFence* operator->() const noexcept {
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return fence;
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}
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operator VKFence&() const noexcept {
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return *fence;
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}
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private:
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VKFence* const& fence;
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};
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class VKCommandBufferView {
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public:
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VKCommandBufferView() = default;
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VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
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const vk::CommandBuffer* operator->() const noexcept {
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return &cmdbuf;
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}
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operator vk::CommandBuffer() const noexcept {
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return cmdbuf;
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}
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private:
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const vk::CommandBuffer& cmdbuf;
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};
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/// The scheduler abstracts command buffer and fence management with an interface that's able to do
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/// OpenGL-like operations on Vulkan command buffers.
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class VKScheduler {
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@ -21,16 +54,21 @@ public:
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explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
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~VKScheduler();
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/// Gets the current execution context.
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[[nodiscard]] VKExecutionContext GetExecutionContext() const;
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/// Gets a reference to the current fence.
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VKFenceView GetFence() const {
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return current_fence;
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}
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/// Sends the current execution context to the GPU. It invalidates the current execution context
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/// and returns a new one.
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VKExecutionContext Flush(vk::Semaphore semaphore = nullptr);
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/// Gets a reference to the current command buffer.
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VKCommandBufferView GetCommandBuffer() const {
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return current_cmdbuf;
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}
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/// Sends the current execution context to the GPU and waits for it to complete. It invalidates
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/// the current execution context and returns a new one.
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VKExecutionContext Finish(vk::Semaphore semaphore = nullptr);
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/// Sends the current execution context to the GPU.
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void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
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/// Sends the current execution context to the GPU and waits for it to complete.
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void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
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private:
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void SubmitExecution(vk::Semaphore semaphore);
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@ -44,26 +82,4 @@ private:
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VKFence* next_fence = nullptr;
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};
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class VKExecutionContext {
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friend class VKScheduler;
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public:
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VKExecutionContext() = default;
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VKFence& GetFence() const {
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return *fence;
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}
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vk::CommandBuffer GetCommandBuffer() const {
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return cmdbuf;
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}
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private:
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explicit VKExecutionContext(VKFence* fence, vk::CommandBuffer cmdbuf)
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: fence{fence}, cmdbuf{cmdbuf} {}
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VKFence* fence{};
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vk::CommandBuffer cmdbuf;
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};
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} // namespace Vulkan
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@ -46,12 +46,12 @@ std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) {
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return {mapped_pointer + offset, offset, invalidation_mark.has_value()};
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}
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VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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void VKStreamBuffer::Send(u64 size) {
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ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
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if (invalidation_mark) {
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// TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish.
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exctx = scheduler.Flush();
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scheduler.Flush();
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std::for_each(watches.begin(), watches.begin() + *invalidation_mark,
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[&](auto& resource) { resource->Wait(); });
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invalidation_mark = std::nullopt;
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@ -62,11 +62,9 @@ VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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ReserveWatches(WATCHES_RESERVE_CHUNK);
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}
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// Add a watch for this allocation.
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watches[used_watches++]->Watch(exctx.GetFence());
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watches[used_watches++]->Watch(scheduler.GetFence());
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offset += size;
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return exctx;
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}
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void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
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@ -37,7 +37,7 @@ public:
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std::tuple<u8*, u64, bool> Reserve(u64 size);
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/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size);
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void Send(u64 size);
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vk::Buffer GetBuffer() const {
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return *buffer;
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