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shader_decode: Implement SEL
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1 changed files with 8 additions and 0 deletions
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@ -41,6 +41,14 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
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SetRegister(bb, instr.gpr0, Operation(OperationCode::IAdd, PRECISE, op_a, op_b));
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SetRegister(bb, instr.gpr0, Operation(OperationCode::IAdd, PRECISE, op_a, op_b));
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break;
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break;
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}
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}
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case OpCode::Id::SEL_C:
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case OpCode::Id::SEL_R:
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case OpCode::Id::SEL_IMM: {
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const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0);
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const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b);
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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default:
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default:
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UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
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UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
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}
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}
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