mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-25 19:02:45 -06:00
commit
85d99f873f
16 changed files with 337 additions and 14 deletions
|
@ -18,6 +18,7 @@
|
|||
#define LOAD_DIR "load"
|
||||
#define LOG_DIR "log"
|
||||
#define NAND_DIR "nand"
|
||||
#define PLAY_TIME_DIR "play_time"
|
||||
#define SCREENSHOTS_DIR "screenshots"
|
||||
#define SDMC_DIR "sdmc"
|
||||
#define SHADER_DIR "shader"
|
||||
|
|
|
@ -124,6 +124,7 @@ public:
|
|||
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
|
||||
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
|
||||
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
|
||||
GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
|
||||
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
|
||||
|
|
|
@ -20,6 +20,7 @@ enum class YuzuPath {
|
|||
LoadDir, // Where cheat/mod files are stored.
|
||||
LogDir, // Where log files are stored.
|
||||
NANDDir, // Where the emulated NAND is stored.
|
||||
PlayTimeDir, // Where play time data is stored.
|
||||
ScreenshotsDir, // Where yuzu screenshots are stored.
|
||||
SDMCDir, // Where the emulated SDMC is stored.
|
||||
ShaderDir, // Where shaders are stored.
|
||||
|
|
|
@ -195,6 +195,8 @@ add_executable(yuzu
|
|||
multiplayer/state.cpp
|
||||
multiplayer/state.h
|
||||
multiplayer/validation.h
|
||||
play_time_manager.cpp
|
||||
play_time_manager.h
|
||||
precompiled_headers.h
|
||||
qt_common.cpp
|
||||
qt_common.h
|
||||
|
|
|
@ -123,6 +123,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
|
|||
connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->show_play_time, &QCheckBox::stateChanged, this,
|
||||
&ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
||||
|
@ -167,6 +169,7 @@ void ConfigureUi::ApplyConfiguration() {
|
|||
UISettings::values.show_compat = ui->show_compat->isChecked();
|
||||
UISettings::values.show_size = ui->show_size->isChecked();
|
||||
UISettings::values.show_types = ui->show_types->isChecked();
|
||||
UISettings::values.show_play_time = ui->show_play_time->isChecked();
|
||||
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
|
||||
|
@ -179,6 +182,7 @@ void ConfigureUi::ApplyConfiguration() {
|
|||
const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
|
||||
UISettings::values.screenshot_height.SetValue(height);
|
||||
|
||||
RequestGameListUpdate();
|
||||
system.ApplySettings();
|
||||
}
|
||||
|
||||
|
@ -194,6 +198,7 @@ void ConfigureUi::SetConfiguration() {
|
|||
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
||||
ui->show_types->setChecked(UISettings::values.show_types.GetValue());
|
||||
ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
|
||||
ui->game_icon_size_combobox->setCurrentIndex(
|
||||
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
|
||||
ui->folder_icon_size_combobox->setCurrentIndex(
|
||||
|
|
|
@ -104,6 +104,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="show_play_time">
|
||||
<property name="text">
|
||||
<string>Show Play Time Column</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
|
||||
<item>
|
||||
|
|
|
@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() {
|
|||
}
|
||||
|
||||
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
|
||||
Core::System& system_, GMainWindow* parent)
|
||||
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
|
||||
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
|
||||
GMainWindow* parent)
|
||||
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
|
||||
play_time_manager{play_time_manager_}, system{system_} {
|
||||
watcher = new QFileSystemWatcher(this);
|
||||
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
||||
|
||||
|
@ -340,6 +342,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
|
|||
|
||||
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
||||
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
||||
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
||||
item_model->setSortRole(GameListItemPath::SortRole);
|
||||
|
||||
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
|
||||
|
@ -548,6 +551,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
|
||||
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
|
||||
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
|
||||
QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
|
||||
QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
|
||||
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
|
||||
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
|
||||
|
@ -622,6 +626,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
|
||||
});
|
||||
connect(remove_play_time_data, &QAction::triggered,
|
||||
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
|
||||
connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
|
||||
});
|
||||
|
@ -790,6 +796,7 @@ void GameList::RetranslateUI() {
|
|||
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
||||
item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
|
||||
}
|
||||
|
||||
void GameListSearchField::changeEvent(QEvent* event) {
|
||||
|
@ -817,6 +824,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|||
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
||||
tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
|
||||
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
|
||||
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
||||
|
||||
// Delete any rows that might already exist if we're repopulating
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
|
@ -825,7 +833,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker =
|
||||
new GameListWorker(vfs, provider, game_dirs, compatibility_list, system);
|
||||
new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "core/core.h"
|
||||
#include "uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
@ -75,11 +76,13 @@ public:
|
|||
COLUMN_ADD_ONS,
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_PLAY_TIME,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
};
|
||||
|
||||
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
|
||||
FileSys::ManualContentProvider* provider_, Core::System& system_,
|
||||
FileSys::ManualContentProvider* provider_,
|
||||
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
|
||||
GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
|
@ -113,6 +116,7 @@ signals:
|
|||
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
|
||||
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
|
||||
const std::string& game_path);
|
||||
void RemovePlayTimeRequested(u64 program_id);
|
||||
void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||
void VerifyIntegrityRequested(const std::string& game_path);
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
|
@ -168,6 +172,7 @@ private:
|
|||
|
||||
friend class GameListSearchField;
|
||||
|
||||
const PlayTime::PlayTimeManager& play_time_manager;
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
|
@ -221,6 +222,31 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* GameListItem for Play Time values.
|
||||
* This object stores the play time of a game in seconds, and its readable
|
||||
* representation in minutes/hours
|
||||
*/
|
||||
class GameListItemPlayTime : public GameListItem {
|
||||
public:
|
||||
static constexpr int PlayTimeRole = SortRole;
|
||||
|
||||
GameListItemPlayTime() = default;
|
||||
explicit GameListItemPlayTime(const qulonglong time_seconds) {
|
||||
setData(time_seconds, PlayTimeRole);
|
||||
}
|
||||
|
||||
void setData(const QVariant& value, int role) override {
|
||||
qulonglong time_seconds = value.toULongLong();
|
||||
GameListItem::setData(PlayTime::ReadablePlayTime(time_seconds), Qt::DisplayRole);
|
||||
GameListItem::setData(value, PlayTimeRole);
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
|
||||
}
|
||||
};
|
||||
|
||||
class GameListDir : public GameListItem {
|
||||
public:
|
||||
static constexpr int GameDirRole = Qt::UserRole + 2;
|
||||
|
|
|
@ -194,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||
const std::size_t size, const std::vector<u8>& icon,
|
||||
Loader::AppLoader& loader, u64 program_id,
|
||||
const CompatibilityList& compatibility_list,
|
||||
const PlayTime::PlayTimeManager& play_time_manager,
|
||||
const FileSys::PatchManager& patch) {
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
|
@ -212,6 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(file_type_string),
|
||||
new GameListItemSize(size),
|
||||
new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
|
||||
};
|
||||
|
||||
const auto patch_versions = GetGameListCachedObject(
|
||||
|
@ -227,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
|
||||
FileSys::ManualContentProvider* provider_,
|
||||
QVector<UISettings::GameDir>& game_dirs_,
|
||||
const CompatibilityList& compatibility_list_, Core::System& system_)
|
||||
const CompatibilityList& compatibility_list_,
|
||||
const PlayTime::PlayTimeManager& play_time_manager_,
|
||||
Core::System& system_)
|
||||
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
|
||||
compatibility_list{compatibility_list_}, system{system_} {}
|
||||
compatibility_list{compatibility_list_},
|
||||
play_time_manager{play_time_manager_}, system{system_} {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
|
@ -280,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
|||
}
|
||||
|
||||
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
|
||||
program_id, compatibility_list, patch),
|
||||
program_id, compatibility_list, play_time_manager, patch),
|
||||
parent_dir);
|
||||
}
|
||||
}
|
||||
|
@ -357,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name,
|
||||
Common::FS::GetSize(physical_name), icon,
|
||||
*loader, id, compatibility_list, patch),
|
||||
*loader, id, compatibility_list,
|
||||
play_time_manager, patch),
|
||||
parent_dir);
|
||||
}
|
||||
} else {
|
||||
|
@ -370,10 +376,11 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
|
||||
emit EntryReady(
|
||||
MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
|
||||
icon, *loader, program_id, compatibility_list, patch),
|
||||
parent_dir);
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name,
|
||||
Common::FS::GetSize(physical_name), icon,
|
||||
*loader, program_id, compatibility_list,
|
||||
play_time_manager, patch),
|
||||
parent_dir);
|
||||
}
|
||||
}
|
||||
} else if (is_dir) {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QString>
|
||||
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
@ -36,7 +37,9 @@ public:
|
|||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
|
||||
FileSys::ManualContentProvider* provider_,
|
||||
QVector<UISettings::GameDir>& game_dirs_,
|
||||
const CompatibilityList& compatibility_list_, Core::System& system_);
|
||||
const CompatibilityList& compatibility_list_,
|
||||
const PlayTime::PlayTimeManager& play_time_manager_,
|
||||
Core::System& system_);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
|
@ -76,6 +79,7 @@ private:
|
|||
FileSys::ManualContentProvider* provider;
|
||||
QVector<UISettings::GameDir>& game_dirs;
|
||||
const CompatibilityList& compatibility_list;
|
||||
const PlayTime::PlayTimeManager& play_time_manager;
|
||||
|
||||
QStringList watch_list;
|
||||
std::atomic_bool stop_processing;
|
||||
|
|
|
@ -150,6 +150,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include "yuzu/install_dialog.h"
|
||||
#include "yuzu/loading_screen.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
#include "yuzu/startup_checks.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/clickable_label.h"
|
||||
|
@ -338,6 +339,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
|
|||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
discord_rpc->Update();
|
||||
|
||||
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
|
||||
|
||||
system->GetRoomNetwork().Init();
|
||||
|
||||
RegisterMetaTypes();
|
||||
|
@ -986,7 +989,7 @@ void GMainWindow::InitializeWidgets() {
|
|||
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
|
||||
render_window->hide();
|
||||
|
||||
game_list = new GameList(vfs, provider.get(), *system, this);
|
||||
game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
|
||||
ui->horizontalLayout->addWidget(game_list);
|
||||
|
||||
game_list_placeholder = new GameListPlaceholder(this);
|
||||
|
@ -1461,6 +1464,8 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
|
||||
&GMainWindow::OnGameListRemoveInstalledEntry);
|
||||
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
|
||||
connect(game_list, &GameList::RemovePlayTimeRequested, this,
|
||||
&GMainWindow::OnGameListRemovePlayTimeData);
|
||||
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
||||
connect(game_list, &GameList::VerifyIntegrityRequested, this,
|
||||
&GMainWindow::OnGameListVerifyIntegrity);
|
||||
|
@ -2535,6 +2540,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
|
||||
if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
|
||||
QMessageBox::Yes | QMessageBox::No,
|
||||
QMessageBox::No) != QMessageBox::Yes) {
|
||||
return;
|
||||
}
|
||||
|
||||
play_time_manager->ResetProgramPlayTime(program_id);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
|
||||
const auto target_file_name = [target] {
|
||||
switch (target) {
|
||||
|
@ -3358,6 +3374,9 @@ void GMainWindow::OnStartGame() {
|
|||
UpdateMenuState();
|
||||
OnTasStateChanged();
|
||||
|
||||
play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
|
||||
play_time_manager->Start();
|
||||
|
||||
discord_rpc->Update();
|
||||
}
|
||||
|
||||
|
@ -3373,6 +3392,7 @@ void GMainWindow::OnRestartGame() {
|
|||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
emu_thread->SetRunning(false);
|
||||
play_time_manager->Stop();
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
}
|
||||
|
@ -3393,6 +3413,9 @@ void GMainWindow::OnStopGame() {
|
|||
return;
|
||||
}
|
||||
|
||||
play_time_manager->Stop();
|
||||
// Update game list to show new play time
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
if (OnShutdownBegin()) {
|
||||
OnShutdownBeginDialog();
|
||||
} else {
|
||||
|
|
|
@ -81,6 +81,10 @@ namespace DiscordRPC {
|
|||
class DiscordInterface;
|
||||
}
|
||||
|
||||
namespace PlayTime {
|
||||
class PlayTimeManager;
|
||||
}
|
||||
|
||||
namespace FileSys {
|
||||
class ContentProvider;
|
||||
class ManualContentProvider;
|
||||
|
@ -323,6 +327,7 @@ private slots:
|
|||
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
||||
const std::string& game_path);
|
||||
void OnGameListRemovePlayTimeData(u64 program_id);
|
||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||
void OnGameListVerifyIntegrity(const std::string& game_path);
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
|
@ -389,6 +394,7 @@ private:
|
|||
void RemoveVulkanDriverPipelineCache(u64 program_id);
|
||||
void RemoveAllTransferableShaderCaches(u64 program_id);
|
||||
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
||||
void RemovePlayTimeData(u64 program_id);
|
||||
void RemoveCacheStorage(u64 program_id);
|
||||
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
|
||||
u64* selected_title_id, u8* selected_content_record_type);
|
||||
|
@ -428,6 +434,7 @@ private:
|
|||
|
||||
std::unique_ptr<Core::System> system;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
||||
MultiplayerState* multiplayer_state = nullptr;
|
||||
|
|
179
src/yuzu/play_time_manager.cpp
Normal file
179
src/yuzu/play_time_manager.cpp
Normal file
|
@ -0,0 +1,179 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
|
||||
namespace PlayTime {
|
||||
|
||||
namespace {
|
||||
|
||||
struct PlayTimeElement {
|
||||
ProgramId program_id;
|
||||
PlayTime play_time;
|
||||
};
|
||||
|
||||
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
|
||||
const Service::Account::ProfileManager manager;
|
||||
const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
|
||||
if (!uuid.has_value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
|
||||
uuid->RawString().append(".bin");
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
|
||||
const auto filename = GetCurrentUserPlayTimePath();
|
||||
|
||||
if (!filename.has_value()) {
|
||||
LOG_ERROR(Frontend, "Failed to get current user path");
|
||||
return false;
|
||||
}
|
||||
|
||||
out_play_time_db.clear();
|
||||
|
||||
if (Common::FS::Exists(filename.value())) {
|
||||
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Frontend, "Failed to open play time file: {}",
|
||||
Common::FS::PathToUTF8String(filename.value()));
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
|
||||
std::vector<PlayTimeElement> elements(num_elements);
|
||||
|
||||
if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto& [program_id, play_time] : elements) {
|
||||
if (program_id != 0) {
|
||||
out_play_time_db[program_id] = play_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
|
||||
const auto filename = GetCurrentUserPlayTimePath();
|
||||
|
||||
if (!filename.has_value()) {
|
||||
LOG_ERROR(Frontend, "Failed to get current user path");
|
||||
return false;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Frontend, "Failed to open play time file: {}",
|
||||
Common::FS::PathToUTF8String(filename.value()));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<PlayTimeElement> elements;
|
||||
elements.reserve(play_time_db.size());
|
||||
|
||||
for (auto& [program_id, play_time] : play_time_db) {
|
||||
if (program_id != 0) {
|
||||
elements.push_back(PlayTimeElement{program_id, play_time});
|
||||
}
|
||||
}
|
||||
|
||||
return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
PlayTimeManager::PlayTimeManager() {
|
||||
if (!ReadPlayTimeFile(database)) {
|
||||
LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
|
||||
}
|
||||
}
|
||||
|
||||
PlayTimeManager::~PlayTimeManager() {
|
||||
Save();
|
||||
}
|
||||
|
||||
void PlayTimeManager::SetProgramId(u64 program_id) {
|
||||
running_program_id = program_id;
|
||||
}
|
||||
|
||||
void PlayTimeManager::Start() {
|
||||
play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
|
||||
}
|
||||
|
||||
void PlayTimeManager::Stop() {
|
||||
play_time_thread = {};
|
||||
}
|
||||
|
||||
void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("PlayTimeReport");
|
||||
|
||||
using namespace std::literals::chrono_literals;
|
||||
using std::chrono::seconds;
|
||||
using std::chrono::steady_clock;
|
||||
|
||||
auto timestamp = steady_clock::now();
|
||||
|
||||
const auto GetDuration = [&]() -> u64 {
|
||||
const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
|
||||
const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
|
||||
return static_cast<u64>(duration.count());
|
||||
};
|
||||
|
||||
while (!stop_token.stop_requested()) {
|
||||
Common::StoppableTimedWait(stop_token, 30s);
|
||||
|
||||
database[running_program_id] += GetDuration();
|
||||
Save();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayTimeManager::Save() {
|
||||
if (!WritePlayTimeFile(database)) {
|
||||
LOG_ERROR(Frontend, "Failed to update play time database!");
|
||||
}
|
||||
}
|
||||
|
||||
u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
|
||||
auto it = database.find(program_id);
|
||||
if (it != database.end()) {
|
||||
return it->second;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
|
||||
database.erase(program_id);
|
||||
Save();
|
||||
}
|
||||
|
||||
QString ReadablePlayTime(qulonglong time_seconds) {
|
||||
if (time_seconds == 0) {
|
||||
return {};
|
||||
}
|
||||
const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
|
||||
const auto time_hours = static_cast<double>(time_seconds) / 3600;
|
||||
const bool is_minutes = time_minutes < 60;
|
||||
const char* unit = is_minutes ? "m" : "h";
|
||||
const auto value = is_minutes ? time_minutes : time_hours;
|
||||
|
||||
return QStringLiteral("%L1 %2")
|
||||
.arg(value, 0, 'f', !is_minutes && time_seconds % 60 != 0)
|
||||
.arg(QString::fromUtf8(unit));
|
||||
}
|
||||
|
||||
} // namespace PlayTime
|
44
src/yuzu/play_time_manager.h
Normal file
44
src/yuzu/play_time_manager.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
|
||||
namespace PlayTime {
|
||||
|
||||
using ProgramId = u64;
|
||||
using PlayTime = u64;
|
||||
using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
|
||||
|
||||
class PlayTimeManager {
|
||||
public:
|
||||
explicit PlayTimeManager();
|
||||
~PlayTimeManager();
|
||||
|
||||
YUZU_NON_COPYABLE(PlayTimeManager);
|
||||
YUZU_NON_MOVEABLE(PlayTimeManager);
|
||||
|
||||
u64 GetPlayTime(u64 program_id) const;
|
||||
void ResetProgramPlayTime(u64 program_id);
|
||||
void SetProgramId(u64 program_id);
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
PlayTimeDatabase database;
|
||||
u64 running_program_id;
|
||||
std::jthread play_time_thread;
|
||||
void AutoTimestamp(std::stop_token stop_token);
|
||||
void Save();
|
||||
};
|
||||
|
||||
QString ReadablePlayTime(qulonglong time_seconds);
|
||||
|
||||
} // namespace PlayTime
|
|
@ -183,6 +183,9 @@ struct Values {
|
|||
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
||||
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
||||
|
||||
// Play time
|
||||
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
bool shortcut_already_warned{false};
|
||||
|
|
Loading…
Reference in a new issue