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config: Set the Vulkan driver pipeline cache option to be global
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2 changed files with 4 additions and 0 deletions
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@ -200,6 +200,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_pessimistic_flushes.SetGlobal(true);
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values.use_pessimistic_flushes.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -104,6 +104,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
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ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
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Settings::values.use_pessimistic_flushes,
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Settings::values.use_pessimistic_flushes,
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use_pessimistic_flushes);
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use_pessimistic_flushes);
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ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
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Settings::values.use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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