gl_shader_util: Add parameter to handle retrievable programs

This commit is contained in:
ReinUsesLisp 2019-01-13 22:12:23 -03:00
parent 0ed5d728ca
commit 8b11368671
3 changed files with 10 additions and 6 deletions

View file

@ -71,7 +71,8 @@ void OGLShader::Release() {
}
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
const char* frag_shader, bool separable_program) {
const char* frag_shader, bool separable_program,
bool hint_retrievable) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
@ -81,7 +82,7 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
Create(separable_program, vert.handle, geo.handle, frag.handle);
Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle);
}
void OGLProgram::Release() {

View file

@ -101,15 +101,15 @@ public:
}
template <typename... T>
void Create(bool separable_program, T... shaders) {
void Create(bool separable_program, bool hint_retrievable, T... shaders) {
if (handle != 0)
return;
handle = GLShader::LoadProgram(separable_program, shaders...);
handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
}
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
bool separable_program = false);
bool separable_program = false, bool hint_retrievable = false);
/// Deletes the internal OpenGL resource
void Release();

View file

@ -47,7 +47,7 @@ GLuint LoadShader(const char* source, GLenum type);
* @returns Handle of the newly created OpenGL program object
*/
template <typename... T>
GLuint LoadProgram(bool separable_program, T... shaders) {
GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) {
// Link the program
LOG_DEBUG(Render_OpenGL, "Linking program...");
@ -58,6 +58,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
if (separable_program) {
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
}
if (hint_retrievable) {
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
}
glLinkProgram(program_id);