mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-24 10:23:01 -06:00
Merge pull request #2516 from lioncash/label
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
This commit is contained in:
commit
90c9d703ba
2 changed files with 10 additions and 10 deletions
|
@ -38,27 +38,27 @@ void BindBuffersRangePushBuffer::Bind() const {
|
|||
sizes.data());
|
||||
}
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
||||
if (!GLAD_GL_KHR_debug) {
|
||||
return; // We don't need to throw an error as this is just for debugging
|
||||
// We don't need to throw an error as this is just for debugging
|
||||
return;
|
||||
}
|
||||
const std::string nice_addr = fmt::format("0x{:016x}", addr);
|
||||
std::string object_label;
|
||||
|
||||
std::string object_label;
|
||||
if (extra_info.empty()) {
|
||||
switch (identifier) {
|
||||
case GL_TEXTURE:
|
||||
object_label = "Texture@" + nice_addr;
|
||||
object_label = fmt::format("Texture@0x{:016X}", addr);
|
||||
break;
|
||||
case GL_PROGRAM:
|
||||
object_label = "Shader@" + nice_addr;
|
||||
object_label = fmt::format("Shader@0x{:016X}", addr);
|
||||
break;
|
||||
default:
|
||||
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
|
||||
object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
object_label = extra_info + '@' + nice_addr;
|
||||
object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
|
||||
}
|
||||
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
|
@ -30,6 +30,6 @@ private:
|
|||
std::vector<GLsizeiptr> sizes;
|
||||
};
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in a new issue