mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-10-30 20:07:51 +00:00
configure_graphics: Simplify UpdateAPILayout
Reduces branching/swictch cases for simplicity/code size
This commit is contained in:
parent
57a00e01d6
commit
916c6cd1a0
1 changed files with 16 additions and 27 deletions
|
@ -33,6 +33,7 @@
|
|||
#include "common/dynamic_library.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_graphics.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
|
@ -442,36 +443,24 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
|
|||
|
||||
void ConfigureGraphics::UpdateAPILayout() {
|
||||
bool runtime_lock = !system.IsPoweredOn();
|
||||
if (!Settings::IsConfiguringGlobal() && !api_restore_global_button->isEnabled()) {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue(true);
|
||||
shader_backend = Settings::values.shader_backend.GetValue(true);
|
||||
vulkan_device_widget->setEnabled(false);
|
||||
shader_backend_widget->setEnabled(false);
|
||||
} else {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
shader_backend = Settings::values.shader_backend.GetValue();
|
||||
vulkan_device_widget->setEnabled(runtime_lock);
|
||||
shader_backend_widget->setEnabled(runtime_lock);
|
||||
}
|
||||
bool need_global = !(Settings::IsConfiguringGlobal() || api_restore_global_button->isEnabled());
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue(need_global);
|
||||
shader_backend = Settings::values.shader_backend.GetValue(need_global);
|
||||
vulkan_device_widget->setEnabled(!need_global && runtime_lock);
|
||||
shader_backend_widget->setEnabled(!need_global && runtime_lock);
|
||||
|
||||
switch (GetCurrentGraphicsBackend()) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
const auto current_backend = GetCurrentGraphicsBackend();
|
||||
const bool is_opengl = current_backend == Settings::RendererBackend::OpenGL;
|
||||
const bool is_vulkan = current_backend == Settings::RendererBackend::Vulkan;
|
||||
|
||||
vulkan_device_widget->setVisible(is_vulkan);
|
||||
shader_backend_widget->setVisible(is_opengl);
|
||||
|
||||
if (is_opengl) {
|
||||
shader_backend_combobox->setCurrentIndex(
|
||||
FindIndex(typeid(Settings::ShaderBackend), static_cast<int>(shader_backend)));
|
||||
vulkan_device_widget->setVisible(false);
|
||||
shader_backend_widget->setVisible(true);
|
||||
break;
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
if (static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
|
||||
vulkan_device_combobox->setCurrentIndex(vulkan_device);
|
||||
}
|
||||
vulkan_device_widget->setVisible(true);
|
||||
shader_backend_widget->setVisible(false);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
vulkan_device_widget->setVisible(false);
|
||||
shader_backend_widget->setVisible(false);
|
||||
break;
|
||||
} else if (is_vulkan && static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
|
||||
vulkan_device_combobox->setCurrentIndex(vulkan_device);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue