yuzu: Clear partial/full game list cache when data is updated

This commit is contained in:
Zach Hilman 2019-04-23 09:09:02 -04:00
parent f95bdb5088
commit 944c07ac7d
2 changed files with 13 additions and 0 deletions

View file

@ -13,6 +13,8 @@
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
@ -79,6 +81,14 @@ void ConfigurePerGameGeneral::applyConfiguration() {
disabled_addons.push_back(item.front()->text().toStdString());
}
auto current = Settings::values.disabled_addons[title_id];
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
}
Settings::values.disabled_addons[title_id] = disabled_addons;
}

View file

@ -1396,6 +1396,9 @@ void GMainWindow::OnMenuInstallToNAND() {
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
// Clear the game list cache.
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
DIR_SEP + "game_list");
};
const auto failed = [this]() {