mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-02 13:27:52 +00:00
loader: Join 0* files in directory if filename is 00
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
This commit is contained in:
parent
5b4119fa7f
commit
95bb1067c1
1 changed files with 33 additions and 1 deletions
|
@ -17,6 +17,7 @@
|
||||||
#include "core/hle/service/sm/sm.h"
|
#include "core/hle/service/sm/sm.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
|
#include "file_sys/vfs_concat.h"
|
||||||
#include "file_sys/vfs_real.h"
|
#include "file_sys/vfs_real.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
#include "video_core/video_core.h"
|
#include "video_core/video_core.h"
|
||||||
|
@ -88,8 +89,39 @@ System::ResultStatus System::SingleStep() {
|
||||||
return RunLoop(false);
|
return RunLoop(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
|
const std::string& path) {
|
||||||
|
// To account for split 00+01+etc files.
|
||||||
|
std::string dir_name;
|
||||||
|
std::string filename;
|
||||||
|
Common::SplitPath(path, &dir_name, &filename, nullptr);
|
||||||
|
if (filename == "00") {
|
||||||
|
const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
|
||||||
|
std::vector<FileSys::VirtualFile> concat;
|
||||||
|
for (u8 i = 0; i < 0x10; ++i) {
|
||||||
|
auto next = dir->GetFile(fmt::format("{:02X}", i));
|
||||||
|
if (next != nullptr)
|
||||||
|
concat.push_back(std::move(next));
|
||||||
|
else {
|
||||||
|
next = dir->GetFile(fmt::format("{:02x}", i));
|
||||||
|
if (next != nullptr)
|
||||||
|
concat.push_back(std::move(next));
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (concat.empty())
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
return FileSys::ConcatenateFiles(concat, dir->GetName());
|
||||||
|
}
|
||||||
|
|
||||||
|
return vfs->OpenFile(path, FileSys::Mode::Read);
|
||||||
|
}
|
||||||
|
|
||||||
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||||
app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
|
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
||||||
|
|
||||||
if (!app_loader) {
|
if (!app_loader) {
|
||||||
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
||||||
|
|
Loading…
Reference in a new issue