mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
glsl: Rebase fixes
This commit is contained in:
parent
fc0db612ab
commit
970fc39d98
2 changed files with 5 additions and 3 deletions
|
@ -225,7 +225,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.support_derivative_control = device.HasDerivativeControl(),
|
.support_derivative_control = device.HasDerivativeControl(),
|
||||||
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
||||||
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
||||||
.support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(),
|
|
||||||
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
|
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
|
||||||
|
|
||||||
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
|
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
static void LogShader(GLuint shader) {
|
static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) {
|
||||||
GLint shader_status{};
|
GLint shader_status{};
|
||||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
|
||||||
if (shader_status == GL_FALSE) {
|
if (shader_status == GL_FALSE) {
|
||||||
|
@ -28,6 +28,9 @@ static void LogShader(GLuint shader) {
|
||||||
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
|
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
|
||||||
if (shader_status == GL_FALSE) {
|
if (shader_status == GL_FALSE) {
|
||||||
LOG_ERROR(Render_OpenGL, "{}", log);
|
LOG_ERROR(Render_OpenGL, "{}", log);
|
||||||
|
if (code.has_value()) {
|
||||||
|
LOG_INFO(Render_OpenGL, "\n{}", *code);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
LOG_WARNING(Render_OpenGL, "{}", log);
|
LOG_WARNING(Render_OpenGL, "{}", log);
|
||||||
}
|
}
|
||||||
|
@ -43,7 +46,7 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) {
|
||||||
glCompileShader(shader.handle);
|
glCompileShader(shader.handle);
|
||||||
glAttachShader(program, shader.handle);
|
glAttachShader(program, shader.handle);
|
||||||
if (Settings::values.renderer_debug) {
|
if (Settings::values.renderer_debug) {
|
||||||
LogShader(shader.handle);
|
LogShader(shader.handle, code);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue