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Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.
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4243c1198f
commit
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2 changed files with 58 additions and 2 deletions
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@ -7,6 +7,7 @@
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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@ -41,6 +42,9 @@ static u8 network_channel = DefaultNetworkChannel;
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// Information about the network that we're currently connected to.
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static NetworkInfo network_info;
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// Event that will generate and send the 802.11 beacon frames.
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static int beacon_broadcast_event;
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/**
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* NWM_UDS::Shutdown service function
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* Inputs:
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@ -260,7 +264,9 @@ static void BeginHostingNetwork(Interface* self) {
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connection_status_event->Signal();
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// TODO(Subv): Start broadcasting the network, send a beacon frame every 102.4ms.
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// Start broadcasting the network, send a beacon frame every 102.4ms.
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CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU),
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beacon_broadcast_event, 0);
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LOG_WARNING(Service_NWM,
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"An UDS network has been created, but broadcasting it is unimplemented.");
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@ -269,6 +275,33 @@ static void BeginHostingNetwork(Interface* self) {
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rb.Push(RESULT_SUCCESS);
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}
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/**
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* NWM_UDS::DestroyNetwork service function.
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* Closes the network that we're currently hosting.
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* Inputs:
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* 0 : Command header.
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* Outputs:
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* 0 : Return header
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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static void DestroyNetwork(Interface* self) {
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IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x08, 0, 0);
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// TODO(Subv): Find out what happens if this is called while
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// no network is being hosted.
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// Unschedule the beacon broadcast event.
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CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
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connection_status.status = static_cast<u8>(NetworkStatus::NotConnected);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_NWM, "called");
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}
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/**
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* NWM_UDS::GetChannel service function.
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* Returns the WiFi channel in which the network we're connected to is transmitting.
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@ -331,6 +364,19 @@ static void SetApplicationData(Interface* self) {
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rb.Push(RESULT_SUCCESS);
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}
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// Sends a 802.11 beacon frame with information about the current network.
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static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
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// Don't do anything if we're not actually hosting a network
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if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost))
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return;
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// TODO(Subv): Actually generate the beacon and send it.
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// Start broadcasting the network, send a beacon frame every 102.4ms.
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CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU) - cycles_late,
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beacon_broadcast_event, 0);
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010442, nullptr, "Initialize (deprecated)"},
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{0x00020000, nullptr, "Scrap"},
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@ -339,7 +385,7 @@ const Interface::FunctionInfo FunctionTable[] = {
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{0x00050040, nullptr, "EjectClient"},
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{0x00060000, nullptr, "EjectSpectator"},
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{0x00070080, nullptr, "UpdateNetworkAttribute"},
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{0x00080000, nullptr, "DestroyNetwork"},
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{0x00080000, DestroyNetwork, "DestroyNetwork"},
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{0x00090442, nullptr, "ConnectNetwork (deprecated)"},
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{0x000A0000, nullptr, "DisconnectNetwork"},
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{0x000B0000, GetConnectionStatus, "GetConnectionStatus"},
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@ -368,6 +414,9 @@ NWM_UDS::NWM_UDS() {
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Kernel::Event::Create(Kernel::ResetType::OneShot, "NWM::connection_status_event");
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Register(FunctionTable);
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beacon_broadcast_event =
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CoreTiming::RegisterEvent("UDS::BeaconBroadcastCallback", BeaconBroadcastCallback);
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}
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NWM_UDS::~NWM_UDS() {
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@ -378,6 +427,8 @@ NWM_UDS::~NWM_UDS() {
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connection_status = {};
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connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
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CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
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}
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} // namespace NWM
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@ -18,6 +18,11 @@ namespace NWM {
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const size_t ApplicationDataSize = 0xC8;
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const u8 DefaultNetworkChannel = 11;
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// Number of milliseconds in a TU.
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const double MillisecondsPerTU = 1.024;
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// Interval measured in TU, the default value is 100TU = 102.4ms
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const u16 DefaultBeaconInterval = 100;
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struct NodeInfo {
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u64_le friend_code_seed;
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std::array<u16_le, 10> username;
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