Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"

This commit is contained in:
Rodrigo Locatti 2020-04-17 17:41:48 -03:00 committed by GitHub
parent b8f5c71f2d
commit 990c0b184f
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@ -34,8 +34,6 @@
namespace OpenGL { namespace OpenGL {
using Tegra::Engines::ShaderType; using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry; using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR; using VideoCommon::Shader::ShaderIR;
@ -45,7 +43,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0; constexpr u32 KERNEL_MAIN_OFFSET = 0;
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program /// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {