mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-02 13:27:52 +00:00
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
This commit is contained in:
commit
9a3c0b161e
3 changed files with 15 additions and 2 deletions
|
@ -109,6 +109,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||||
false}, // Z24S8
|
false}, // Z24S8
|
||||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||||
false}, // S8Z24
|
false}, // S8Z24
|
||||||
|
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||||
}};
|
}};
|
||||||
|
|
||||||
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||||
|
@ -191,7 +192,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
|
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
|
||||||
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
|
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||||
MortonCopy<true, PixelFormat::S8Z24>,
|
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
||||||
};
|
};
|
||||||
|
|
||||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
|
@ -213,6 +214,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<false, PixelFormat::ABGR8>,
|
MortonCopy<false, PixelFormat::ABGR8>,
|
||||||
MortonCopy<false, PixelFormat::Z24S8>,
|
MortonCopy<false, PixelFormat::Z24S8>,
|
||||||
MortonCopy<false, PixelFormat::S8Z24>,
|
MortonCopy<false, PixelFormat::S8Z24>,
|
||||||
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||||
|
|
|
@ -42,6 +42,7 @@ struct SurfaceParams {
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
Z24S8 = 13,
|
Z24S8 = 13,
|
||||||
S8Z24 = 14,
|
S8Z24 = 14,
|
||||||
|
Z32F = 15,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -94,6 +95,7 @@ struct SurfaceParams {
|
||||||
4, // ASTC_2D_4X4
|
4, // ASTC_2D_4X4
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
1, // S8Z24
|
1, // S8Z24
|
||||||
|
1, // Z32F
|
||||||
}};
|
}};
|
||||||
|
|
||||||
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
||||||
|
@ -120,6 +122,7 @@ struct SurfaceParams {
|
||||||
32, // ASTC_2D_4X4
|
32, // ASTC_2D_4X4
|
||||||
32, // Z24S8
|
32, // Z24S8
|
||||||
32, // S8Z24
|
32, // S8Z24
|
||||||
|
32, // Z32F
|
||||||
}};
|
}};
|
||||||
|
|
||||||
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
||||||
|
@ -135,6 +138,8 @@ struct SurfaceParams {
|
||||||
return PixelFormat::S8Z24;
|
return PixelFormat::S8Z24;
|
||||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||||
return PixelFormat::Z24S8;
|
return PixelFormat::Z24S8;
|
||||||
|
case Tegra::DepthFormat::Z32_FLOAT:
|
||||||
|
return PixelFormat::Z32F;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -235,6 +240,8 @@ struct SurfaceParams {
|
||||||
return Tegra::DepthFormat::S8_Z24_UNORM;
|
return Tegra::DepthFormat::S8_Z24_UNORM;
|
||||||
case PixelFormat::Z24S8:
|
case PixelFormat::Z24S8:
|
||||||
return Tegra::DepthFormat::Z24_S8_UNORM;
|
return Tegra::DepthFormat::Z24_S8_UNORM;
|
||||||
|
case PixelFormat::Z32F:
|
||||||
|
return Tegra::DepthFormat::Z32_FLOAT;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -284,6 +291,8 @@ struct SurfaceParams {
|
||||||
case Tegra::DepthFormat::S8_Z24_UNORM:
|
case Tegra::DepthFormat::S8_Z24_UNORM:
|
||||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||||
return ComponentType::UNorm;
|
return ComponentType::UNorm;
|
||||||
|
case Tegra::DepthFormat::Z32_FLOAT:
|
||||||
|
return ComponentType::Float;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
|
@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case DepthFormat::S8_Z24_UNORM:
|
case DepthFormat::S8_Z24_UNORM:
|
||||||
case DepthFormat::Z24_S8_UNORM:
|
case DepthFormat::Z24_S8_UNORM:
|
||||||
|
case DepthFormat::Z32_FLOAT:
|
||||||
return 4;
|
return 4;
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Format not implemented");
|
UNIMPLEMENTED_MSG("Format not implemented");
|
||||||
|
@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case DepthFormat::S8_Z24_UNORM:
|
case DepthFormat::S8_Z24_UNORM:
|
||||||
case DepthFormat::Z24_S8_UNORM:
|
case DepthFormat::Z24_S8_UNORM:
|
||||||
|
case DepthFormat::Z32_FLOAT:
|
||||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||||
unswizzled_data.data(), true, block_height);
|
unswizzled_data.data(), true, block_height);
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue