mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-25 10:52:48 -06:00
android: Decouple status bar shade from navigation bar visibility
This commit is contained in:
parent
d57ae50f17
commit
9c9d9131b5
3 changed files with 42 additions and 22 deletions
|
@ -8,10 +8,20 @@ class HomeViewModel : ViewModel() {
|
||||||
private val _navigationVisible = MutableLiveData(true)
|
private val _navigationVisible = MutableLiveData(true)
|
||||||
val navigationVisible: LiveData<Boolean> get() = _navigationVisible
|
val navigationVisible: LiveData<Boolean> get() = _navigationVisible
|
||||||
|
|
||||||
fun setNavigationVisible(visible: Boolean) {
|
private val _statusBarShadeVisible = MutableLiveData(true)
|
||||||
|
val statusBarShadeVisible: LiveData<Boolean> get() = _statusBarShadeVisible
|
||||||
|
|
||||||
|
fun setNavigationVisibility(visible: Boolean) {
|
||||||
if (_navigationVisible.value == visible) {
|
if (_navigationVisible.value == visible) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
_navigationVisible.value = visible
|
_navigationVisible.value = visible
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fun setStatusBarShadeVisibility(visible: Boolean) {
|
||||||
|
if (_statusBarShadeVisible.value == visible) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
_statusBarShadeVisible.value = visible
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -143,9 +143,15 @@ class GamesFragment : Fragment() {
|
||||||
_binding = null
|
_binding = null
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun searchShown() = homeViewModel.setNavigationVisible(false)
|
private fun searchShown() {
|
||||||
|
homeViewModel.setNavigationVisibility(false)
|
||||||
|
homeViewModel.setStatusBarShadeVisibility(false)
|
||||||
|
}
|
||||||
|
|
||||||
private fun searchHidden() = homeViewModel.setNavigationVisible(true)
|
private fun searchHidden() {
|
||||||
|
homeViewModel.setNavigationVisibility(true)
|
||||||
|
homeViewModel.setStatusBarShadeVisibility(true)
|
||||||
|
}
|
||||||
|
|
||||||
private inner class ScoredGame(val score: Double, val item: Game)
|
private inner class ScoredGame(val score: Double, val item: Game)
|
||||||
|
|
||||||
|
|
|
@ -75,6 +75,9 @@ class MainActivity : AppCompatActivity() {
|
||||||
homeViewModel.navigationVisible.observe(this) { visible ->
|
homeViewModel.navigationVisible.observe(this) { visible ->
|
||||||
showNavigation(visible)
|
showNavigation(visible)
|
||||||
}
|
}
|
||||||
|
homeViewModel.statusBarShadeVisible.observe(this) { visible ->
|
||||||
|
showStatusBarShade(visible)
|
||||||
|
}
|
||||||
|
|
||||||
// Dismiss previous notifications (should not happen unless a crash occurred)
|
// Dismiss previous notifications (should not happen unless a crash occurred)
|
||||||
EmulationActivity.tryDismissRunningNotification(this)
|
EmulationActivity.tryDismissRunningNotification(this)
|
||||||
|
@ -83,25 +86,6 @@ class MainActivity : AppCompatActivity() {
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun showNavigation(visible: Boolean) {
|
private fun showNavigation(visible: Boolean) {
|
||||||
// TODO: This should be decoupled from navigation in the future
|
|
||||||
binding.statusBarShade.animate().apply {
|
|
||||||
if (visible) {
|
|
||||||
binding.statusBarShade.visibility = View.VISIBLE
|
|
||||||
binding.statusBarShade.translationY = binding.statusBarShade.height.toFloat() * -2
|
|
||||||
duration = 300
|
|
||||||
translationY(0f)
|
|
||||||
interpolator = PathInterpolator(0.05f, 0.7f, 0.1f, 1f)
|
|
||||||
} else {
|
|
||||||
duration = 300
|
|
||||||
translationY(binding.navigationBar.height.toFloat() * -2)
|
|
||||||
interpolator = PathInterpolator(0.3f, 0f, 0.8f, 0.15f)
|
|
||||||
}
|
|
||||||
}.withEndAction {
|
|
||||||
if (!visible) {
|
|
||||||
binding.statusBarShade.visibility = View.INVISIBLE
|
|
||||||
}
|
|
||||||
}.start()
|
|
||||||
|
|
||||||
binding.navigationBar.animate().apply {
|
binding.navigationBar.animate().apply {
|
||||||
if (visible) {
|
if (visible) {
|
||||||
binding.navigationBar.visibility = View.VISIBLE
|
binding.navigationBar.visibility = View.VISIBLE
|
||||||
|
@ -121,6 +105,26 @@ class MainActivity : AppCompatActivity() {
|
||||||
}.start()
|
}.start()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private fun showStatusBarShade(visible: Boolean) {
|
||||||
|
binding.statusBarShade.animate().apply {
|
||||||
|
if (visible) {
|
||||||
|
binding.statusBarShade.visibility = View.VISIBLE
|
||||||
|
binding.statusBarShade.translationY = binding.statusBarShade.height.toFloat() * -2
|
||||||
|
duration = 300
|
||||||
|
translationY(0f)
|
||||||
|
interpolator = PathInterpolator(0.05f, 0.7f, 0.1f, 1f)
|
||||||
|
} else {
|
||||||
|
duration = 300
|
||||||
|
translationY(binding.navigationBar.height.toFloat() * -2)
|
||||||
|
interpolator = PathInterpolator(0.3f, 0f, 0.8f, 0.15f)
|
||||||
|
}
|
||||||
|
}.withEndAction {
|
||||||
|
if (!visible) {
|
||||||
|
binding.statusBarShade.visibility = View.INVISIBLE
|
||||||
|
}
|
||||||
|
}.start()
|
||||||
|
}
|
||||||
|
|
||||||
override fun onDestroy() {
|
override fun onDestroy() {
|
||||||
EmulationActivity.tryDismissRunningNotification(this)
|
EmulationActivity.tryDismissRunningNotification(this)
|
||||||
super.onDestroy()
|
super.onDestroy()
|
||||||
|
|
Loading…
Reference in a new issue