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frontend_common: Add documentation for content_mananger
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1 changed files with 53 additions and 0 deletions
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@ -25,12 +25,24 @@ enum class InstallResult {
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BaseInstallAttempted,
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BaseInstallAttempted,
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};
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};
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/**
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* \brief Removes a single installed DLC
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param title_id Unique title ID representing the DLC which will be removed
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* \return 'true' if successful
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*/
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inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
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inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 title_id) {
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const u64 title_id) {
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
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fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
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}
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}
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/**
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* \brief Removes all DLC for a game
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* \param system Raw pointer to the system instance
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* \param program_id Program ID for the game that will have all of its DLC removed
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* \return Number of DLC removed
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*/
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inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
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inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
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size_t count{};
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size_t count{};
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const auto& fs_controller = system->GetFileSystemController();
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const auto& fs_controller = system->GetFileSystemController();
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@ -52,6 +64,12 @@ inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
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return count;
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return count;
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}
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}
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/**
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* \brief Removes the installed update for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game that will have its installed update removed
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* \return 'true' if successful
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*/
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inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
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inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id) {
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const u64 program_id) {
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const auto update_id = program_id | 0x800;
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const auto update_id = program_id | 0x800;
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@ -59,12 +77,26 @@ inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_con
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fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
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fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
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}
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}
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/**
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* \brief Removes the base content for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game that will have its base content removed
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* \return 'true' if successful
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*/
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inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
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inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id) {
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const u64 program_id) {
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
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fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
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}
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}
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/**
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* \brief Removes a mod for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game where [mod_name] will be removed
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* \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
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* with the name of the mod's directory in a game's load folder.
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* \return 'true' if successful
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*/
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inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
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inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id, const std::string& mod_name) {
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const u64 program_id, const std::string& mod_name) {
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// Check general Mods (LayeredFS and IPS)
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// Check general Mods (LayeredFS and IPS)
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@ -82,6 +114,16 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
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return false;
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return false;
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}
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}
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/**
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* \brief Installs an NSP
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* \param system Raw pointer to the system instance
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* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
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* \param filename Path to the NSP file
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return false to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNSP(
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inline InstallResult InstallNSP(
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Core::System* system, FileSys::VfsFilesystem* vfs, const std::string& filename,
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Core::System* system, FileSys::VfsFilesystem* vfs, const std::string& filename,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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@ -136,6 +178,17 @@ inline InstallResult InstallNSP(
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}
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}
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}
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}
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/**
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* \brief Installs an NCA
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* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
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* \param filename Path to the NCA file
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* \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
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* \param title_type Type of NCA package to install
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return false to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNCA(
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inline InstallResult InstallNCA(
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FileSys::VfsFilesystem* vfs, const std::string& filename,
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FileSys::VfsFilesystem* vfs, const std::string& filename,
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FileSys::RegisteredCache* registered_cache, const FileSys::TitleType title_type,
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FileSys::RegisteredCache* registered_cache, const FileSys::TitleType title_type,
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