mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-25 10:52:48 -06:00
rework the binding system
This commit is contained in:
parent
08dbc9bd8d
commit
a66708e362
5 changed files with 41 additions and 69 deletions
|
@ -159,8 +159,8 @@ private:
|
||||||
StagingBufferPool& staging_pool;
|
StagingBufferPool& staging_pool;
|
||||||
|
|
||||||
// Common buffers
|
// Common buffers
|
||||||
MTL::Buffer* null_buffer = nil;
|
MTL::Buffer* null_buffer = nullptr;
|
||||||
MTL::Buffer* quad_index_buffer = nil;
|
MTL::Buffer* quad_index_buffer = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct BufferCacheParams {
|
struct BufferCacheParams {
|
||||||
|
|
|
@ -53,9 +53,6 @@ struct RenderState {
|
||||||
BoundIndexBuffer bound_index_buffer;
|
BoundIndexBuffer bound_index_buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: whenever a render pass gets interrupted by either a compute or blit command and application
|
|
||||||
// then tries to perform a render command, begin the same render pass, but with all load actions set
|
|
||||||
// to "load"
|
|
||||||
class CommandRecorder {
|
class CommandRecorder {
|
||||||
using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
|
using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
|
||||||
using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
|
using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
|
||||||
|
|
|
@ -60,16 +60,27 @@ GraphicsPipeline::GraphicsPipeline(const Device& device_, CommandRecorder& comma
|
||||||
void GraphicsPipeline::Configure(bool is_indexed) {
|
void GraphicsPipeline::Configure(bool is_indexed) {
|
||||||
texture_cache.SynchronizeGraphicsDescriptors();
|
texture_cache.SynchronizeGraphicsDescriptors();
|
||||||
|
|
||||||
std::array<VideoCommon::ImageViewInOut, 32> views;
|
struct {
|
||||||
std::array<VideoCommon::SamplerId, 32> samplers;
|
std::array<VideoCommon::ImageViewInOut, 32> views;
|
||||||
size_t view_index{};
|
size_t view_index{};
|
||||||
size_t sampler_index{};
|
} all_views[5];
|
||||||
|
struct {
|
||||||
|
std::array<VideoCommon::SamplerId, 32> samplers;
|
||||||
|
size_t sampler_index{};
|
||||||
|
} all_samplers[5];
|
||||||
|
|
||||||
// Find resources
|
// Find resources
|
||||||
const auto& regs{maxwell3d->regs};
|
const auto& regs{maxwell3d->regs};
|
||||||
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
||||||
|
|
||||||
const auto configure_stage{[&](u32 stage) {
|
const auto configure_stage{[&](u32 stage) {
|
||||||
const Shader::Info& info{stage_infos[stage]};
|
const Shader::Info& info{stage_infos[stage]};
|
||||||
|
|
||||||
|
std::array<VideoCommon::ImageViewInOut, 32>& views{all_views[stage].views};
|
||||||
|
std::array<VideoCommon::SamplerId, 32>& samplers{all_samplers[stage].samplers};
|
||||||
|
size_t& view_index{all_views[stage].view_index};
|
||||||
|
size_t& sampler_index{all_samplers[stage].sampler_index};
|
||||||
|
|
||||||
buffer_cache.UnbindGraphicsStorageBuffers(stage);
|
buffer_cache.UnbindGraphicsStorageBuffers(stage);
|
||||||
size_t ssbo_index{};
|
size_t ssbo_index{};
|
||||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
for (const auto& desc : info.storage_buffers_descriptors) {
|
||||||
|
@ -141,53 +152,6 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
||||||
for (const auto& desc : info.image_descriptors) {
|
for (const auto& desc : info.image_descriptors) {
|
||||||
add_image(desc, desc.is_written);
|
add_image(desc, desc.is_written);
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
|
|
||||||
const auto read_handle{[&](const auto& desc, u32 index) {
|
|
||||||
ASSERT(cbufs[desc.cbuf_index].enabled);
|
|
||||||
const u32 index_offset{index << desc.size_shift};
|
|
||||||
const u32 offset{desc.cbuf_offset + index_offset};
|
|
||||||
const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
|
|
||||||
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
|
|
||||||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
|
|
||||||
if (desc.has_secondary) {
|
|
||||||
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
|
|
||||||
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
|
|
||||||
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
|
|
||||||
second_offset};
|
|
||||||
const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
|
|
||||||
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
|
|
||||||
<< desc.secondary_shift_left};
|
|
||||||
const u32 raw{lhs_raw | rhs_raw};
|
|
||||||
|
|
||||||
return TexturePair(raw, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
auto a = gpu_memory->Read<u32>(addr);
|
|
||||||
// HACK: this particular texture breaks SMO
|
|
||||||
if (a == 310378931)
|
|
||||||
a = 310378932;
|
|
||||||
|
|
||||||
return TexturePair(a, false);
|
|
||||||
}};
|
|
||||||
|
|
||||||
const Shader::Info& info{stage_infos[stage]};
|
|
||||||
|
|
||||||
std::array<VideoCommon::ImageViewInOut, 32> views;
|
|
||||||
std::array<VideoCommon::SamplerId, 32> samplers;
|
|
||||||
size_t view_index{};
|
|
||||||
size_t sampler_index{};
|
|
||||||
|
|
||||||
for (const auto& desc : info.texture_descriptors) {
|
|
||||||
for (u32 index = 0; index < desc.count; ++index) {
|
|
||||||
const auto handle{read_handle(desc, index)};
|
|
||||||
views[view_index++] = {handle.first};
|
|
||||||
|
|
||||||
VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
|
|
||||||
samplers[sampler_index++] = sampler;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
configure_stage(0);
|
configure_stage(0);
|
||||||
|
@ -196,19 +160,30 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
||||||
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
||||||
buffer_cache.BindHostGeometryBuffers(is_indexed);
|
buffer_cache.BindHostGeometryBuffers(is_indexed);
|
||||||
|
|
||||||
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
|
|
||||||
|
|
||||||
// Bind resources
|
// Bind resources
|
||||||
|
const auto bind_stage_resources{[&](u32 stage) {
|
||||||
|
std::array<VideoCommon::ImageViewInOut, 32>& views{all_views[stage].views};
|
||||||
|
std::array<VideoCommon::SamplerId, 32>& samplers{all_samplers[stage].samplers};
|
||||||
|
const size_t& view_index{all_views[stage].view_index};
|
||||||
|
const size_t& sampler_index{all_samplers[stage].sampler_index};
|
||||||
|
|
||||||
// HACK: try to find a texture that we can bind
|
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
|
||||||
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
|
||||||
const VideoCommon::SamplerId* samplers_it{samplers.data()};
|
|
||||||
|
|
||||||
ImageView& image_view{texture_cache.GetImageView(views_it->id)};
|
for (u8 i = 0; i < view_index; i++) {
|
||||||
Sampler& sampler{texture_cache.GetSampler(*samplers_it)};
|
const VideoCommon::ImageViewInOut& view{views[i]};
|
||||||
|
ImageView& image_view{texture_cache.GetImageView(view.id)};
|
||||||
|
command_recorder.SetTexture(stage, image_view.GetHandle(), i);
|
||||||
|
}
|
||||||
|
|
||||||
command_recorder.SetTexture(4, image_view.GetHandle(), 0);
|
for (u8 i = 0; i < sampler_index; i++) {
|
||||||
command_recorder.SetSamplerState(4, sampler.GetHandle(), 0);
|
const VideoCommon::SamplerId& sampler_id{samplers[i]};
|
||||||
|
Sampler& sampler{texture_cache.GetSampler(sampler_id)};
|
||||||
|
command_recorder.SetSamplerState(stage, sampler.GetHandle(), i);
|
||||||
|
}
|
||||||
|
}};
|
||||||
|
|
||||||
|
bind_stage_resources(0);
|
||||||
|
bind_stage_resources(4);
|
||||||
|
|
||||||
// Begin render pass
|
// Begin render pass
|
||||||
texture_cache.UpdateRenderTargets(false);
|
texture_cache.UpdateRenderTargets(false);
|
||||||
|
|
|
@ -289,6 +289,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
}
|
}
|
||||||
|
|
||||||
// HACK: create hardcoded shaders
|
// HACK: create hardcoded shaders
|
||||||
|
/*
|
||||||
MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
|
MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
|
||||||
NS::Error* error = nullptr;
|
NS::Error* error = nullptr;
|
||||||
MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
|
MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
|
||||||
|
@ -330,6 +331,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
|
functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
|
||||||
functions[4] =
|
functions[4] =
|
||||||
library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
|
library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
|
||||||
|
*/
|
||||||
|
|
||||||
return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
|
return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
|
||||||
texture_cache, &shader_notify, functions, infos);
|
texture_cache, &shader_notify, functions, infos);
|
||||||
|
|
|
@ -175,15 +175,13 @@ void Framebuffer::CreateRenderPassDescriptor(TextureCacheRuntime& runtime,
|
||||||
}
|
}
|
||||||
// TODO: don't use index as attachment index
|
// TODO: don't use index as attachment index
|
||||||
auto color_attachment = render_pass->colorAttachments()->object(index);
|
auto color_attachment = render_pass->colorAttachments()->object(index);
|
||||||
color_attachment->setClearColor(MTL::ClearColor::Make(0.5, 1.0, 0.0, 1.0));
|
color_attachment->setLoadAction(MTL::LoadActionLoad);
|
||||||
color_attachment->setLoadAction(MTL::LoadActionClear);
|
|
||||||
color_attachment->setStoreAction(MTL::StoreActionStore);
|
color_attachment->setStoreAction(MTL::StoreActionStore);
|
||||||
color_attachment->setTexture(color_buffer->GetHandle());
|
color_attachment->setTexture(color_buffer->GetHandle());
|
||||||
}
|
}
|
||||||
if (depth_buffer) {
|
if (depth_buffer) {
|
||||||
auto depth_attachment = render_pass->depthAttachment();
|
auto depth_attachment = render_pass->depthAttachment();
|
||||||
depth_attachment->setClearDepth(1.0);
|
depth_attachment->setLoadAction(MTL::LoadActionLoad);
|
||||||
depth_attachment->setLoadAction(MTL::LoadActionClear);
|
|
||||||
depth_attachment->setStoreAction(MTL::StoreActionStore);
|
depth_attachment->setStoreAction(MTL::StoreActionStore);
|
||||||
depth_attachment->setTexture(depth_buffer->GetHandle());
|
depth_attachment->setTexture(depth_buffer->GetHandle());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue