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https://git.suyu.dev/suyu/suyu
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configuration: Migrate controller settings to emulated controller
This commit is contained in:
parent
c3ff0a8ac0
commit
af55dd1935
12 changed files with 140 additions and 126 deletions
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@ -91,7 +91,6 @@ void EmulatedController::ReloadFromSettings() {
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}
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void EmulatedController::ReloadInput() {
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// LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
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// If you load any device here add the equivalent to the UnloadInput() function
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const auto left_side = button_params[Settings::NativeButton::ZL];
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const auto right_side = button_params[Settings::NativeButton::ZR];
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@ -111,6 +111,27 @@ NpadStyleTag HIDCore::GetSupportedStyleTag() const {
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return supported_style_tag;
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}
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s8 HIDCore::GetPlayerCount() const {
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s8 active_players = 0;
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for (std::size_t player_index = 0; player_index < 8; player_index++) {
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const auto* controller = GetEmulatedControllerByIndex(player_index);
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if (controller->IsConnected()) {
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active_players++;
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}
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}
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return active_players;
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}
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NpadIdType HIDCore::GetFirstNpadId() const {
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for (std::size_t player_index = 0; player_index < 10; player_index++) {
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const auto* controller = GetEmulatedControllerByIndex(player_index);
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if (controller->IsConnected()) {
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return controller->GetNpadIdType();
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}
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}
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return NpadIdType::Player1;
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}
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void HIDCore::ReloadInputDevices() {
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player_1->ReloadFromSettings();
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player_2->ReloadFromSettings();
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@ -35,10 +35,16 @@ public:
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void SetSupportedStyleTag(NpadStyleTag style_tag);
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NpadStyleTag GetSupportedStyleTag() const;
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// Reloads all input devices from settings
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/// Counts the connected players from P1-P8
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s8 GetPlayerCount() const;
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/// Returns the first connected npad id
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NpadIdType GetFirstNpadId() const;
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/// Reloads all input devices from settings
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void ReloadInputDevices();
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// Removes all callbacks from input common
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/// Removes all callbacks from input common
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void UnloadInputDevices();
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private:
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@ -243,19 +243,11 @@ void Controller::Execute() {
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void Controller::ConfigurationComplete() {
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ControllerSupportResultInfo result_info{};
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const auto& players = Settings::values.players.GetValue();
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// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
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// Otherwise, only count connected players from P1-P8.
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result_info.player_count =
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is_single_mode
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? 1
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: static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
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[](const auto& player) { return player.connected; }));
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result_info.player_count = is_single_mode ? 1 : system.HIDCore().GetPlayerCount();
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result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
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players.begin(), std::find_if(players.begin(), players.end(),
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[](const auto& player) { return player.connected; })));
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result_info.selected_id = static_cast<u32>(system.HIDCore().GetFirstNpadId());
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result_info.result = 0;
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@ -32,12 +32,17 @@ struct InputSubsystem::Impl {
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keyboard = std::make_shared<Keyboard>("keyboard");
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keyboard->SetMappingCallback(mapping_callback);
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keyboard_factory = std::make_shared<InputFactory>(keyboard);
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keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
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Input::RegisterFactory<Input::InputDevice>(keyboard->GetEngineName(), keyboard_factory);
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Input::RegisterFactory<Input::OutputDevice>(keyboard->GetEngineName(),
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keyboard_output_factory);
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mouse = std::make_shared<Mouse>("mouse");
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mouse->SetMappingCallback(mapping_callback);
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mouse_factory = std::make_shared<InputFactory>(mouse);
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mouse_output_factory = std::make_shared<OutputFactory>(mouse);
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Input::RegisterFactory<Input::InputDevice>(mouse->GetEngineName(), mouse_factory);
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Input::RegisterFactory<Input::OutputDevice>(mouse->GetEngineName(), mouse_output_factory);
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touch_screen = std::make_shared<TouchScreen>("touch");
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touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
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@ -61,7 +66,9 @@ struct InputSubsystem::Impl {
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tas_input = std::make_shared<TasInput::Tas>("tas");
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tas_input->SetMappingCallback(mapping_callback);
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tas_input_factory = std::make_shared<InputFactory>(tas_input);
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tas_output_factory = std::make_shared<OutputFactory>(tas_input);
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Input::RegisterFactory<Input::InputDevice>(tas_input->GetEngineName(), tas_input_factory);
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Input::RegisterFactory<Input::OutputDevice>(tas_input->GetEngineName(), tas_output_factory);
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#ifdef HAVE_SDL2
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sdl = std::make_shared<SDLDriver>("sdl");
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@ -268,7 +275,10 @@ struct InputSubsystem::Impl {
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std::shared_ptr<InputFactory> udp_client_factory;
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std::shared_ptr<InputFactory> tas_input_factory;
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std::shared_ptr<OutputFactory> keyboard_output_factory;
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std::shared_ptr<OutputFactory> mouse_output_factory;
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std::shared_ptr<OutputFactory> gcadapter_output_factory;
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std::shared_ptr<OutputFactory> tas_output_factory;
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#ifdef HAVE_SDL2
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std::shared_ptr<SDLDriver> sdl;
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@ -9,6 +9,8 @@
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#include "common/param_package.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_types.h"
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#include "core/hle/lock.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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@ -26,48 +28,31 @@ namespace {
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constexpr std::size_t HANDHELD_INDEX = 8;
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constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
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{true, false, false, false},
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{true, true, false, false},
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{true, true, true, false},
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{true, true, true, true},
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{true, false, false, true},
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{true, false, true, false},
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{true, false, true, true},
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{false, true, true, false},
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}};
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected, Core::System& system) {
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if (!system.IsPoweredOn()) {
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return;
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void UpdateController(Core::HID::EmulatedController* controller, Core::HID::NpadType controller_type, bool connected) {
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if (controller->IsConnected()) {
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controller->Disconnect();
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}
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controller->SetNpadType(controller_type);
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if (connected) {
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controller->Connect();
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}
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auto& npad =
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system.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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npad.UpdateControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(controller_type),
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npad_index, connected);
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}
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// Returns true if the given controller type is compatible with the given parameters.
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bool IsControllerCompatible(Settings::ControllerType controller_type,
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bool IsControllerCompatible(Core::HID::NpadType controller_type,
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Core::Frontend::ControllerParameters parameters) {
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switch (controller_type) {
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case Settings::ControllerType::ProController:
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case Core::HID::NpadType::ProController:
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return parameters.allow_pro_controller;
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case Settings::ControllerType::DualJoyconDetached:
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case Core::HID::NpadType::JoyconDual:
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return parameters.allow_dual_joycons;
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case Settings::ControllerType::LeftJoycon:
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case Core::HID::NpadType::JoyconLeft:
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return parameters.allow_left_joycon;
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case Settings::ControllerType::RightJoycon:
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case Core::HID::NpadType::JoyconRight:
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return parameters.allow_right_joycon;
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case Settings::ControllerType::Handheld:
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case Core::HID::NpadType::Handheld:
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return parameters.enable_single_mode && parameters.allow_handheld;
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case Settings::ControllerType::GameCube:
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case Core::HID::NpadType::GameCube:
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return parameters.allow_gamecube_controller;
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default:
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return false;
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@ -198,7 +183,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
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[this, i](int index) {
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UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
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Settings::ControllerType::Handheld);
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Core::HID::NpadType::Handheld);
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});
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}
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}
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@ -251,17 +236,17 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected =
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Settings::values.players.GetValue()[index].connected ||
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(index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
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const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected());
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
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Settings::values.players.GetValue()[index].controller_type, index));
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(controller->GetNpadType(), index));
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}
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UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
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UpdateDockedState(handheld->IsConnected());
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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@ -417,33 +402,32 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index
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emulated_controllers[player_index]->clear();
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::ProController);
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Core::HID::NpadType::ProController);
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emulated_controllers[player_index]->addItem(tr("Pro Controller"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::DualJoyconDetached);
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Core::HID::NpadType::JoyconDual);
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emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::LeftJoycon);
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Core::HID::NpadType::JoyconLeft);
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emulated_controllers[player_index]->addItem(tr("Left Joycon"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::RightJoycon);
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Core::HID::NpadType::JoyconRight);
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emulated_controllers[player_index]->addItem(tr("Right Joycon"));
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if (player_index == 0) {
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::Handheld);
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Core::HID::NpadType::Handheld);
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emulated_controllers[player_index]->addItem(tr("Handheld"));
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}
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::GameCube);
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pairs.emplace_back(emulated_controllers[player_index]->count(), Core::HID::NpadType::GameCube);
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emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
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}
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Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
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Core::HID::NpadType QtControllerSelectorDialog::GetControllerTypeFromIndex(
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int index, std::size_t player_index) const {
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const auto& pairs = index_controller_type_pairs[player_index];
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@ -451,13 +435,13 @@ Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
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[index](const auto& pair) { return pair.first == index; });
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if (it == pairs.end()) {
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return Settings::ControllerType::ProController;
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return Core::HID::NpadType::ProController;
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}
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return it->second;
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}
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int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
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int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadType type,
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std::size_t player_index) const {
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const auto& pairs = index_controller_type_pairs[player_index];
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@ -481,16 +465,16 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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const QString stylesheet = [this, player_index] {
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switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
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player_index)) {
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case Settings::ControllerType::ProController:
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case Settings::ControllerType::GameCube:
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case Core::HID::NpadType::ProController:
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case Core::HID::NpadType::GameCube:
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return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
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case Settings::ControllerType::DualJoyconDetached:
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case Core::HID::NpadType::JoyconDual:
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return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
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case Settings::ControllerType::LeftJoycon:
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case Core::HID::NpadType::JoyconLeft:
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return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
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case Settings::ControllerType::RightJoycon:
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case Core::HID::NpadType::JoyconRight:
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return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
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case Settings::ControllerType::Handheld:
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case Core::HID::NpadType::Handheld:
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return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
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default:
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return QString{};
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@ -518,54 +502,42 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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}
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void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
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auto& player = Settings::values.players.GetValue()[player_index];
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auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
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const auto controller_type = GetControllerTypeFromIndex(
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emulated_controllers[player_index]->currentIndex(), player_index);
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const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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controller_type != Settings::ControllerType::Handheld;
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controller_type != Core::HID::NpadType::Handheld;
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if (player.controller_type == controller_type && player.connected == player_connected) {
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if (controller->GetNpadType() == controller_type &&
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controller->IsConnected() == player_connected) {
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// Set vibration devices in the event that the input device has changed.
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ConfigureVibration::SetVibrationDevices(player_index);
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return;
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}
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// Disconnect the controller first.
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UpdateController(controller_type, player_index, false, system);
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player.controller_type = controller_type;
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player.connected = player_connected;
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UpdateController(controller, controller_type, false);
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ConfigureVibration::SetVibrationDevices(player_index);
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// Handheld
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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if (controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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if (controller_type == Core::HID::NpadType::Handheld) {
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auto* handheld =
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system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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UpdateController(handheld, Core::HID::NpadType::Handheld,
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player_groupboxes[player_index]->isChecked());
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}
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handheld.connected = player_groupboxes[player_index]->isChecked() &&
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controller_type == Settings::ControllerType::Handheld;
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UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected, system);
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}
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if (!player.connected) {
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return;
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}
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// This emulates a delay between disconnecting and reconnecting controllers as some games
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// do not respond to a change in controller type if it was instantaneous.
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(60ms);
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UpdateController(controller_type, player_index, player_connected, system);
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UpdateController(controller, controller_type, player_connected);
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}
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void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
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if (!player_groupboxes[player_index]->isChecked() ||
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
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player_index) == Settings::ControllerType::Handheld) {
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player_index) == Core::HID::NpadType::Handheld) {
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led_patterns_boxes[player_index][0]->setChecked(false);
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led_patterns_boxes[player_index][1]->setChecked(false);
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led_patterns_boxes[player_index][2]->setChecked(false);
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@ -573,10 +545,12 @@ void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
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return;
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}
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led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
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led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
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led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
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led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
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const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
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const auto led_pattern = controller->GetLedPattern();
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led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
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led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
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led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
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led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
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}
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void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
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@ -656,10 +630,9 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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}
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for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
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auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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// Disconnect any unsupported players here and disable or hide them if applicable.
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Settings::values.players.GetValue()[index].connected = false;
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UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false,
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system);
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UpdateController(controller, controller->GetNpadType(), false);
|
||||
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
|
||||
if (max_supported_players <= 4) {
|
||||
player_widgets[index]->hide();
|
||||
|
|
|
@ -23,10 +23,6 @@ namespace InputCommon {
|
|||
class InputSubsystem;
|
||||
}
|
||||
|
||||
namespace Settings {
|
||||
enum class ControllerType;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class QtControllerSelectorDialog;
|
||||
}
|
||||
|
@ -35,6 +31,10 @@ namespace Core {
|
|||
class System;
|
||||
}
|
||||
|
||||
namespace Core::HID {
|
||||
enum class NpadType : u8;
|
||||
}
|
||||
|
||||
class QtControllerSelectorDialog final : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -74,10 +74,10 @@ private:
|
|||
void SetEmulatedControllers(std::size_t player_index);
|
||||
|
||||
// Gets the Controller Type for a given controller combobox index per player.
|
||||
Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
|
||||
Core::HID::NpadType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
|
||||
|
||||
// Gets the controller combobox index for a given Controller Type per player.
|
||||
int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const;
|
||||
int GetIndexFromControllerType(Core::HID::NpadType type, std::size_t player_index) const;
|
||||
|
||||
// Updates the controller icons per player.
|
||||
void UpdateControllerIcon(std::size_t player_index);
|
||||
|
@ -139,7 +139,7 @@ private:
|
|||
std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
|
||||
|
||||
/// Pairs of emulated controller index and Controller Type enum per player.
|
||||
std::array<std::vector<std::pair<int, Settings::ControllerType>>, NUM_PLAYERS>
|
||||
std::array<std::vector<std::pair<int, Core::HID::NpadType>>, NUM_PLAYERS>
|
||||
index_controller_type_pairs;
|
||||
|
||||
// Labels representing the number of connected controllers
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/input_interpreter.h"
|
||||
#include "ui_qt_software_keyboard.h"
|
||||
|
@ -796,9 +798,10 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
|
|||
}
|
||||
|
||||
void QtSoftwareKeyboardDialog::SetControllerImage() {
|
||||
const auto controller_type = Settings::values.players.GetValue()[8].connected
|
||||
? Settings::values.players.GetValue()[8].controller_type
|
||||
: Settings::values.players.GetValue()[0].controller_type;
|
||||
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
const auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
const auto controller_type =
|
||||
handheld->IsConnected() ? handheld->GetNpadType() : player_1->GetNpadType();
|
||||
|
||||
const QString theme = [] {
|
||||
if (QIcon::themeName().contains(QStringLiteral("dark")) ||
|
||||
|
@ -810,8 +813,8 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
|
|||
}();
|
||||
|
||||
switch (controller_type) {
|
||||
case Settings::ControllerType::ProController:
|
||||
case Settings::ControllerType::GameCube:
|
||||
case Core::HID::NpadType::ProController:
|
||||
case Core::HID::NpadType::GameCube:
|
||||
ui->icon_controller->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
|
||||
ui->icon_controller_shift->setStyleSheet(
|
||||
|
@ -819,7 +822,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
|
|||
ui->icon_controller_num->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
|
||||
break;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
case Core::HID::NpadType::JoyconDual:
|
||||
ui->icon_controller->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
|
||||
ui->icon_controller_shift->setStyleSheet(
|
||||
|
@ -827,7 +830,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
|
|||
ui->icon_controller_num->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
|
||||
break;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
case Core::HID::NpadType::JoyconLeft:
|
||||
ui->icon_controller->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
|
||||
.arg(theme));
|
||||
|
@ -838,7 +841,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
|
|||
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
|
||||
.arg(theme));
|
||||
break;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
case Core::HID::NpadType::JoyconRight:
|
||||
ui->icon_controller->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
|
||||
.arg(theme));
|
||||
|
@ -849,7 +852,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
|
|||
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
|
||||
.arg(theme));
|
||||
break;
|
||||
case Settings::ControllerType::Handheld:
|
||||
case Core::HID::NpadType::Handheld:
|
||||
ui->icon_controller->setStyleSheet(
|
||||
QStringLiteral("image: url(:/overlay/controller_handheld%1.png);").arg(theme));
|
||||
ui->icon_controller_shift->setStyleSheet(
|
||||
|
|
|
@ -211,8 +211,10 @@ void ConfigureInput::RetranslateUI() {
|
|||
}
|
||||
|
||||
void ConfigureInput::LoadConfiguration() {
|
||||
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
LoadPlayerControllerIndices();
|
||||
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
|
||||
UpdateDockedState(handheld->IsConnected());
|
||||
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
|
||||
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
|
||||
|
@ -220,9 +222,16 @@ void ConfigureInput::LoadConfiguration() {
|
|||
|
||||
void ConfigureInput::LoadPlayerControllerIndices() {
|
||||
for (std::size_t i = 0; i < player_connected.size(); ++i) {
|
||||
const auto connected = Settings::values.players.GetValue()[i].connected ||
|
||||
(i == 0 && Settings::values.players.GetValue()[8].connected);
|
||||
player_connected[i]->setChecked(connected);
|
||||
if (i == 0) {
|
||||
auto* handheld =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
if (handheld->IsConnected()) {
|
||||
player_connected[i]->setChecked(true);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i);
|
||||
player_connected[i]->setChecked(controller->IsConnected());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -104,8 +104,8 @@ void PlayerControlPreview::UpdateColors() {
|
|||
colors.left = colors.primary;
|
||||
colors.right = colors.primary;
|
||||
// Possible alternative to set colors from settings
|
||||
// colors.left = QColor(Settings::values.players.GetValue()[player_index].body_color_left);
|
||||
// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
|
||||
// colors.left = QColor(controller->GetColors().left.body);
|
||||
// colors.right = QColor(controller->GetColors().right.body);
|
||||
}
|
||||
|
||||
void PlayerControlPreview::ResetInputs() {
|
||||
|
|
|
@ -832,15 +832,16 @@ void GMainWindow::InitializeWidgets() {
|
|||
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(dock_status_button, &QPushButton::clicked, [&] {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
|
||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
|
||||
if (!is_docked && handheld->IsConnected()) {
|
||||
QMessageBox::warning(this, tr("Invalid config detected"),
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
controller_type = Settings::ControllerType::ProController;
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
|
||||
configure_dialog.ApplyConfiguration();
|
||||
handheld->Disconnect();
|
||||
player_1->SetNpadType(Core::HID::NpadType::ProController);
|
||||
player_1->Connect();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
|
|
Loading…
Reference in a new issue