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texture_cache: Fix image resolves when src/dst are not both scaled
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1 changed files with 8 additions and 5 deletions
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@ -475,12 +475,10 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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Image& dst_image = slot_images[dst_id];
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Image& dst_image = slot_images[dst_id];
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Image& src_image = slot_images[src_id];
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Image& src_image = slot_images[src_id];
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bool is_resolve = src_image.info.num_samples != 1 && dst_image.info.num_samples == 1;
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bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
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bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
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bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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const bool is_resolve = src_image.info.num_samples != 1 && dst_image.info.num_samples == 1;
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if (is_src_rescaled != is_dst_rescaled) {
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if (is_src_rescaled != is_dst_rescaled) {
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if (ImageCanRescale(src_image)) {
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if (ImageCanRescale(src_image)) {
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ScaleUp(src_image);
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ScaleUp(src_image);
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@ -498,7 +496,13 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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}
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}
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}
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}
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if (is_resolve && (is_src_rescaled != is_dst_rescaled)) {
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// A resolve requires both images to be the same dimensions. Resize down if needed.
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ScaleDown(src_image);
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ScaleDown(dst_image);
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is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
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is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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}
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const auto& resolution = Settings::values.resolution_info;
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const auto& resolution = Settings::values.resolution_info;
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const auto scale_up = [&](u32 value) -> u32 {
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const auto scale_up = [&](u32 value) -> u32 {
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if (value == 0) {
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if (value == 0) {
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@ -506,7 +510,6 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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}
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}
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return std::max<u32>((value * resolution.up_scale) >> resolution.down_shift, 1U);
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return std::max<u32>((value * resolution.up_scale) >> resolution.down_shift, 1U);
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};
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};
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const auto scale_region = [&](Region2D& region) {
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const auto scale_region = [&](Region2D& region) {
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region.start.x = scale_up(region.start.x);
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region.start.x = scale_up(region.start.x);
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region.start.y = scale_up(region.start.y);
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region.start.y = scale_up(region.start.y);
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