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https://git.suyu.dev/suyu/suyu
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vk_rasterizer: flip scissor y on lower left origin mode (#13122)
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parent
1de37306a5
commit
b2e129eaa5
5 changed files with 72 additions and 36 deletions
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@ -216,14 +216,11 @@ void DrawManager::DrawTexture() {
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const bool lower_left{regs.window_origin.mode !=
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const bool lower_left{regs.window_origin.mode !=
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Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
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Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
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if (lower_left) {
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if (lower_left) {
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draw_texture_state.dst_y0 -= dst_height;
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draw_texture_state.dst_y0 =
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static_cast<f32>(regs.surface_clip.height) - draw_texture_state.dst_y0;
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}
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}
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draw_texture_state.dst_x1 =
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draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
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draw_texture_state.dst_x0 +
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draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
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draw_texture_state.dst_y1 =
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draw_texture_state.dst_y0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_x1 =
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draw_texture_state.src_x1 =
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@ -370,27 +370,32 @@ void RasterizerOpenGL::DrawTexture() {
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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const auto Scale = [&](auto dim) -> s32 {
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return Settings::values.resolution_info.ScaleUp(static_cast<s32>(dim));
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};
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Region2D dst_region = {
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Offset2D{.x = Scale(draw_texture_state.dst_x0), .y = Scale(draw_texture_state.dst_y0)},
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Offset2D{.x = Scale(draw_texture_state.dst_x1), .y = Scale(draw_texture_state.dst_y1)}};
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Region2D src_region = {
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Offset2D{.x = Scale(draw_texture_state.src_x0), .y = Scale(draw_texture_state.src_y0)},
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Offset2D{.x = Scale(draw_texture_state.src_x1), .y = Scale(draw_texture_state.src_y1)}};
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Extent3D src_size = {static_cast<u32>(Scale(texture.size.width)),
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static_cast<u32>(Scale(texture.size.height)), texture.size.depth};
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if (device.HasDrawTexture()) {
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if (device.HasDrawTexture()) {
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
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glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(),
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draw_texture_state.dst_y0, draw_texture_state.dst_x1,
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static_cast<f32>(dst_region.start.x), static_cast<f32>(dst_region.start.y),
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draw_texture_state.dst_y1, 0,
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static_cast<f32>(dst_region.end.x), static_cast<f32>(dst_region.end.y), 0,
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draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
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draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
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draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
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draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
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draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
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draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
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draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
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draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
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} else {
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} else {
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Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
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.y = static_cast<s32>(draw_texture_state.dst_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
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.y = static_cast<s32>(draw_texture_state.dst_y1)}};
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Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
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.y = static_cast<s32>(draw_texture_state.src_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
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.y = static_cast<s32>(draw_texture_state.src_y1)}};
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blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
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blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
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sampler->Handle(), dst_region, src_region, texture.size);
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sampler->Handle(), dst_region, src_region, src_size);
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state_tracker.InvalidateState();
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state_tracker.InvalidateState();
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}
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}
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@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
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return value < 0 ? std::min<s32>(converted_value - acumm, -1)
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return value < 0 ? std::min<s32>(converted_value - acumm, -1)
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: std::max<s32>(converted_value + acumm, 1);
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: std::max<s32>(converted_value + acumm, 1);
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};
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};
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const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
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const s32 clip_height = regs.surface_clip.height;
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// Flip coordinates if lower left
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s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value();
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s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value();
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// Bound to render area
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min_y = std::max(min_y, 0);
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max_y = std::max(max_y, 0);
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if (src.enable) {
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if (src.enable) {
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scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
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scissor.offset.x = scale_up(src.min_x);
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scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
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scissor.offset.y = scale_up(min_y);
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scissor.extent.width = scale_up(src.max_x - src.min_x);
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scissor.extent.width = scale_up(src.max_x - src.min_x);
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scissor.extent.height = scale_up(src.max_y - src.min_y);
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scissor.extent.height = scale_up(max_y - min_y);
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} else {
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} else {
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scissor.offset.x = 0;
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.offset.y = 0;
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@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() {
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const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
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const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
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const auto* framebuffer = texture_cache.GetFramebuffer();
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.y = static_cast<s32>(draw_texture_state.dst_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
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const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled();
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.y = static_cast<s32>(draw_texture_state.dst_y1)}};
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const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled();
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Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
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.y = static_cast<s32>(draw_texture_state.src_y0)},
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const auto ScaleSrc = [&](auto dim_f) -> s32 {
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Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
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auto dim = static_cast<s32>(dim_f);
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.y = static_cast<s32>(draw_texture_state.src_y1)}};
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return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
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blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
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};
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texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
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texture.size);
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const auto ScaleDst = [&](auto dim_f) -> s32 {
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auto dim = static_cast<s32>(dim_f);
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return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
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};
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Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0),
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.y = ScaleDst(draw_texture_state.dst_y0)},
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Offset2D{.x = ScaleDst(draw_texture_state.dst_x1),
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.y = ScaleDst(draw_texture_state.dst_y1)}};
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Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0),
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.y = ScaleSrc(draw_texture_state.src_y0)},
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Offset2D{.x = ScaleSrc(draw_texture_state.src_x1),
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.y = ScaleSrc(draw_texture_state.src_y1)}};
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Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)),
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static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth};
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blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(),
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sampler->Handle(), dst_region, src_region, src_size);
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}
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}
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void RasterizerVulkan::Clear(u32 layer_count) {
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void RasterizerVulkan::Clear(u32 layer_count) {
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@ -1962,21 +1962,22 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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}
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}
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled)
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ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled_)
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: render_area{extent} {
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: render_area{extent} {
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std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
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std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
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CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled);
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CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled_);
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}
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}
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Framebuffer::~Framebuffer() = default;
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Framebuffer::~Framebuffer() = default;
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void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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std::span<ImageView*, NUM_RT> color_buffers,
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std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer, bool is_rescaled) {
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ImageView* depth_buffer, bool is_rescaled_) {
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boost::container::small_vector<VkImageView, NUM_RT + 1> attachments;
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boost::container::small_vector<VkImageView, NUM_RT + 1> attachments;
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RenderPassKey renderpass_key{};
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RenderPassKey renderpass_key{};
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s32 num_layers = 1;
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s32 num_layers = 1;
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is_rescaled = is_rescaled_;
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const auto& resolution = runtime.resolution;
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const auto& resolution = runtime.resolution;
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u32 width = std::numeric_limits<u32>::max();
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u32 width = std::numeric_limits<u32>::max();
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@ -361,6 +361,10 @@ public:
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return has_stencil;
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return has_stencil;
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}
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}
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[[nodiscard]] bool IsRescaled() const noexcept {
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return is_rescaled;
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}
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private:
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private:
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vk::Framebuffer framebuffer;
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vk::Framebuffer framebuffer;
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VkRenderPass renderpass{};
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VkRenderPass renderpass{};
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@ -373,6 +377,7 @@ private:
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std::array<size_t, NUM_RT> rt_map{};
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std::array<size_t, NUM_RT> rt_map{};
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bool has_depth{};
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bool has_depth{};
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bool has_stencil{};
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bool has_stencil{};
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bool is_rescaled{};
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};
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};
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struct TextureCacheParams {
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struct TextureCacheParams {
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