QueryCache: Only do async flushes on async gpu.

This commit is contained in:
Fernando Sahmkow 2020-04-15 21:03:30 -04:00
parent f4ab223ef0
commit b3e5f177ba

View file

@ -17,6 +17,7 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
@ -131,7 +132,9 @@ public:
}
query->BindCounter(Stream(type).Current(), timestamp);
AsyncFlushQuery(cpu_addr);
if (Settings::values.use_asynchronous_gpu_emulation) {
AsyncFlushQuery(cpu_addr);
}
}
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.