mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
This commit is contained in:
commit
bb4a1e059c
4 changed files with 274 additions and 0 deletions
|
@ -476,6 +476,8 @@ add_library(core STATIC
|
|||
settings.h
|
||||
telemetry_session.cpp
|
||||
telemetry_session.h
|
||||
tools/freezer.cpp
|
||||
tools/freezer.h
|
||||
)
|
||||
|
||||
create_target_directory_groups(core)
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "core/reporter.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "core/tools/freezer.h"
|
||||
#include "file_sys/cheat_engine.h"
|
||||
#include "file_sys/patch_manager.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
|
@ -300,6 +301,7 @@ struct System::Impl {
|
|||
bool is_powered_on = false;
|
||||
|
||||
std::unique_ptr<FileSys::CheatEngine> cheat_engine;
|
||||
std::unique_ptr<Tools::Freezer> memory_freezer;
|
||||
|
||||
/// Frontend applets
|
||||
Service::AM::Applets::AppletManager applet_manager;
|
||||
|
|
188
src/core/tools/freezer.cpp
Normal file
188
src/core/tools/freezer.cpp
Normal file
|
@ -0,0 +1,188 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/tools/freezer.h"
|
||||
|
||||
namespace Tools {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
|
||||
|
||||
u64 MemoryReadWidth(u32 width, VAddr addr) {
|
||||
switch (width) {
|
||||
case 1:
|
||||
return Memory::Read8(addr);
|
||||
case 2:
|
||||
return Memory::Read16(addr);
|
||||
case 4:
|
||||
return Memory::Read32(addr);
|
||||
case 8:
|
||||
return Memory::Read64(addr);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void MemoryWriteWidth(u32 width, VAddr addr, u64 value) {
|
||||
switch (width) {
|
||||
case 1:
|
||||
Memory::Write8(addr, static_cast<u8>(value));
|
||||
break;
|
||||
case 2:
|
||||
Memory::Write16(addr, static_cast<u16>(value));
|
||||
break;
|
||||
case 4:
|
||||
Memory::Write32(addr, static_cast<u32>(value));
|
||||
break;
|
||||
case 8:
|
||||
Memory::Write64(addr, value);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Freezer::Freezer(Core::Timing::CoreTiming& core_timing) : core_timing(core_timing) {
|
||||
event = core_timing.RegisterEvent(
|
||||
"MemoryFreezer::FrameCallback",
|
||||
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
|
||||
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
|
||||
}
|
||||
|
||||
Freezer::~Freezer() {
|
||||
core_timing.UnscheduleEvent(event, 0);
|
||||
}
|
||||
|
||||
void Freezer::SetActive(bool active) {
|
||||
if (!this->active.exchange(active)) {
|
||||
FillEntryReads();
|
||||
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
|
||||
LOG_DEBUG(Common_Memory, "Memory freezer activated!");
|
||||
} else {
|
||||
LOG_DEBUG(Common_Memory, "Memory freezer deactivated!");
|
||||
}
|
||||
}
|
||||
|
||||
bool Freezer::IsActive() const {
|
||||
return active.load(std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void Freezer::Clear() {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
LOG_DEBUG(Common_Memory, "Clearing all frozen memory values.");
|
||||
|
||||
entries.clear();
|
||||
}
|
||||
|
||||
u64 Freezer::Freeze(VAddr address, u32 width) {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
const auto current_value = MemoryReadWidth(width, address);
|
||||
entries.push_back({address, width, current_value});
|
||||
|
||||
LOG_DEBUG(Common_Memory,
|
||||
"Freezing memory for address={:016X}, width={:02X}, current_value={:016X}", address,
|
||||
width, current_value);
|
||||
|
||||
return current_value;
|
||||
}
|
||||
|
||||
void Freezer::Unfreeze(VAddr address) {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
LOG_DEBUG(Common_Memory, "Unfreezing memory for address={:016X}", address);
|
||||
|
||||
entries.erase(
|
||||
std::remove_if(entries.begin(), entries.end(),
|
||||
[&address](const Entry& entry) { return entry.address == address; }),
|
||||
entries.end());
|
||||
}
|
||||
|
||||
bool Freezer::IsFrozen(VAddr address) const {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
return std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
|
||||
return entry.address == address;
|
||||
}) != entries.end();
|
||||
}
|
||||
|
||||
void Freezer::SetFrozenValue(VAddr address, u64 value) {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
const auto iter = std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
|
||||
return entry.address == address;
|
||||
});
|
||||
|
||||
if (iter == entries.end()) {
|
||||
LOG_ERROR(Common_Memory,
|
||||
"Tried to set freeze value for address={:016X} that is not frozen!", address);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Memory,
|
||||
"Manually overridden freeze value for address={:016X}, width={:02X} to value={:016X}",
|
||||
iter->address, iter->width, value);
|
||||
iter->value = value;
|
||||
}
|
||||
|
||||
std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) const {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
const auto iter = std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
|
||||
return entry.address == address;
|
||||
});
|
||||
|
||||
if (iter == entries.end()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return *iter;
|
||||
}
|
||||
|
||||
std::vector<Freezer::Entry> Freezer::GetEntries() const {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
void Freezer::FrameCallback(u64 userdata, s64 cycles_late) {
|
||||
if (!IsActive()) {
|
||||
LOG_DEBUG(Common_Memory, "Memory freezer has been deactivated, ending callback events.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
for (const auto& entry : entries) {
|
||||
LOG_DEBUG(Common_Memory,
|
||||
"Enforcing memory freeze at address={:016X}, value={:016X}, width={:02X}",
|
||||
entry.address, entry.value, entry.width);
|
||||
MemoryWriteWidth(entry.width, entry.address, entry.value);
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS - cycles_late, event);
|
||||
}
|
||||
|
||||
void Freezer::FillEntryReads() {
|
||||
std::lock_guard lock{entries_mutex};
|
||||
|
||||
LOG_DEBUG(Common_Memory, "Updating memory freeze entries to current values.");
|
||||
|
||||
for (auto& entry : entries) {
|
||||
entry.value = MemoryReadWidth(entry.width, entry.address);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Tools
|
82
src/core/tools/freezer.h
Normal file
82
src/core/tools/freezer.h
Normal file
|
@ -0,0 +1,82 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core::Timing {
|
||||
class CoreTiming;
|
||||
struct EventType;
|
||||
} // namespace Core::Timing
|
||||
|
||||
namespace Tools {
|
||||
|
||||
/**
|
||||
* This class allows the user to prevent an application from writing new values to certain memory
|
||||
* locations. This has a variety of uses when attempting to reverse a game.
|
||||
*
|
||||
* One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the
|
||||
* memory address that the game uses to store Mario's health so when he takes damage (and the game
|
||||
* tries to write the new health value to memory), the value won't change.
|
||||
*/
|
||||
class Freezer {
|
||||
public:
|
||||
struct Entry {
|
||||
VAddr address;
|
||||
u32 width;
|
||||
u64 value;
|
||||
};
|
||||
|
||||
explicit Freezer(Core::Timing::CoreTiming& core_timing);
|
||||
~Freezer();
|
||||
|
||||
// Enables or disables the entire memory freezer.
|
||||
void SetActive(bool active);
|
||||
|
||||
// Returns whether or not the freezer is active.
|
||||
bool IsActive() const;
|
||||
|
||||
// Removes all entries from the freezer.
|
||||
void Clear();
|
||||
|
||||
// Freezes a value to its current memory address. The value the memory is kept at will be the
|
||||
// value that is read during this function. Width can be 1, 2, 4, or 8 (in bytes).
|
||||
u64 Freeze(VAddr address, u32 width);
|
||||
|
||||
// Unfreezes the memory value at address. If the address isn't frozen, this is a no-op.
|
||||
void Unfreeze(VAddr address);
|
||||
|
||||
// Returns whether or not the address is frozen.
|
||||
bool IsFrozen(VAddr address) const;
|
||||
|
||||
// Sets the value that address should be frozen to. This doesn't change the width set by using
|
||||
// Freeze(). If the value isn't frozen, this will not freeze it and is thus a no-op.
|
||||
void SetFrozenValue(VAddr address, u64 value);
|
||||
|
||||
// Returns the entry corresponding to the address if the address is frozen, otherwise
|
||||
// std::nullopt.
|
||||
std::optional<Entry> GetEntry(VAddr address) const;
|
||||
|
||||
// Returns all the entries in the freezer, an empty vector means nothing is frozen.
|
||||
std::vector<Entry> GetEntries() const;
|
||||
|
||||
private:
|
||||
void FrameCallback(u64 userdata, s64 cycles_late);
|
||||
void FillEntryReads();
|
||||
|
||||
std::atomic_bool active{false};
|
||||
|
||||
mutable std::mutex entries_mutex;
|
||||
std::vector<Entry> entries;
|
||||
|
||||
Core::Timing::EventType* event;
|
||||
Core::Timing::CoreTiming& core_timing;
|
||||
};
|
||||
|
||||
} // namespace Tools
|
Loading…
Reference in a new issue