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https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
texture_cache: Handle uncontinuous surfaces.
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parent
e60ed2bb3e
commit
bdf9faab33
4 changed files with 82 additions and 21 deletions
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@ -202,11 +202,12 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
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}
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bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const {
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const GPUVAddr end = start + size;
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const std::size_t inner_size = size - 1;
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const GPUVAddr end = start + inner_size;
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const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
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const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
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const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
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return range == size;
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return range == inner_size;
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}
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void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
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@ -68,12 +68,27 @@ void SurfaceBaseImpl::SwizzleFunc(MortonSwizzleMode mode, u8* memory, const Surf
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}
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void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
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std::vector<u8>& staging_buffer) {
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StagingCache& staging_cache) {
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MICROPROFILE_SCOPE(GPU_Load_Texture);
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const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
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if (!host_ptr) {
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return;
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auto& staging_buffer = staging_cache.GetBuffer(0);
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u8* host_ptr;
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is_continuous = memory_manager.IsBlockContinuous(gpu_addr, guest_memory_size);
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// Handle continuouty
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if (is_continuous) {
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// Use physical memory directly
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host_ptr = memory_manager.GetPointer(gpu_addr);
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if (!host_ptr) {
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return;
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}
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} else {
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// Use an extra temporal buffer
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auto& tmp_buffer = staging_cache.GetBuffer(1);
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tmp_buffer.resize(guest_memory_size);
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host_ptr = tmp_buffer.data();
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memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
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}
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if (params.is_tiled) {
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ASSERT_MSG(params.block_width == 0, "Block width is defined as {} on texture target {}",
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params.block_width, static_cast<u32>(params.target));
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@ -123,12 +138,25 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
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}
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void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
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std::vector<u8>& staging_buffer) {
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StagingCache& staging_cache) {
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MICROPROFILE_SCOPE(GPU_Flush_Texture);
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const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
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if (!host_ptr) {
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return;
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auto& staging_buffer = staging_cache.GetBuffer(0);
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u8* host_ptr;
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// Handle continuouty
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if (is_continuous) {
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// Use physical memory directly
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host_ptr = memory_manager.GetPointer(gpu_addr);
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if (!host_ptr) {
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return;
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}
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} else {
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// Use an extra temporal buffer
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auto& tmp_buffer = staging_cache.GetBuffer(1);
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tmp_buffer.resize(guest_memory_size);
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host_ptr = tmp_buffer.data();
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}
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if (params.is_tiled) {
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ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
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for (u32 level = 0; level < params.num_levels; ++level) {
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@ -154,6 +182,9 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
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}
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}
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}
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if (!is_continuous) {
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memory_manager.WriteBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
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}
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}
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} // namespace VideoCommon
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@ -32,11 +32,28 @@ enum class MatchStructureResult : u32 {
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None = 2,
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};
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class StagingCache {
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public:
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StagingCache() {}
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~StagingCache() = default;
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std::vector<u8>& GetBuffer(std::size_t index) {
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return staging_buffer[index];
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}
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void SetSize(std::size_t size) {
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staging_buffer.resize(size);
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}
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private:
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std::vector<std::vector<u8>> staging_buffer;
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};
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class SurfaceBaseImpl {
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public:
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void LoadBuffer(Tegra::MemoryManager& memory_manager, std::vector<u8>& staging_buffer);
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void LoadBuffer(Tegra::MemoryManager& memory_manager, StagingCache& staging_cache);
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void FlushBuffer(Tegra::MemoryManager& memory_manager, std::vector<u8>& staging_buffer);
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void FlushBuffer(Tegra::MemoryManager& memory_manager, StagingCache& staging_cache);
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GPUVAddr GetGpuAddr() const {
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return gpu_addr;
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@ -93,6 +110,14 @@ public:
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return mipmap_sizes[level];
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}
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void MarkAsContinuous(const bool is_continuous) {
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this->is_continuous = is_continuous;
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}
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bool IsContinuous() const {
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return is_continuous;
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}
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bool IsLinear() const {
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return !params.is_tiled;
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}
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@ -122,8 +147,8 @@ public:
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
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// Buffer surface Check
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if (params.IsBuffer()) {
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const std::size_t wd1 = params.width*params.GetBytesPerPixel();
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const std::size_t wd2 = rhs.width*rhs.GetBytesPerPixel();
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const std::size_t wd1 = params.width * params.GetBytesPerPixel();
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const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel();
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if (wd1 == wd2) {
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return MatchStructureResult::FullMatch;
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}
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@ -193,6 +218,7 @@ protected:
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CacheAddr cache_addr{};
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CacheAddr cache_addr_end{};
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VAddr cpu_addr{};
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bool is_continuous{};
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std::vector<std::size_t> mipmap_sizes;
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std::vector<std::size_t> mipmap_offsets;
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@ -220,6 +220,7 @@ protected:
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SetEmptyColorBuffer(i);
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}
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SetEmptyDepthBuffer();
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staging_cache.SetSize(2);
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}
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~TextureCache() = default;
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@ -244,6 +245,8 @@ protected:
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gpu_addr);
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return;
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}
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bool continuouty = memory_manager->IsBlockContinuous(gpu_addr, size);
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surface->MarkAsContinuous(continuouty);
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surface->SetCacheAddr(cache_ptr);
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surface->SetCpuAddr(*cpu_addr);
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RegisterInnerCache(surface);
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@ -611,9 +614,9 @@ private:
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}
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void LoadSurface(const TSurface& surface) {
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staging_buffer.resize(surface->GetHostSizeInBytes());
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surface->LoadBuffer(*memory_manager, staging_buffer);
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surface->UploadTexture(staging_buffer);
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staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
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surface->LoadBuffer(*memory_manager, staging_cache);
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surface->UploadTexture(staging_cache.GetBuffer(0));
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surface->MarkAsModified(false, Tick());
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}
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@ -621,9 +624,9 @@ private:
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if (!surface->IsModified()) {
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return;
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}
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staging_buffer.resize(surface->GetHostSizeInBytes());
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surface->DownloadTexture(staging_buffer);
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surface->FlushBuffer(*memory_manager, staging_buffer);
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staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
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surface->DownloadTexture(staging_cache.GetBuffer(0));
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surface->FlushBuffer(*memory_manager, staging_cache);
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surface->MarkAsModified(false, Tick());
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}
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@ -723,7 +726,7 @@ private:
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render_targets;
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FramebufferTargetInfo depth_buffer;
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std::vector<u8> staging_buffer;
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StagingCache staging_cache;
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std::recursive_mutex mutex;
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};
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