gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.

This commit is contained in:
bunnei 2018-05-25 22:38:04 -04:00
parent b16e5c6a81
commit c23ce3365d

View file

@ -606,10 +606,9 @@ private:
std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
using Tegra::Shader::PredCondition;
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
{PredCondition::LessThan, "<"},
{PredCondition::Equal, "=="},
{PredCondition::LessEqual, "<="},
{PredCondition::GreaterThan, ">"},
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
{PredCondition::GreaterEqual, ">="},
};
auto comparison = PredicateComparisonStrings.find(condition);