Add GUI widget for controlling pica breakpoints.

This commit is contained in:
Tony Wasserka 2014-10-25 20:28:24 +02:00
parent 2c71ec7052
commit c63a495de6
4 changed files with 339 additions and 0 deletions

View file

@ -8,6 +8,7 @@ set(SRCS
debugger/callstack.cpp
debugger/disassembler.cpp
debugger/graphics.cpp
debugger/graphics_breakpoints.cpp
debugger/graphics_cmdlists.cpp
debugger/ramview.cpp
debugger/registers.cpp
@ -24,6 +25,7 @@ set(HEADERS
debugger/callstack.hxx
debugger/disassembler.hxx
debugger/graphics.hxx
debugger/graphics_breakpoints.hxx
debugger/graphics_cmdlists.hxx
debugger/ramview.hxx
debugger/registers.hxx

View file

@ -0,0 +1,253 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <QMetaType>
#include <QPushButton>
#include <QTreeWidget>
#include <QVBoxLayout>
#include <QLabel>
#include "graphics_breakpoints.hxx"
BreakPointModel::BreakPointModel(std::shared_ptr<Pica::DebugContext> debug_context, QObject* parent)
: QAbstractListModel(parent), context_weak(debug_context),
at_breakpoint(debug_context->at_breakpoint),
active_breakpoint(debug_context->active_breakpoint)
{
}
int BreakPointModel::columnCount(const QModelIndex& parent) const
{
return 2;
}
int BreakPointModel::rowCount(const QModelIndex& parent) const
{
return static_cast<int>(Pica::DebugContext::Event::NumEvents);
}
QVariant BreakPointModel::data(const QModelIndex& index, int role) const
{
const auto event = static_cast<Pica::DebugContext::Event>(index.row());
switch (role) {
case Qt::DisplayRole:
{
if (index.column() == 0) {
std::map<Pica::DebugContext::Event, QString> map;
map.insert({Pica::DebugContext::Event::CommandLoaded, tr("Pica command loaded")});
map.insert({Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed")});
map.insert({Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incomming primitive batch")});
map.insert({Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch")});
_dbg_assert_(GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
return map[event];
} else if (index.column() == 1) {
return data(index, Role_IsEnabled).toBool() ? tr("Enabled") : tr("Disabled");
}
break;
}
case Qt::BackgroundRole:
{
if (at_breakpoint && index.row() == static_cast<int>(active_breakpoint)) {
return QBrush(QColor(0xE0, 0xE0, 0x10));
}
break;
}
case Role_IsEnabled:
{
auto context = context_weak.lock();
return context && context->breakpoints[event].enabled;
}
default:
break;
}
return QVariant();
}
QVariant BreakPointModel::headerData(int section, Qt::Orientation orientation, int role) const
{
switch(role) {
case Qt::DisplayRole:
{
if (section == 0) {
return tr("Event");
} else if (section == 1) {
return tr("Status");
}
break;
}
}
return QVariant();
}
bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, int role)
{
const auto event = static_cast<Pica::DebugContext::Event>(index.row());
switch (role) {
case Role_IsEnabled:
{
auto context = context_weak.lock();
if (!context)
return false;
context->breakpoints[event].enabled = value.toBool();
QModelIndex changed_index = createIndex(index.row(), 1);
emit dataChanged(changed_index, changed_index);
return true;
}
}
return false;
}
void BreakPointModel::OnBreakPointHit(Pica::DebugContext::Event event)
{
auto context = context_weak.lock();
if (!context)
return;
active_breakpoint = context->active_breakpoint;
at_breakpoint = context->at_breakpoint;
emit dataChanged(createIndex(static_cast<int>(event), 0),
createIndex(static_cast<int>(event), 1));
}
void BreakPointModel::OnResumed()
{
auto context = context_weak.lock();
if (!context)
return;
at_breakpoint = context->at_breakpoint;
emit dataChanged(createIndex(static_cast<int>(active_breakpoint), 0),
createIndex(static_cast<int>(active_breakpoint), 1));
active_breakpoint = context->active_breakpoint;
}
GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
: QDockWidget(tr("Pica Breakpoints"), parent),
Pica::DebugContext::BreakPointObserver(debug_context)
{
setObjectName("PicaBreakPointsWidget");
status_text = new QLabel(tr("Emulation running"));
resume_button = new QPushButton(tr("Resume"));
resume_button->setEnabled(false);
breakpoint_model = new BreakPointModel(debug_context, this);
breakpoint_list = new QTreeView;
breakpoint_list->setModel(breakpoint_model);
toggle_breakpoint_button = new QPushButton(tr("Enable"));
toggle_breakpoint_button->setEnabled(false);
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(resume_button, SIGNAL(clicked()), this, SLOT(OnResumeRequested()));
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
this, SLOT(OnBreakPointHit(Pica::DebugContext::Event,void*)),
Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
breakpoint_model, SLOT(OnBreakPointHit(Pica::DebugContext::Event)),
Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), breakpoint_model, SLOT(OnResumed()));
connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&,const QModelIndex&)),
breakpoint_model, SIGNAL(dataChanged(const QModelIndex&,const QModelIndex&)));
connect(breakpoint_list->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)),
this, SLOT(OnBreakpointSelectionChanged(QModelIndex)));
connect(toggle_breakpoint_button, SIGNAL(clicked()), this, SLOT(OnToggleBreakpointEnabled()));
QWidget* main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(status_text);
sub_layout->addWidget(resume_button);
main_layout->addLayout(sub_layout);
}
main_layout->addWidget(breakpoint_list);
main_layout->addWidget(toggle_breakpoint_button);
main_widget->setLayout(main_layout);
setWidget(main_widget);
}
void GraphicsBreakPointsWidget::OnPicaBreakPointHit(Event event, void* data)
{
// Process in GUI thread
emit BreakPointHit(event, data);
}
void GraphicsBreakPointsWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data)
{
status_text->setText(tr("Emulation halted at breakpoint"));
resume_button->setEnabled(true);
}
void GraphicsBreakPointsWidget::OnPicaResume()
{
// Process in GUI thread
emit Resumed();
}
void GraphicsBreakPointsWidget::OnResumed()
{
status_text->setText(tr("Emulation running"));
resume_button->setEnabled(false);
}
void GraphicsBreakPointsWidget::OnResumeRequested()
{
if (auto context = context_weak.lock())
context->Resume();
}
void GraphicsBreakPointsWidget::OnBreakpointSelectionChanged(const QModelIndex& index)
{
if (!index.isValid()) {
toggle_breakpoint_button->setEnabled(false);
return;
}
toggle_breakpoint_button->setEnabled(true);
UpdateToggleBreakpointButton(index);
}
void GraphicsBreakPointsWidget::OnToggleBreakpointEnabled()
{
QModelIndex index = breakpoint_list->selectionModel()->currentIndex();
bool new_state = !(breakpoint_model->data(index, BreakPointModel::Role_IsEnabled).toBool());
breakpoint_model->setData(index, new_state,
BreakPointModel::Role_IsEnabled);
UpdateToggleBreakpointButton(index);
}
void GraphicsBreakPointsWidget::UpdateToggleBreakpointButton(const QModelIndex& index)
{
if (true == breakpoint_model->data(index, BreakPointModel::Role_IsEnabled).toBool()) {
toggle_breakpoint_button->setText(tr("Disable"));
} else {
toggle_breakpoint_button->setText(tr("Enable"));
}
}

View file

@ -0,0 +1,78 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QAbstractListModel>
#include <QDockWidget>
#include "video_core/debug_utils/debug_utils.h"
class QLabel;
class QPushButton;
class QTreeView;
class BreakPointModel : public QAbstractListModel {
Q_OBJECT
public:
enum {
Role_IsEnabled = Qt::UserRole,
};
BreakPointModel(std::shared_ptr<Pica::DebugContext> context, QObject* parent);
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
public slots:
void OnBreakPointHit(Pica::DebugContext::Event event);
void OnResumed();
private:
bool at_breakpoint;
Pica::DebugContext::Event active_breakpoint;
std::weak_ptr<Pica::DebugContext> context_weak;
};
class GraphicsBreakPointsWidget : public QDockWidget, Pica::DebugContext::BreakPointObserver {
Q_OBJECT
using Event = Pica::DebugContext::Event;
public:
GraphicsBreakPointsWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
void OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnPicaResume() override;
public slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data);
void OnResumeRequested();
void OnResumed();
void OnBreakpointSelectionChanged(const QModelIndex&);
void OnToggleBreakpointEnabled();
signals:
void Resumed();
void BreakPointHit(Pica::DebugContext::Event event, void* data);
void BreakPointsChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
private:
void UpdateToggleBreakpointButton(const QModelIndex& index);
QLabel* status_text;
QPushButton* resume_button;
QPushButton* toggle_breakpoint_button;
BreakPointModel* breakpoint_model;
QTreeView* breakpoint_list;
};

View file

@ -20,6 +20,7 @@
#include "debugger/callstack.hxx"
#include "debugger/ramview.hxx"
#include "debugger/graphics.hxx"
#include "debugger/graphics_breakpoints.hxx"
#include "debugger/graphics_cmdlists.hxx"
#include "core/settings.h"
@ -69,12 +70,17 @@ GMainWindow::GMainWindow()
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());
debug_menu->addAction(graphicsWidget->toggleViewAction());
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half