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configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
This commit is contained in:
parent
a350ae6be6
commit
c94a8a3a43
3 changed files with 43 additions and 54 deletions
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@ -87,7 +87,7 @@ void ConfigureGraphics::SetConfiguration() {
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout",
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ConfigurationShared::SetHighlight(ui->ar_label, "ar_label",
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout",
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!Settings::values.bg_red.UsingGlobal());
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@ -263,8 +263,8 @@ void ConfigureGraphics::SetupPerGameUI() {
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Settings::values.use_asynchronous_gpu_emulation,
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ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
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ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->aspect_ratio_layout,
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"aspect_ratio_layout",
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ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
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"ar_label",
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Settings::values.aspect_ratio.GetValue(true));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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@ -6,7 +6,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<width>437</width>
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<height>321</height>
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</rect>
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</property>
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@ -24,7 +24,7 @@
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QWidget" name="api_layout" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<layout class="QGridLayout" name="gridLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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@ -37,8 +37,16 @@
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<layout class="QGridLayout" name="gridLayout">
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<property name="horizontalSpacing">
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<number>6</number>
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</property>
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<item row="0" column="0">
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<widget class="QLabel" name="api_label">
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<property name="text">
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<string>API:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QComboBox" name="api">
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<item>
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@ -53,24 +61,15 @@
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</item>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>API:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="device"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<widget class="QLabel" name="device_label">
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<property name="text">
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<string>Device:</string>
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</property>
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</widget>
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</item>
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</layout>
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<item row="1" column="1">
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<widget class="QComboBox" name="device"/>
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</item>
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</layout>
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</widget>
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@ -43,9 +43,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
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ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
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&Settings::values.max_anisotropy);
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ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout",
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ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, "label_gpu_accuracy",
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!Settings::values.gpu_accuracy.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->af_layout, "af_layout",
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ConfigurationShared::SetHighlight(ui->af_label, "af_label",
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!Settings::values.max_anisotropy.UsingGlobal());
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}
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}
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@ -156,20 +156,10 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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Settings::values.force_30fps_mode,
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ConfigurationShared::trackers.force_30fps_mode);
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ConfigurationShared::InsertGlobalItem(
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ui->gpu_accuracy, static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->anisotropic_filtering_combobox,
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->anisotropic_filtering_combobox, ui->af_label, "af_label",
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
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connect(ui->gpu_accuracy, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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[this](int index) {
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ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout",
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index != 0);
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});
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connect(ui->anisotropic_filtering_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) {
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ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", index != 0);
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});
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}
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