mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-24 10:23:01 -06:00
Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1
gl_shader_cache: Make CachedShader constructor private
This commit is contained in:
commit
cca663792f
2 changed files with 5 additions and 5 deletions
|
@ -245,13 +245,13 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
|||
static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
|
||||
std::move(program_code_b)));
|
||||
|
||||
return std::make_shared<CachedShader>(params, program_type, std::move(result));
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result) {
|
||||
return std::make_shared<CachedShader>(params, program_type, std::move(result));
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
|
||||
|
|
|
@ -52,9 +52,6 @@ struct ShaderParameters {
|
|||
|
||||
class CachedShader final : public RasterizerCacheObject {
|
||||
public:
|
||||
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
static Shader CreateStageFromMemory(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b);
|
||||
|
@ -81,6 +78,9 @@ public:
|
|||
BaseBindings base_bindings);
|
||||
|
||||
private:
|
||||
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
// Geometry programs. These are needed because GLSL needs an input topology but it's not
|
||||
// declared by the hardware. Workaround this issue by generating a different shader per input
|
||||
// topology class.
|
||||
|
|
Loading…
Reference in a new issue