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settings: Add new graphics setting for use_asynchronous_gpu_emulation.
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81e086b5ac
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7 changed files with 24 additions and 0 deletions
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@ -393,6 +393,7 @@ struct Values {
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u16 frame_limit;
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u16 frame_limit;
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bool use_disk_shader_cache;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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float bg_red;
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float bg_red;
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float bg_green;
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float bg_green;
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@ -162,6 +162,8 @@ TelemetrySession::TelemetrySession() {
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Settings::values.use_disk_shader_cache);
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Settings::values.use_disk_shader_cache);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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Settings::values.use_accurate_gpu_emulation);
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Settings::values.use_accurate_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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Settings::values.use_docked_mode);
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Settings::values.use_docked_mode);
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}
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}
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@ -374,6 +374,8 @@ void Config::ReadValues() {
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qt_config->value("use_disk_shader_cache", false).toBool();
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qt_config->value("use_disk_shader_cache", false).toBool();
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Settings::values.use_accurate_gpu_emulation =
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Settings::values.use_accurate_gpu_emulation =
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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qt_config->value("use_asynchronous_gpu_emulation", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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@ -633,6 +635,8 @@ void Config::SaveValues() {
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
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qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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qt_config->setValue("use_asynchronous_gpu_emulation",
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Settings::values.use_asynchronous_gpu_emulation);
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// Cast to double because Qt's written float values are not human-readable
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -75,6 +75,8 @@ void ConfigureGraphics::setConfiguration() {
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue));
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Settings::values.bg_blue));
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}
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}
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@ -86,6 +88,8 @@ void ConfigureGraphics::applyConfiguration() {
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -63,6 +63,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
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<property name="text">
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<string>Use asynchronous GPU emulation</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<item>
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@ -354,6 +354,8 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
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Settings::values.use_accurate_gpu_emulation =
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Settings::values.use_accurate_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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@ -118,6 +118,10 @@ use_disk_shader_cache =
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# 0 (default): Off (fast), 1 : On (slow)
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# 0 (default): Off (fast), 1 : On (slow)
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use_accurate_gpu_emulation =
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use_accurate_gpu_emulation =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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bg_red =
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