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yuzu: Remove explicit types from locks where applicable
With C++17's deduction guides, the type doesn't need to be explicitly specified within locking primitives anymore.
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3 changed files with 3 additions and 3 deletions
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@ -118,7 +118,7 @@ void SynchState::WaitForSynchronization(u64 fence) {
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// Wait for the GPU to be idle (all commands to be executed)
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// Wait for the GPU to be idle (all commands to be executed)
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{
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{
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MICROPROFILE_SCOPE(GPU_wait);
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MICROPROFILE_SCOPE(GPU_wait);
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std::unique_lock<std::mutex> lock{synchronization_mutex};
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std::unique_lock lock{synchronization_mutex};
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synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
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synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
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}
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}
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}
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}
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@ -109,7 +109,7 @@ struct SynchState final {
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void TrySynchronize() {
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void TrySynchronize() {
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if (IsSynchronized()) {
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if (IsSynchronized()) {
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std::lock_guard<std::mutex> lock{synchronization_mutex};
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std::lock_guard lock{synchronization_mutex};
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synchronization_condition.notify_one();
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synchronization_condition.notify_one();
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}
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}
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}
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}
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@ -54,6 +54,6 @@ void QtErrorDisplay::ShowCustomErrorText(ResultCode error, std::string dialog_te
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void QtErrorDisplay::MainWindowFinishedError() {
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void QtErrorDisplay::MainWindowFinishedError() {
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// Acquire the HLE mutex
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// Acquire the HLE mutex
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard lock{HLE::g_hle_lock};
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callback();
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callback();
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}
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}
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