mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 12:57:52 +00:00
shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
This commit is contained in:
parent
1f57f679a4
commit
db2f547434
1 changed files with 14 additions and 19 deletions
|
@ -53,29 +53,24 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
|
|||
|
||||
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
|
||||
|
||||
// TODO(Rodrigo): Should precise be used when there's a postfactor?
|
||||
Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
|
||||
static constexpr std::array FmulPostFactor = {
|
||||
1.000f, // None
|
||||
0.500f, // Divide 2
|
||||
0.250f, // Divide 4
|
||||
0.125f, // Divide 8
|
||||
8.000f, // Mul 8
|
||||
4.000f, // Mul 4
|
||||
2.000f, // Mul 2
|
||||
};
|
||||
|
||||
if (instr.fmul.postfactor != 0) {
|
||||
auto postfactor = static_cast<s32>(instr.fmul.postfactor);
|
||||
|
||||
// Postfactor encoded as 3-bit 1's complement in instruction, interpreted with below
|
||||
// logic.
|
||||
if (postfactor >= 4) {
|
||||
postfactor = 7 - postfactor;
|
||||
} else {
|
||||
postfactor = 0 - postfactor;
|
||||
}
|
||||
|
||||
if (postfactor > 0) {
|
||||
value = Operation(OperationCode::FMul, NO_PRECISE, value,
|
||||
Immediate(static_cast<f32>(1 << postfactor)));
|
||||
} else {
|
||||
value = Operation(OperationCode::FDiv, NO_PRECISE, value,
|
||||
Immediate(static_cast<f32>(1 << -postfactor)));
|
||||
}
|
||||
op_a = Operation(OperationCode::FMul, NO_PRECISE, op_a,
|
||||
Immediate(FmulPostFactor[instr.fmul.postfactor]));
|
||||
}
|
||||
|
||||
// TODO(Rodrigo): Should precise be used when there's a postfactor?
|
||||
Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
|
||||
|
||||
value = GetSaturatedFloat(value, instr.alu.saturate_d);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
|
|
Loading…
Reference in a new issue