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shader: Mark blocks with no end branch as unreachable
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1 changed files with 7 additions and 2 deletions
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@ -816,8 +816,13 @@ private:
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throw NotImplementedException("Statement type {}", stmt.type);
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}
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}
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if (current_block && continue_block) {
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IR::IREmitter{*current_block}.Branch(continue_block);
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if (current_block) {
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IR::IREmitter ir{*current_block};
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if (continue_block) {
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ir.Branch(continue_block);
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} else {
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ir.Unreachable();
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}
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}
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}
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