mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 21:07:52 +00:00
gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
This commit is contained in:
parent
47f2405ab1
commit
e2131f7310
3 changed files with 5 additions and 9 deletions
|
@ -100,11 +100,9 @@ struct FramebufferCacheKey {
|
|||
}
|
||||
};
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
|
||||
emu_window{window}, system{system}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
|
||||
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
|
|
|
@ -50,8 +50,7 @@ struct FramebufferCacheKey;
|
|||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info);
|
||||
explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
|
@ -214,7 +213,6 @@ private:
|
|||
ShaderCacheOpenGL shader_cache;
|
||||
GlobalRegionCacheOpenGL global_cache;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::System& system;
|
||||
|
||||
ScreenInfo& screen_info;
|
||||
|
|
|
@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() {
|
|||
}
|
||||
// Initialize sRGB Usage
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
|
|
Loading…
Reference in a new issue