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https://git.suyu.dev/suyu/suyu
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main: Add support for removing SDMC installed titles
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parent
ed46f3c62a
commit
e59d17167d
1 changed files with 13 additions and 14 deletions
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@ -1428,16 +1428,15 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
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RemoveAddOnContent(program_id, entry_type);
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RemoveAddOnContent(program_id, entry_type);
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break;
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break;
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}
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}
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game_list->PopulateAsync(UISettings::values.game_dirs);
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list");
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"game_list");
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game_list->PopulateAsync(UISettings::values.game_dirs);
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}
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}
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void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
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void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
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const auto res = Core::System::GetInstance()
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const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
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.GetFileSystemController()
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const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
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.GetUserNANDContents()
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fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
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->RemoveExistingEntry(program_id);
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if (res) {
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if (res) {
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QMessageBox::information(this, tr("Successfully Removed"),
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QMessageBox::information(this, tr("Successfully Removed"),
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@ -1450,10 +1449,10 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
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}
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}
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void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
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void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
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const auto res = Core::System::GetInstance()
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const auto update_id = program_id | 0x800;
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.GetFileSystemController()
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const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
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.GetUserNANDContents()
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const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
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->RemoveExistingEntry(program_id | 0x800);
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fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
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if (res) {
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if (res) {
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QMessageBox::information(this, tr("Successfully Removed"),
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QMessageBox::information(this, tr("Successfully Removed"),
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@ -1466,15 +1465,15 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
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void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
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void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
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u32 count{};
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u32 count{};
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const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
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const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
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const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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for (const auto& entry : dlc_entries) {
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for (const auto& entry : dlc_entries) {
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if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) {
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if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) {
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const auto res = Core::System::GetInstance()
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const auto res =
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.GetFileSystemController()
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fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
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.GetUserNANDContents()
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fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
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->RemoveExistingEntry(entry.title_id);
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if (res) {
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if (res) {
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++count;
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++count;
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}
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}
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@ -1883,9 +1882,9 @@ void GMainWindow::OnMenuInstallToNAND() {
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: tr("%n file(s) failed to install\n", "", failed_files.size()));
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: tr("%n file(s) failed to install\n", "", failed_files.size()));
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QMessageBox::information(this, tr("Install Results"), install_results);
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QMessageBox::information(this, tr("Install Results"), install_results);
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game_list->PopulateAsync(UISettings::values.game_dirs);
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list");
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"game_list");
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game_list->PopulateAsync(UISettings::values.game_dirs);
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ui.action_Install_File_NAND->setEnabled(true);
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ui.action_Install_File_NAND->setEnabled(true);
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}
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}
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