mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.
This will be useful when implementing mutex priority inheritance.
This commit is contained in:
parent
38a90882a4
commit
e6a7723f2f
17 changed files with 56 additions and 68 deletions
|
@ -30,12 +30,12 @@ SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
|
|||
return evt;
|
||||
}
|
||||
|
||||
bool Event::ShouldWait() {
|
||||
bool Event::ShouldWait(Thread* thread) const {
|
||||
return !signaled;
|
||||
}
|
||||
|
||||
void Event::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Event::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
|
||||
// Release the event if it's not sticky...
|
||||
if (reset_type != ResetType::Sticky)
|
||||
|
|
|
@ -35,8 +35,8 @@ public:
|
|||
bool signaled; ///< Whether the event has already been signaled
|
||||
std::string name; ///< Name of event (optional)
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
void Signal();
|
||||
void Clear();
|
||||
|
|
|
@ -39,11 +39,6 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
|||
thread->status == THREADSTATUS_DEAD;
|
||||
});
|
||||
|
||||
// TODO(Subv): This call should be performed inside the loop below to check if an object can be
|
||||
// acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
|
||||
if (ShouldWait())
|
||||
return nullptr;
|
||||
|
||||
Thread* candidate = nullptr;
|
||||
s32 candidate_priority = THREADPRIO_LOWEST + 1;
|
||||
|
||||
|
@ -51,9 +46,12 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
|||
if (thread->current_priority >= candidate_priority)
|
||||
continue;
|
||||
|
||||
if (ShouldWait(thread.get()))
|
||||
continue;
|
||||
|
||||
bool ready_to_run =
|
||||
std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
|
||||
[](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
|
||||
[&thread](const SharedPtr<WaitObject>& object) { return object->ShouldWait(thread.get()); });
|
||||
if (ready_to_run) {
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->current_priority;
|
||||
|
@ -66,7 +64,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
|||
void WaitObject::WakeupAllWaitingThreads() {
|
||||
while (auto thread = GetHighestPriorityReadyThread()) {
|
||||
if (!thread->IsSleepingOnWaitAll()) {
|
||||
Acquire();
|
||||
Acquire(thread.get());
|
||||
// Set the output index of the WaitSynchronizationN call to the index of this object.
|
||||
if (thread->wait_set_output) {
|
||||
thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
|
||||
|
@ -74,7 +72,7 @@ void WaitObject::WakeupAllWaitingThreads() {
|
|||
}
|
||||
} else {
|
||||
for (auto& object : thread->wait_objects) {
|
||||
object->Acquire();
|
||||
object->Acquire(thread.get());
|
||||
object->RemoveWaitingThread(thread.get());
|
||||
}
|
||||
// Note: This case doesn't update the output index of WaitSynchronizationN.
|
||||
|
|
|
@ -132,13 +132,14 @@ using SharedPtr = boost::intrusive_ptr<T>;
|
|||
class WaitObject : public Object {
|
||||
public:
|
||||
/**
|
||||
* Check if the current thread should wait until the object is available
|
||||
* Check if the specified thread should wait until the object is available
|
||||
* @param thread The thread about which we're deciding.
|
||||
* @return True if the current thread should wait due to this object being unavailable
|
||||
*/
|
||||
virtual bool ShouldWait() = 0;
|
||||
virtual bool ShouldWait(Thread* thread) const = 0;
|
||||
|
||||
/// Acquire/lock the object if it is available
|
||||
virtual void Acquire() = 0;
|
||||
/// Acquire/lock the object for the specified thread if it is available
|
||||
virtual void Acquire(Thread* thread) = 0;
|
||||
|
||||
/**
|
||||
* Add a thread to wait on this object
|
||||
|
|
|
@ -40,31 +40,19 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
|
|||
mutex->name = std::move(name);
|
||||
mutex->holding_thread = nullptr;
|
||||
|
||||
// Acquire mutex with current thread if initialized as locked...
|
||||
// Acquire mutex with current thread if initialized as locked
|
||||
if (initial_locked)
|
||||
mutex->Acquire();
|
||||
mutex->Acquire(GetCurrentThread());
|
||||
|
||||
return mutex;
|
||||
}
|
||||
|
||||
bool Mutex::ShouldWait() {
|
||||
auto thread = GetCurrentThread();
|
||||
bool wait = lock_count > 0 && holding_thread != thread;
|
||||
|
||||
// If the holding thread of the mutex is lower priority than this thread, that thread should
|
||||
// temporarily inherit this thread's priority
|
||||
if (wait && thread->current_priority < holding_thread->current_priority)
|
||||
holding_thread->BoostPriority(thread->current_priority);
|
||||
|
||||
return wait;
|
||||
bool Mutex::ShouldWait(Thread* thread) const {
|
||||
return lock_count > 0 && thread != holding_thread;
|
||||
}
|
||||
|
||||
void Mutex::Acquire() {
|
||||
Acquire(GetCurrentThread());
|
||||
}
|
||||
|
||||
void Mutex::Acquire(SharedPtr<Thread> thread) {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Mutex::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
|
||||
// Actually "acquire" the mutex only if we don't already have it...
|
||||
if (lock_count == 0) {
|
||||
|
|
|
@ -38,8 +38,9 @@ public:
|
|||
std::string name; ///< Name of mutex (optional)
|
||||
SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
|
||||
/**
|
||||
* Acquires the specified mutex for the specified thread
|
||||
|
|
|
@ -30,12 +30,12 @@ ResultVal<SharedPtr<Semaphore>> Semaphore::Create(s32 initial_count, s32 max_cou
|
|||
return MakeResult<SharedPtr<Semaphore>>(std::move(semaphore));
|
||||
}
|
||||
|
||||
bool Semaphore::ShouldWait() {
|
||||
bool Semaphore::ShouldWait(Thread* thread) const {
|
||||
return available_count <= 0;
|
||||
}
|
||||
|
||||
void Semaphore::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Semaphore::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
--available_count;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,8 +39,8 @@ public:
|
|||
s32 available_count; ///< Number of free slots left in the semaphore
|
||||
std::string name; ///< Name of semaphore (optional)
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
* Releases a certain number of slots from a semaphore.
|
||||
|
|
|
@ -14,13 +14,13 @@ namespace Kernel {
|
|||
ServerPort::ServerPort() {}
|
||||
ServerPort::~ServerPort() {}
|
||||
|
||||
bool ServerPort::ShouldWait() {
|
||||
bool ServerPort::ShouldWait(Thread* thread) const {
|
||||
// If there are no pending sessions, we wait until a new one is added.
|
||||
return pending_sessions.size() == 0;
|
||||
}
|
||||
|
||||
void ServerPort::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void ServerPort::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
}
|
||||
|
||||
std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> ServerPort::CreatePortPair(
|
||||
|
|
|
@ -53,8 +53,8 @@ public:
|
|||
/// ServerSessions created from this port inherit a reference to this handler.
|
||||
std::shared_ptr<Service::SessionRequestHandler> hle_handler;
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
private:
|
||||
ServerPort();
|
||||
|
|
|
@ -29,12 +29,12 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
|
|||
return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
|
||||
}
|
||||
|
||||
bool ServerSession::ShouldWait() {
|
||||
bool ServerSession::ShouldWait(Thread* thread) const {
|
||||
return !signaled;
|
||||
}
|
||||
|
||||
void ServerSession::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void ServerSession::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
signaled = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,9 @@ public:
|
|||
*/
|
||||
ResultCode HandleSyncRequest();
|
||||
|
||||
bool ShouldWait() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
|
||||
void Acquire() override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
std::string name; ///< The name of this session (optional)
|
||||
bool signaled; ///< Whether there's new data available to this ServerSession
|
||||
|
|
|
@ -27,12 +27,12 @@ namespace Kernel {
|
|||
/// Event type for the thread wake up event
|
||||
static int ThreadWakeupEventType;
|
||||
|
||||
bool Thread::ShouldWait() {
|
||||
bool Thread::ShouldWait(Thread* thread) const {
|
||||
return status != THREADSTATUS_DEAD;
|
||||
}
|
||||
|
||||
void Thread::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Thread::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
}
|
||||
|
||||
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
|
||||
|
|
|
@ -72,8 +72,8 @@ public:
|
|||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
* Gets the thread's current priority
|
||||
|
|
|
@ -39,12 +39,12 @@ SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
|
|||
return timer;
|
||||
}
|
||||
|
||||
bool Timer::ShouldWait() {
|
||||
bool Timer::ShouldWait(Thread* thread) const {
|
||||
return !signaled;
|
||||
}
|
||||
|
||||
void Timer::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Timer::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
|
||||
if (reset_type == ResetType::OneShot)
|
||||
signaled = false;
|
||||
|
|
|
@ -39,8 +39,8 @@ public:
|
|||
u64 initial_delay; ///< The delay until the timer fires for the first time
|
||||
u64 interval_delay; ///< The delay until the timer fires after the first time
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
* Starts the timer, with the specified initial delay and interval.
|
||||
|
|
|
@ -272,7 +272,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
|
|||
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
|
||||
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
|
||||
|
||||
if (object->ShouldWait()) {
|
||||
if (object->ShouldWait(thread)) {
|
||||
|
||||
if (nano_seconds == 0)
|
||||
return ERR_SYNC_TIMEOUT;
|
||||
|
@ -294,7 +294,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
|
|||
return ERR_SYNC_TIMEOUT;
|
||||
}
|
||||
|
||||
object->Acquire();
|
||||
object->Acquire(thread);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -336,11 +336,11 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
if (wait_all) {
|
||||
bool all_available =
|
||||
std::all_of(objects.begin(), objects.end(),
|
||||
[](const ObjectPtr& object) { return !object->ShouldWait(); });
|
||||
[thread](const ObjectPtr& object) { return !object->ShouldWait(thread); });
|
||||
if (all_available) {
|
||||
// We can acquire all objects right now, do so.
|
||||
for (auto& object : objects)
|
||||
object->Acquire();
|
||||
object->Acquire(thread);
|
||||
// Note: In this case, the `out` parameter is not set,
|
||||
// and retains whatever value it had before.
|
||||
return RESULT_SUCCESS;
|
||||
|
@ -380,12 +380,12 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
} else {
|
||||
// Find the first object that is acquirable in the provided list of objects
|
||||
auto itr = std::find_if(objects.begin(), objects.end(),
|
||||
[](const ObjectPtr& object) { return !object->ShouldWait(); });
|
||||
[thread](const ObjectPtr& object) { return !object->ShouldWait(thread); });
|
||||
|
||||
if (itr != objects.end()) {
|
||||
// We found a ready object, acquire it and set the result value
|
||||
Kernel::WaitObject* object = itr->get();
|
||||
object->Acquire();
|
||||
object->Acquire(thread);
|
||||
*out = std::distance(objects.begin(), itr);
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue