mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-24 10:23:01 -06:00
Rasterizer: Abstract duplicated stencil code into a lambda.
This commit is contained in:
parent
46f660a789
commit
e74825e3d0
1 changed files with 9 additions and 6 deletions
|
@ -791,6 +791,12 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
}
|
||||
|
||||
u8 old_stencil = 0;
|
||||
|
||||
auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
|
||||
u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
|
||||
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
|
||||
};
|
||||
|
||||
if (stencil_action_enable) {
|
||||
old_stencil = GetStencil(x >> 4, y >> 4);
|
||||
u8 dest = old_stencil & stencil_test.input_mask;
|
||||
|
@ -832,8 +838,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
}
|
||||
|
||||
if (!pass) {
|
||||
u8 new_stencil = PerformStencilAction(stencil_test.action_stencil_fail, old_stencil, stencil_test.reference_value);
|
||||
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
|
||||
UpdateStencil(stencil_test.action_stencil_fail);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -884,8 +889,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
|
||||
if (!pass) {
|
||||
if (stencil_action_enable) {
|
||||
u8 new_stencil = PerformStencilAction(stencil_test.action_depth_fail, old_stencil, stencil_test.reference_value);
|
||||
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
|
||||
UpdateStencil(stencil_test.action_depth_fail);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -895,8 +899,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
|
||||
if (stencil_action_enable) {
|
||||
// TODO: What happens if stencil testing is enabled, but depth testing is not? Will stencil get updated anyway?
|
||||
u8 new_stencil = PerformStencilAction(stencil_test.action_depth_pass, old_stencil, stencil_test.reference_value);
|
||||
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
|
||||
UpdateStencil(stencil_test.action_depth_pass);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue