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shader_decode: Implement FADD32I
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1 changed files with 12 additions and 0 deletions
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@ -31,6 +31,18 @@ u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) {
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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case OpCode::Id::FADD32I: {
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UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
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"Condition codes generation in FADD32I is not implemented");
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const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a,
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instr.fadd32i.negate_a);
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const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b,
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instr.fadd32i.negate_b);
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const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
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opcode->get().GetName());
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