mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
This commit is contained in:
parent
6665557ff7
commit
eb10f25025
9 changed files with 63 additions and 51 deletions
|
@ -12,10 +12,10 @@
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/scm_rev.h"
|
#include "common/scm_rev.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
|
#include "core/3ds.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "input_common/keyboard.h"
|
#include "input_common/keyboard.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "video_core/video_core.h"
|
|
||||||
|
|
||||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||||
|
@ -80,11 +80,11 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
|
||||||
|
|
||||||
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
|
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
|
||||||
Common::g_scm_branch, Common::g_scm_desc);
|
Common::g_scm_branch, Common::g_scm_desc);
|
||||||
render_window = SDL_CreateWindow(
|
render_window =
|
||||||
window_title.c_str(),
|
SDL_CreateWindow(window_title.c_str(),
|
||||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||||
VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
|
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||||
|
|
||||||
if (render_window == nullptr) {
|
if (render_window == nullptr) {
|
||||||
|
|
|
@ -12,12 +12,11 @@
|
||||||
#include "common/microprofile.h"
|
#include "common/microprofile.h"
|
||||||
#include "common/scm_rev.h"
|
#include "common/scm_rev.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
|
#include "core/3ds.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "input_common/keyboard.h"
|
#include "input_common/keyboard.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "video_core/debug_utils/debug_utils.h"
|
|
||||||
#include "video_core/video_core.h"
|
|
||||||
|
|
||||||
EmuThread::EmuThread(GRenderWindow* render_window)
|
EmuThread::EmuThread(GRenderWindow* render_window)
|
||||||
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
|
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
|
||||||
|
@ -266,8 +265,7 @@ void GRenderWindow::InitRenderTarget() {
|
||||||
child = new GGLWidgetInternal(fmt, this);
|
child = new GGLWidgetInternal(fmt, this);
|
||||||
QBoxLayout* layout = new QHBoxLayout(this);
|
QBoxLayout* layout = new QHBoxLayout(this);
|
||||||
|
|
||||||
resize(VideoCore::kScreenTopWidth,
|
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
||||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
|
||||||
layout->addWidget(child);
|
layout->addWidget(child);
|
||||||
layout->setMargin(0);
|
layout->setMargin(0);
|
||||||
setLayout(layout);
|
setLayout(layout);
|
||||||
|
|
21
src/core/3ds.h
Normal file
21
src/core/3ds.h
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
|
||||||
|
// 3DS Video Constants
|
||||||
|
// -------------------
|
||||||
|
|
||||||
|
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
|
||||||
|
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
|
||||||
|
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
|
||||||
|
// heights and widths of the screens listed here.
|
||||||
|
constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
|
||||||
|
constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
|
||||||
|
constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
|
||||||
|
constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
||||||
|
|
||||||
|
} // namespace Core
|
|
@ -179,6 +179,7 @@ set(SRCS
|
||||||
)
|
)
|
||||||
|
|
||||||
set(HEADERS
|
set(HEADERS
|
||||||
|
3ds.h
|
||||||
arm/arm_interface.h
|
arm/arm_interface.h
|
||||||
arm/dynarmic/arm_dynarmic.h
|
arm/dynarmic/arm_dynarmic.h
|
||||||
arm/dynarmic/arm_dynarmic_cp15.h
|
arm/dynarmic/arm_dynarmic_cp15.h
|
||||||
|
|
|
@ -5,10 +5,10 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
#include "core/3ds.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "video_core/video_core.h"
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
||||||
|
@ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
touch_x = VideoCore::kScreenBottomWidth *
|
touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||||
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
|
||||||
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
||||||
touch_y = VideoCore::kScreenBottomHeight *
|
touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||||
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
|
||||||
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
||||||
|
|
||||||
touch_pressed = true;
|
touch_pressed = true;
|
||||||
|
|
|
@ -5,16 +5,20 @@
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
#include "core/3ds.h"
|
||||||
#include "core/frontend/framebuffer_layout.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "video_core/video_core.h"
|
|
||||||
|
|
||||||
namespace Layout {
|
namespace Layout {
|
||||||
|
|
||||||
static const float TOP_SCREEN_ASPECT_RATIO =
|
static const float TOP_SCREEN_ASPECT_RATIO =
|
||||||
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
|
static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth;
|
||||||
static const float BOT_SCREEN_ASPECT_RATIO =
|
static const float BOT_SCREEN_ASPECT_RATIO =
|
||||||
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
|
static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth;
|
||||||
|
|
||||||
|
float FramebufferLayout::GetScalingRatio() const {
|
||||||
|
return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth;
|
||||||
|
}
|
||||||
|
|
||||||
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
||||||
template <class T>
|
template <class T>
|
||||||
|
@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
|
||||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||||
float emulation_aspect_ratio =
|
float emulation_aspect_ratio =
|
||||||
swapped
|
swapped
|
||||||
? VideoCore::kScreenBottomHeight * 4 /
|
? Core::kScreenBottomHeight * 4 /
|
||||||
(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
|
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
|
||||||
: VideoCore::kScreenTopHeight * 4 /
|
: Core::kScreenTopHeight * 4 /
|
||||||
(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
|
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
|
||||||
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
||||||
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
|
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,9 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "common/math_util.h"
|
#include "common/math_util.h"
|
||||||
|
|
||||||
namespace Layout {
|
namespace Layout {
|
||||||
|
|
||||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
||||||
struct FramebufferLayout {
|
struct FramebufferLayout {
|
||||||
unsigned width;
|
unsigned width;
|
||||||
|
@ -14,6 +16,12 @@ struct FramebufferLayout {
|
||||||
bool bottom_screen_enabled;
|
bool bottom_screen_enabled;
|
||||||
MathUtil::Rectangle<unsigned> top_screen;
|
MathUtil::Rectangle<unsigned> top_screen;
|
||||||
MathUtil::Rectangle<unsigned> bottom_screen;
|
MathUtil::Rectangle<unsigned> bottom_screen;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
|
||||||
|
* screen.
|
||||||
|
*/
|
||||||
|
float GetScalingRatio() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap
|
||||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||||
*/
|
*/
|
||||||
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
|
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
|
||||||
}
|
|
||||||
|
} // namespace Layout
|
||||||
|
|
|
@ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||||
color_params.is_tiled = depth_params.is_tiled = true;
|
color_params.is_tiled = depth_params.is_tiled = true;
|
||||||
|
|
||||||
// Set the internal resolution, assume the same scaling factor for top and bottom screens
|
// Set the internal resolution, assume the same scaling factor for top and bottom screens
|
||||||
const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
float resolution_scale_factor = Settings::values.resolution_factor;
|
||||||
if (Settings::values.resolution_factor == 0.0f) {
|
if (resolution_scale_factor == 0.0f) {
|
||||||
// Auto - scale resolution to the window size
|
// Auto - scale resolution to the window size
|
||||||
color_params.res_scale_width = depth_params.res_scale_width =
|
resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio();
|
||||||
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
|
|
||||||
color_params.res_scale_height = depth_params.res_scale_height =
|
|
||||||
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
|
|
||||||
} else {
|
|
||||||
// Otherwise, scale the resolution by the specified factor
|
|
||||||
color_params.res_scale_width = Settings::values.resolution_factor;
|
|
||||||
depth_params.res_scale_width = Settings::values.resolution_factor;
|
|
||||||
color_params.res_scale_height = Settings::values.resolution_factor;
|
|
||||||
depth_params.res_scale_height = Settings::values.resolution_factor;
|
|
||||||
}
|
}
|
||||||
|
// Scale the resolution by the specified factor
|
||||||
|
color_params.res_scale_width = resolution_scale_factor;
|
||||||
|
depth_params.res_scale_width = resolution_scale_factor;
|
||||||
|
color_params.res_scale_height = resolution_scale_factor;
|
||||||
|
depth_params.res_scale_height = resolution_scale_factor;
|
||||||
|
|
||||||
color_params.addr = config.GetColorBufferPhysicalAddress();
|
color_params.addr = config.GetColorBufferPhysicalAddress();
|
||||||
color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
|
color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
|
||||||
|
|
|
@ -15,21 +15,6 @@ class RendererBase;
|
||||||
|
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
|
|
||||||
// 3DS Video Constants
|
|
||||||
// -------------------
|
|
||||||
|
|
||||||
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
|
|
||||||
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
|
|
||||||
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
|
|
||||||
// heights and widths of the screens listed here.
|
|
||||||
static const int kScreenTopWidth = 400; ///< 3DS top screen width
|
|
||||||
static const int kScreenTopHeight = 240; ///< 3DS top screen height
|
|
||||||
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
|
|
||||||
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
|
||||||
|
|
||||||
// Video core renderer
|
|
||||||
// ---------------------
|
|
||||||
|
|
||||||
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||||
extern EmuWindow* g_emu_window; ///< Emu window
|
extern EmuWindow* g_emu_window; ///< Emu window
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue