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https://git.suyu.dev/suyu/suyu
synced 2024-11-01 12:57:52 +00:00
[wip] reimplement SULD.D
This commit is contained in:
parent
58bcb86af5
commit
f24c2e1103
1 changed files with 232 additions and 25 deletions
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma optimize("", off)
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <fmt/format.h>
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#include <fmt/format.h>
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@ -10,9 +12,12 @@
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/textures/texture.h"
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namespace VideoCommon::Shader {
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namespace VideoCommon::Shader {
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@ -20,8 +25,162 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::PredCondition;
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using Tegra::Shader::PredCondition;
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using Tegra::Shader::StoreType;
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using Tegra::Shader::StoreType;
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using Tegra::Texture::ComponentType;
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using Tegra::Texture::TextureFormat;
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using Tegra::Texture::TICEntry;
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namespace {
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namespace {
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ComponentType GetComponentType(TICEntry tic, std::size_t component) {
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constexpr u8 R = 0b0001;
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constexpr u8 G = 0b0010;
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constexpr u8 B = 0b0100;
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constexpr u8 A = 0b1000;
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if (R & component) {
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return tic.r_type;
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}
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if (G & component) {
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return tic.g_type;
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}
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if (B & component) {
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return tic.b_type;
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}
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if (A & component) {
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return tic.a_type;
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}
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return ComponentType::FLOAT;
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}
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bool IsComponentEnabled(std::size_t component_mask, std::size_t component) {
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constexpr u8 R = 0b0001;
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constexpr u8 G = 0b0010;
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constexpr u8 B = 0b0100;
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constexpr u8 A = 0b1000;
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constexpr std::array<u8, 16> mask = {
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0, (R), (G), (R | G), (B), (R | B), (G | B), (R | G | B),
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(A), (R | A), (G | A), (R | G | A), (B | A), (R | B | A), (G | B | A), (R | G | B | A)};
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return std::bitset<4>{mask.at(component_mask)}.test(component);
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}
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u32 GetComponentSize(TextureFormat format, std::size_t component) {
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switch (format) {
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case TextureFormat::R32_G32_B32_A32:
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return 32;
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case TextureFormat::R16_G16_B16_A16:
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return 16;
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case TextureFormat::R32_G32_B32:
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return (0 == component || 1 == component || 2 == component) ? 32 : 0;
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case TextureFormat::R32_G32:
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return (0 == component || 1 == component) ? 32 : 0;
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case TextureFormat::R16_G16:
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return (0 == component || 1 == component) ? 16 : 0;
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case TextureFormat::R32:
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return (0 == component) ? 32 : 0;
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case TextureFormat::R16:
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return (0 == component) ? 16 : 0;
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case TextureFormat::R8:
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return (0 == component) ? 8 : 0;
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case TextureFormat::R1:
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return (0 == component) ? 1 : 0;
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case TextureFormat::A8R8G8B8:
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return 8;
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case TextureFormat::A2B10G10R10:
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return (3 == component || 2 == component || 1 == component) ? 10 : 2;
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case TextureFormat::A4B4G4R4:
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return 4;
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case TextureFormat::A5B5G5R1:
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return (0 == component || 1 == component || 2 == component) ? 5 : 1;
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case TextureFormat::A1B5G5R5:
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return (1 == component || 2 == component || 3 == component) ? 5 : 1;
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case TextureFormat::R32_B24G8:
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if (0 == component) {
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return 32;
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}
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if (1 == component) {
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return 24;
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}
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if (2 == component) {
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return 8;
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}
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return 0;
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case TextureFormat::B5G6R5:
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if (0 == component || 2 == component) {
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return 5;
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}
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if (1 == component) {
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return 6;
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}
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return 0;
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case TextureFormat::B6G5R5:
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if (1 == component || 2 == component) {
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return 5;
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}
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if (0 == component) {
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return 6;
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}
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return 0;
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case TextureFormat::G8R24:
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if (0 == component) {
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return 8;
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}
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if (1 == component) {
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return 24;
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}
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return 0;
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case TextureFormat::G24R8:
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if (0 == component) {
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return 8;
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}
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if (1 == component) {
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return 24;
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}
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return 0;
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case TextureFormat::G8R8:
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return (0 == component || 1 == component) ? 8 : 0;
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case TextureFormat::G4R4:
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return (0 == component || 1 == component) ? 4 : 0;
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default:
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UNIMPLEMENTED_MSG("texture format not implement={}", format);
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return 0;
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}
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}
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std::size_t GetImageComponentMask(TextureFormat format) {
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constexpr u8 R = 0b0001;
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constexpr u8 G = 0b0010;
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constexpr u8 B = 0b0100;
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constexpr u8 A = 0b1000;
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switch (format) {
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A4B4G4R4:
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case TextureFormat::A5B5G5R1:
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case TextureFormat::A1B5G5R5:
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return std::size_t{R | G | B | A};
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case TextureFormat::R32_G32_B32:
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case TextureFormat::R32_B24G8:
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case TextureFormat::B5G6R5:
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case TextureFormat::B6G5R5:
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return std::size_t{R | G | B};
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case TextureFormat::R32_G32:
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case TextureFormat::R16_G16:
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case TextureFormat::G8R24:
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case TextureFormat::G24R8:
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case TextureFormat::G8R8:
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case TextureFormat::G4R4:
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return std::size_t{R | G};
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::R8:
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case TextureFormat::R1:
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return std::size_t{R};
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default:
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UNIMPLEMENTED_MSG("texture format not implement={}", format);
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return std::size_t{R | G | B | A};
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}
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}
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std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
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std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
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switch (image_type) {
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switch (image_type) {
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case Tegra::Shader::ImageType::Texture1D:
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case Tegra::Shader::ImageType::Texture1D:
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@ -79,36 +238,84 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
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} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
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UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32);
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UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32);
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const auto maxwell3d = &Core::System::GetInstance().GPU().Maxwell3D();
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const auto tex_info = maxwell3d->GetStageTexture(shader_stage, image.GetOffset());
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const auto comp_mask = GetImageComponentMask(tex_info.tic.format);
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// TODO(namkazt): let's suppose image format is same as store type. we check on it
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// later.
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switch (instr.suldst.GetStoreDataLayout()) {
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switch (instr.suldst.GetStoreDataLayout()) {
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case StoreType::Bits32: {
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case StoreType::Bits32: {
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Node value{};
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u32 shifted_counter = 0;
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for (s32 i = 3; i >= 0; i--) {
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Node value = Immediate(0);
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MetaImage meta{image, {}, i};
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for (u32 element = 0; element < 4; ++element) {
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Node element_value =
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if (!IsComponentEnabled(comp_mask, element)) {
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Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
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continue;
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const Node comp = GetPredicateComparisonFloat(PredCondition::GreaterEqual,
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element_value, Immediate(1.0f));
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const Node mul =
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Operation(OperationCode::Select, comp, Immediate(1.f), Immediate(255.f));
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Node element = Operation(OperationCode::FMul, NO_PRECISE, element_value, mul);
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element = SignedOperation(OperationCode::ICastFloat, true, NO_PRECISE,
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std::move(element));
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element = Operation(OperationCode::ULogicalShiftLeft, std::move(element),
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Immediate(8 * i));
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if (i == 3) {
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//(namkazt) for now i'm force it to 0 at alpha component if color is in
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// range (0-255)
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value = Operation(OperationCode::Select, comp, Immediate(0),
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std::move(element));
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} else {
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value = Operation(OperationCode::UBitwiseOr, value,
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Operation(OperationCode::Select, comp,
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std::move(element_value), std::move(element)));
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}
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}
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const auto component_type = GetComponentType(tex_info.tic, element);
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const auto component_size = GetComponentSize(tex_info.tic.format, element);
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bool is_signed = true;
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MetaImage meta{image, {}, element};
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const Node original_value =
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Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
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Node converted_value = [&] {
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switch (component_type) {
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case ComponentType::SNORM: {
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// range [-1.0, 1.0]
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auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
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original_value, Immediate(128.f));
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return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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std::move(cnv_value));
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return cnv_value;
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}
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case ComponentType::UNORM: {
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// range [0.0, 1.0]
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auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
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original_value, Immediate(255.f));
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is_signed = false;
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return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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std::move(cnv_value));
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return cnv_value;
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}
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case ComponentType::SINT: // range [-128,128]
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return original_value;
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case ComponentType::UINT: // range [0, 255]
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is_signed = false;
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return original_value;
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case ComponentType::FLOAT:
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if (component_size == 8) {
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auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
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original_value, Immediate(255.f));
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return SignedOperation(OperationCode::ICastFloat, is_signed,
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NO_PRECISE, std::move(cnv_value));
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}
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return original_value;
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default:
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UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
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return original_value;
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}
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}();
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// shift element to correct position
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shifted_counter += component_size;
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const auto shifted = 32 - shifted_counter;
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if (shifted > 0) {
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/* converted_value =
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SignedOperation(OperationCode::ILogicalShiftLeft, is_signed,
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std::move(converted_value), Immediate(shifted));*/
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}
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// add value into result
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if (element == 0) {
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value = original_value;
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} else {
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value =
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Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
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}
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break;
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}
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}
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SetRegister(bb, instr.gpr0.Value(), std::move(value));
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SetRegister(bb, instr.gpr0.Value(), std::move(value));
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break;
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break;
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}
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}
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default:
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default:
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