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video_core/fence_manager: Remove unnecessary includes
Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
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3 changed files with 4 additions and 9 deletions
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@ -5,15 +5,10 @@
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#pragma once
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#include <algorithm>
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#include <array>
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#include <memory>
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#include <queue>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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@ -4,16 +4,17 @@
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#include "common/assert.h"
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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namespace OpenGL {
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GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {}
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GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) : FenceBase(payload, is_stubbed) {}
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GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {}
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: FenceBase(address, payload, is_stubbed) {}
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GLInnerFence::~GLInnerFence() = default;
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@ -5,7 +5,6 @@
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#pragma once
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#include <memory>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/fence_manager.h"
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