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https://git.suyu.dev/suyu/suyu
synced 2024-11-02 05:17:52 +00:00
Address Feedback.
This commit is contained in:
parent
ec2f3e48e1
commit
f616dc0b59
13 changed files with 117 additions and 132 deletions
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@ -154,12 +154,9 @@ public:
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std::lock_guard lock{mutex};
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std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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for (auto& object : objects) {
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if (object->IsModified() && object->IsRegistered()) {
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return true;
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}
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}
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return false;
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return std::any_of(objects.begin(), objects.end(), [](const MapInterval& map) {
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return map->IsModified() && map->IsRegistered();
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});
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}
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/// Mark the specified region as being invalidated
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@ -199,9 +196,9 @@ public:
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}
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void CommitAsyncFlushes() {
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if (uncommited_flushes) {
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if (uncommitted_flushes) {
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auto commit_list = std::make_shared<std::list<MapInterval>>();
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for (auto& map : *uncommited_flushes) {
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for (auto& map : *uncommitted_flushes) {
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if (map->IsRegistered() && map->IsModified()) {
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// TODO(Blinkhawk): Implement backend asynchronous flushing
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// AsyncFlushMap(map)
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@ -209,41 +206,34 @@ public:
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}
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}
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if (!commit_list->empty()) {
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commited_flushes.push_back(commit_list);
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committed_flushes.push_back(commit_list);
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} else {
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commited_flushes.emplace_back();
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committed_flushes.emplace_back();
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}
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} else {
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commited_flushes.emplace_back();
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committed_flushes.emplace_back();
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}
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uncommited_flushes.reset();
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uncommitted_flushes.reset();
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}
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bool ShouldWaitAsyncFlushes() {
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if (commited_flushes.empty()) {
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bool ShouldWaitAsyncFlushes() const {
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if (committed_flushes.empty()) {
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return false;
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}
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auto& flush_list = commited_flushes.front();
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if (!flush_list) {
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return false;
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}
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return true;
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return committed_flushes.front() != nullptr;
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}
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bool HasUncommitedFlushes() {
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if (uncommited_flushes) {
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return true;
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}
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return false;
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bool HasUncommittedFlushes() const {
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return uncommitted_flushes != nullptr;
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}
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void PopAsyncFlushes() {
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if (commited_flushes.empty()) {
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if (committed_flushes.empty()) {
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return;
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}
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auto& flush_list = commited_flushes.front();
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auto& flush_list = committed_flushes.front();
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if (!flush_list) {
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commited_flushes.pop_front();
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committed_flushes.pop_front();
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return;
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}
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for (MapInterval& map : *flush_list) {
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@ -252,7 +242,7 @@ public:
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FlushMap(map);
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}
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}
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commited_flushes.pop_front();
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committed_flushes.pop_front();
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}
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virtual BufferType GetEmptyBuffer(std::size_t size) = 0;
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@ -568,10 +558,10 @@ private:
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}
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void MarkForAsyncFlush(MapInterval& map) {
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if (!uncommited_flushes) {
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uncommited_flushes = std::make_shared<std::unordered_set<MapInterval>>();
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if (!uncommitted_flushes) {
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uncommitted_flushes = std::make_shared<std::unordered_set<MapInterval>>();
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}
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uncommited_flushes->insert(map);
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uncommitted_flushes->insert(map);
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}
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VideoCore::RasterizerInterface& rasterizer;
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@ -605,8 +595,8 @@ private:
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std::vector<u8> staging_buffer;
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std::list<MapInterval> marked_for_unregister;
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std::shared_ptr<std::unordered_set<MapInterval>> uncommited_flushes{};
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std::list<std::shared_ptr<std::list<MapInterval>>> commited_flushes;
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std::shared_ptr<std::unordered_set<MapInterval>> uncommitted_flushes{};
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std::list<std::shared_ptr<std::list<MapInterval>>> committed_flushes;
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std::recursive_mutex mutex;
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};
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@ -28,15 +28,15 @@ public:
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FenceBase(GPUVAddr address, u32 payload, bool is_stubbed)
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: address{address}, payload{payload}, is_semaphore{true}, is_stubbed{is_stubbed} {}
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constexpr GPUVAddr GetAddress() const {
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GPUVAddr GetAddress() const {
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return address;
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}
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constexpr u32 GetPayload() const {
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u32 GetPayload() const {
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return payload;
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}
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constexpr bool IsSemaphore() const {
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bool IsSemaphore() const {
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return is_semaphore;
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}
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@ -54,12 +54,8 @@ class FenceManager {
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public:
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void SignalSemaphore(GPUVAddr addr, u32 value) {
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TryReleasePendingFences();
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bool should_flush = texture_cache.HasUncommitedFlushes();
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should_flush |= buffer_cache.HasUncommitedFlushes();
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should_flush |= query_cache.HasUncommitedFlushes();
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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query_cache.CommitAsyncFlushes();
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bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(addr, value, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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@ -71,12 +67,8 @@ public:
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void SignalSyncPoint(u32 value) {
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TryReleasePendingFences();
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bool should_flush = texture_cache.HasUncommitedFlushes();
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should_flush |= buffer_cache.HasUncommitedFlushes();
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should_flush |= query_cache.HasUncommitedFlushes();
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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query_cache.CommitAsyncFlushes();
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bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(value, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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@ -89,15 +81,10 @@ public:
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void WaitPendingFences() {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
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should_wait |= buffer_cache.ShouldWaitAsyncFlushes();
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should_wait |= query_cache.ShouldWaitAsyncFlushes();
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if (should_wait) {
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if (ShouldWait()) {
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WaitFence(current_fence);
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}
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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query_cache.PopAsyncFlushes();
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PopAsyncFlushes();
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auto& gpu{system.GPU()};
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if (current_fence->IsSemaphore()) {
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auto& memory_manager{gpu.MemoryManager()};
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@ -116,10 +103,18 @@ protected:
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: system{system}, rasterizer{rasterizer}, texture_cache{texture_cache},
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buffer_cache{buffer_cache}, query_cache{query_cache} {}
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virtual ~FenceManager() {}
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/// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// true
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virtual TFence CreateFence(u32 value, bool is_stubbed) = 0;
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/// Creates a Semaphore Fence Interface, does not create a backend fence if 'is_stubbed' is true
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virtual TFence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) = 0;
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/// Queues a fence into the backend if the fence isn't stubbed.
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virtual void QueueFence(TFence& fence) = 0;
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virtual bool IsFenceSignaled(TFence& fence) = 0;
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/// Notifies that the backend fence has been signaled/reached in host GPU.
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virtual bool IsFenceSignaled(TFence& fence) const = 0;
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/// Waits until a fence has been signalled by the host GPU.
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virtual void WaitFence(TFence& fence) = 0;
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Core::System& system;
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@ -132,15 +127,10 @@ private:
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void TryReleasePendingFences() {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
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should_wait |= buffer_cache.ShouldWaitAsyncFlushes();
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should_wait |= query_cache.ShouldWaitAsyncFlushes();
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if (should_wait && !IsFenceSignaled(current_fence)) {
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if (ShouldWait() && !IsFenceSignaled(current_fence)) {
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return;
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}
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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query_cache.PopAsyncFlushes();
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PopAsyncFlushes();
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auto& gpu{system.GPU()};
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if (current_fence->IsSemaphore()) {
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auto& memory_manager{gpu.MemoryManager()};
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@ -152,6 +142,28 @@ private:
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}
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}
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bool ShouldWait() const {
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return texture_cache.ShouldWaitAsyncFlushes() || buffer_cache.ShouldWaitAsyncFlushes() ||
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query_cache.ShouldWaitAsyncFlushes();
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}
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bool ShouldFlush() const {
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return texture_cache.HasUncommittedFlushes() || buffer_cache.HasUncommittedFlushes() ||
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query_cache.HasUncommittedFlushes();
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}
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void PopAsyncFlushes() {
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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query_cache.PopAsyncFlushes();
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}
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void CommitAsyncFlushes() {
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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query_cache.CommitAsyncFlushes();
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}
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std::queue<TFence> fences;
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};
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@ -125,7 +125,7 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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return true;
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}
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u64 GPU::RequestFlush(CacheAddr addr, std::size_t size) {
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u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
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std::unique_lock lck{flush_request_mutex};
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const u64 fence = ++last_flush_fence;
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flush_requests.emplace_back(fence, addr, size);
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@ -137,7 +137,7 @@ void GPU::TickWork() {
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while (!flush_requests.empty()) {
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auto& request = flush_requests.front();
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const u64 fence = request.fence;
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const CacheAddr addr = request.addr;
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const VAddr addr = request.addr;
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const std::size_t size = request.size;
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flush_requests.pop_front();
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flush_request_mutex.unlock();
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@ -155,16 +155,22 @@ public:
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/// Calls a GPU method.
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void CallMethod(const MethodCall& method_call);
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/// Flush all current written commands into the host GPU for execution.
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void FlushCommands();
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/// Synchronizes CPU writes with Host GPU memory.
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void SyncGuestHost();
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/// Signal the ending of command list.
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virtual void OnCommandListEnd();
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u64 RequestFlush(CacheAddr addr, std::size_t size);
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/// Request a host GPU memory flush from the CPU.
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u64 RequestFlush(VAddr addr, std::size_t size);
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/// Obtains current flush request fence id.
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u64 CurrentFlushRequestFence() const {
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return current_flush_fence.load(std::memory_order_relaxed);
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}
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/// Tick pending requests within the GPU.
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void TickWork();
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/// Returns a reference to the Maxwell3D GPU engine.
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@ -336,10 +342,10 @@ private:
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std::condition_variable sync_cv;
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struct FlushRequest {
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FlushRequest(u64 fence, CacheAddr addr, std::size_t size)
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FlushRequest(u64 fence, VAddr addr, std::size_t size)
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: fence{fence}, addr{addr}, size{size} {}
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u64 fence;
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CacheAddr addr;
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VAddr addr;
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std::size_t size;
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};
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@ -176,41 +176,34 @@ public:
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}
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void CommitAsyncFlushes() {
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commited_flushes.push_back(uncommited_flushes);
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uncommited_flushes.reset();
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committed_flushes.push_back(uncommitted_flushes);
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uncommitted_flushes.reset();
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}
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bool HasUncommitedFlushes() {
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if (uncommited_flushes) {
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return true;
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}
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return false;
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bool HasUncommittedFlushes() const {
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return uncommitted_flushes != nullptr;
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}
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bool ShouldWaitAsyncFlushes() {
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if (commited_flushes.empty()) {
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bool ShouldWaitAsyncFlushes() const {
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if (committed_flushes.empty()) {
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return false;
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}
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auto& flush_list = commited_flushes.front();
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if (!flush_list) {
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return false;
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}
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return true;
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return committed_flushes.front() != nullptr;
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}
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void PopAsyncFlushes() {
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if (commited_flushes.empty()) {
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if (committed_flushes.empty()) {
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return;
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}
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auto& flush_list = commited_flushes.front();
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auto& flush_list = committed_flushes.front();
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if (!flush_list) {
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commited_flushes.pop_front();
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committed_flushes.pop_front();
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return;
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}
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for (VAddr query_address : *flush_list) {
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FlushAndRemoveRegion(query_address, 4);
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}
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commited_flushes.pop_front();
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committed_flushes.pop_front();
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}
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protected:
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@ -268,10 +261,10 @@ private:
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}
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void AsyncFlushQuery(VAddr addr) {
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if (!uncommited_flushes) {
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uncommited_flushes = std::make_shared<std::unordered_set<VAddr>>();
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if (!uncommitted_flushes) {
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uncommitted_flushes = std::make_shared<std::unordered_set<VAddr>>();
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}
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uncommited_flushes->insert(addr);
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uncommitted_flushes->insert(addr);
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}
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static constexpr std::uintptr_t PAGE_SIZE = 4096;
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@ -286,8 +279,8 @@ private:
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std::array<CounterStream, VideoCore::NumQueryTypes> streams;
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std::shared_ptr<std::unordered_set<VAddr>> uncommited_flushes{};
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std::list<std::shared_ptr<std::unordered_set<VAddr>>> commited_flushes;
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std::shared_ptr<std::unordered_set<VAddr>> uncommitted_flushes{};
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std::list<std::shared_ptr<std::unordered_set<VAddr>>> committed_flushes;
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};
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template <class QueryCache, class HostCounter>
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@ -64,6 +64,7 @@ public:
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Check if the the specified memory area requires flushing to CPU Memory.
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virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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@ -62,7 +62,7 @@ void FenceManagerOpenGL::QueueFence(Fence& fence) {
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fence->Queue();
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}
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bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) {
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bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) const {
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return fence->IsSignaled();
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}
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@ -46,7 +46,7 @@ protected:
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Fence CreateFence(u32 value, bool is_stubbed) override;
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Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
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void QueueFence(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) const override;
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void WaitFence(Fence& fence) override;
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};
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@ -653,9 +653,6 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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}
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bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelExtreme()) {
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return buffer_cache.MustFlushRegion(addr, size);
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}
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return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
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}
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@ -672,7 +669,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (!addr || !size) {
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if (addr == 0 || size == 0) {
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return;
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}
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texture_cache.OnCPUWrite(addr, size);
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@ -90,7 +90,7 @@ void VKFenceManager::QueueFence(Fence& fence) {
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fence->Queue();
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}
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bool VKFenceManager::IsFenceSignaled(Fence& fence) {
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bool VKFenceManager::IsFenceSignaled(Fence& fence) const {
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return fence->IsSignaled();
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}
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@ -63,7 +63,7 @@ protected:
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Fence CreateFence(u32 value, bool is_stubbed) override;
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Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
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void QueueFence(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) const override;
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void WaitFence(Fence& fence) override;
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private:
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|
@ -533,7 +533,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
|
|||
}
|
||||
|
||||
void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
|
||||
if (!addr || !size) {
|
||||
if (addr == 0 || size == 0) {
|
||||
return;
|
||||
}
|
||||
texture_cache.OnCPUWrite(addr, size);
|
||||
|
|
|
@ -120,15 +120,8 @@ public:
|
|||
std::lock_guard lock{mutex};
|
||||
|
||||
auto surfaces = GetSurfacesInRegion(addr, size);
|
||||
if (surfaces.empty()) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& surface : surfaces) {
|
||||
if (surface->IsModified()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return std::any_of(surfaces.begin(), surfaces.end(),
|
||||
[](const TSurface& surface) { return surface->IsModified(); });
|
||||
}
|
||||
|
||||
TView GetTextureSurface(const Tegra::Texture::TICEntry& tic,
|
||||
|
@ -333,41 +326,34 @@ public:
|
|||
}
|
||||
|
||||
void CommitAsyncFlushes() {
|
||||
commited_flushes.push_back(uncommited_flushes);
|
||||
uncommited_flushes.reset();
|
||||
committed_flushes.push_back(uncommitted_flushes);
|
||||
uncommitted_flushes.reset();
|
||||
}
|
||||
|
||||
bool HasUncommitedFlushes() {
|
||||
if (uncommited_flushes) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
bool HasUncommittedFlushes() const {
|
||||
return uncommitted_flushes != nullptr;
|
||||
}
|
||||
|
||||
bool ShouldWaitAsyncFlushes() {
|
||||
if (commited_flushes.empty()) {
|
||||
bool ShouldWaitAsyncFlushes() const {
|
||||
if (committed_flushes.empty()) {
|
||||
return false;
|
||||
}
|
||||
auto& flush_list = commited_flushes.front();
|
||||
if (!flush_list) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return committed_flushes.front() != nullptr;
|
||||
}
|
||||
|
||||
void PopAsyncFlushes() {
|
||||
if (commited_flushes.empty()) {
|
||||
if (committed_flushes.empty()) {
|
||||
return;
|
||||
}
|
||||
auto& flush_list = commited_flushes.front();
|
||||
auto& flush_list = committed_flushes.front();
|
||||
if (!flush_list) {
|
||||
commited_flushes.pop_front();
|
||||
committed_flushes.pop_front();
|
||||
return;
|
||||
}
|
||||
for (TSurface& surface : *flush_list) {
|
||||
FlushSurface(surface);
|
||||
}
|
||||
commited_flushes.pop_front();
|
||||
committed_flushes.pop_front();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
@ -1206,10 +1192,10 @@ private:
|
|||
};
|
||||
|
||||
void AsyncFlushSurface(TSurface& surface) {
|
||||
if (!uncommited_flushes) {
|
||||
uncommited_flushes = std::make_shared<std::list<TSurface>>();
|
||||
if (!uncommitted_flushes) {
|
||||
uncommitted_flushes = std::make_shared<std::list<TSurface>>();
|
||||
}
|
||||
uncommited_flushes->push_back(surface);
|
||||
uncommitted_flushes->push_back(surface);
|
||||
}
|
||||
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
|
@ -1258,8 +1244,8 @@ private:
|
|||
|
||||
std::list<TSurface> marked_for_unregister;
|
||||
|
||||
std::shared_ptr<std::list<TSurface>> uncommited_flushes{};
|
||||
std::list<std::shared_ptr<std::list<TSurface>>> commited_flushes;
|
||||
std::shared_ptr<std::list<TSurface>> uncommitted_flushes{};
|
||||
std::list<std::shared_ptr<std::list<TSurface>>> committed_flushes;
|
||||
|
||||
StagingCache staging_cache;
|
||||
std::recursive_mutex mutex;
|
||||
|
|
Loading…
Reference in a new issue