mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 12:57:52 +00:00
gl_state: Remove multisample tracking
This commit is contained in:
parent
04d1134191
commit
f92236976b
3 changed files with 2 additions and 16 deletions
|
@ -1083,8 +1083,8 @@ void RasterizerOpenGL::SyncColorMask() {
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncMultiSampleState() {
|
void RasterizerOpenGL::SyncMultiSampleState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
|
oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
|
||||||
state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
|
oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncFragmentColorClampState() {
|
void RasterizerOpenGL::SyncFragmentColorClampState() {
|
||||||
|
|
|
@ -124,13 +124,6 @@ void OpenGLState::ApplyFragmentColorClamp() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyMultisample() {
|
|
||||||
Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage,
|
|
||||||
multisample_control.alpha_to_coverage);
|
|
||||||
Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one,
|
|
||||||
multisample_control.alpha_to_one);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLState::ApplyRasterizerDiscard() {
|
void OpenGLState::ApplyRasterizerDiscard() {
|
||||||
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
|
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
|
||||||
}
|
}
|
||||||
|
@ -325,7 +318,6 @@ void OpenGLState::Apply() {
|
||||||
ApplyProgramPipeline();
|
ApplyProgramPipeline();
|
||||||
ApplyClipDistances();
|
ApplyClipDistances();
|
||||||
ApplyFragmentColorClamp();
|
ApplyFragmentColorClamp();
|
||||||
ApplyMultisample();
|
|
||||||
ApplyRasterizerDiscard();
|
ApplyRasterizerDiscard();
|
||||||
ApplyColorMask();
|
ApplyColorMask();
|
||||||
ApplyViewport();
|
ApplyViewport();
|
||||||
|
|
|
@ -13,11 +13,6 @@ namespace OpenGL {
|
||||||
|
|
||||||
class OpenGLState {
|
class OpenGLState {
|
||||||
public:
|
public:
|
||||||
struct {
|
|
||||||
bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE
|
|
||||||
bool alpha_to_one = false; // GL_ALPHA_TO_ONE
|
|
||||||
} multisample_control;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
|
bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
|
||||||
} fragment_color_clamp;
|
} fragment_color_clamp;
|
||||||
|
@ -116,7 +111,6 @@ public:
|
||||||
void ApplyProgramPipeline();
|
void ApplyProgramPipeline();
|
||||||
void ApplyClipDistances();
|
void ApplyClipDistances();
|
||||||
void ApplyFragmentColorClamp();
|
void ApplyFragmentColorClamp();
|
||||||
void ApplyMultisample();
|
|
||||||
void ApplyRasterizerDiscard();
|
void ApplyRasterizerDiscard();
|
||||||
void ApplyColorMask();
|
void ApplyColorMask();
|
||||||
void ApplyStencilTest();
|
void ApplyStencilTest();
|
||||||
|
|
Loading…
Reference in a new issue