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frontend/input_interpreter: Add InputInterpreter API
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms. Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
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@ -135,6 +135,8 @@ add_library(core STATIC
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frontend/emu_window.h
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frontend/emu_window.h
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.h
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frontend/framebuffer_layout.h
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frontend/input_interpreter.cpp
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frontend/input_interpreter.h
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frontend/input.h
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frontend/input.h
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hardware_interrupt_manager.cpp
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hardware_interrupt_manager.cpp
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hardware_interrupt_manager.h
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hardware_interrupt_manager.h
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45
src/core/frontend/input_interpreter.cpp
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src/core/frontend/input_interpreter.cpp
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/frontend/input_interpreter.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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InputInterpreter::InputInterpreter(Core::System& system)
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: npad{system.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {}
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InputInterpreter::~InputInterpreter() = default;
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void InputInterpreter::PollInput() {
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const u32 button_state = npad.GetAndResetPressState();
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previous_index = current_index;
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current_index = (current_index + 1) % button_states.size();
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button_states[current_index] = button_state;
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}
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bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
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const bool current_press =
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(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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const bool previous_press =
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(button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
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return current_press && !previous_press;
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}
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bool InputInterpreter::IsButtonHeld(HIDButton button) const {
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u32 held_buttons{button_states[0]};
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for (std::size_t i = 1; i < button_states.size(); ++i) {
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held_buttons &= button_states[i];
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}
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return (held_buttons & (1U << static_cast<u8>(button))) != 0;
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}
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120
src/core/frontend/input_interpreter.h
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120
src/core/frontend/input_interpreter.h
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/common_types.h"
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namespace Core {
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class System;
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}
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namespace Service::HID {
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class Controller_NPad;
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}
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enum class HIDButton : u8 {
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A,
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B,
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X,
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Y,
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LStick,
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RStick,
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L,
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R,
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ZL,
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ZR,
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Plus,
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Minus,
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DLeft,
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DUp,
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DRight,
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DDown,
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LStickLeft,
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LStickUp,
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LStickRight,
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LStickDown,
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RStickLeft,
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RStickUp,
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RStickRight,
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RStickDown,
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LeftSL,
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LeftSR,
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RightSL,
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RightSR,
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};
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/**
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* The InputInterpreter class interfaces with HID to retrieve button press states.
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* Input is intended to be polled every 50ms so that a button is considered to be
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* held down after 400ms has elapsed since the initial button press and subsequent
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* repeated presses occur every 50ms.
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*/
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class InputInterpreter {
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public:
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explicit InputInterpreter(Core::System& system);
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virtual ~InputInterpreter();
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/// Gets a button state from HID and inserts it into the array of button states.
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void PollInput();
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/**
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* The specified button is considered to be pressed once
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* if it is currently pressed and not pressed previously.
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*
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* @param button The button to check.
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*
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* @returns True when the button is pressed once.
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*/
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[[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
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/**
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* Checks whether any of the buttons in the parameter list is pressed once.
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*
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* @tparam HIDButton The buttons to check.
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*
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* @returns True when at least one of the buttons is pressed once.
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*/
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template <HIDButton... T>
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[[nodiscard]] bool IsAnyButtonPressedOnce() {
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return (IsButtonPressedOnce(T) || ...);
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}
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/**
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* The specified button is considered to be held down if it is pressed in all 9 button states.
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*
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* @param button The button to check.
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*
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* @returns True when the button is held down.
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*/
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[[nodiscard]] bool IsButtonHeld(HIDButton button) const;
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/**
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* Checks whether any of the buttons in the parameter list is held down.
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*
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* @tparam HIDButton The buttons to check.
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*
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* @returns True when at least one of the buttons is held down.
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*/
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template <HIDButton... T>
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[[nodiscard]] bool IsAnyButtonHeld() {
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return (IsButtonHeld(T) || ...);
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}
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private:
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Service::HID::Controller_NPad& npad;
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/// Stores 9 consecutive button states polled from HID.
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std::array<u32, 9> button_states{};
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std::size_t previous_index{};
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std::size_t current_index{};
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};
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