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ASSERT that shader was linked successfully
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1 changed files with 2 additions and 0 deletions
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@ -4,6 +4,7 @@
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#include <vector>
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#include <vector>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -87,6 +88,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
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LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
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LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
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LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
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LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
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}
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}
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ASSERT_MSG(result == GL_TRUE, "Shader not linked");
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glDeleteShader(vertex_shader_id);
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glDeleteShader(vertex_shader_id);
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glDeleteShader(fragment_shader_id);
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glDeleteShader(fragment_shader_id);
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