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https://git.suyu.dev/suyu/suyu
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Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
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parent
b1d238bbb8
commit
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1 changed files with 14 additions and 5 deletions
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@ -1526,7 +1526,9 @@ private:
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break;
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break;
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}
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}
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default:
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default:
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tex.texture_type.Value()));
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UNREACHABLE();
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}
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}
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const std::string sampler =
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const std::string sampler =
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@ -1576,7 +1578,9 @@ private:
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break;
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break;
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}
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}
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default:
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default:
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.texs.GetTextureType()));
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UNREACHABLE();
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}
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}
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const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
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const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
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instr.texs.IsArrayTexture());
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instr.texs.IsArrayTexture());
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@ -1593,7 +1597,8 @@ private:
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switch (instr.tlds.GetTextureType()) {
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switch (instr.tlds.GetTextureType()) {
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case Tegra::Shader::TextureType::Texture2D: {
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case Tegra::Shader::TextureType::Texture2D: {
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if (instr.tlds.IsArrayTexture()) {
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if (instr.tlds.IsArrayTexture()) {
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
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UNREACHABLE();
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} else {
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} else {
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std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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@ -1602,7 +1607,9 @@ private:
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break;
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break;
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}
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}
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default:
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default:
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tlds.GetTextureType()));
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UNREACHABLE();
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}
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}
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const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
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const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
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instr.tlds.IsArrayTexture());
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instr.tlds.IsArrayTexture());
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@ -1623,7 +1630,9 @@ private:
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break;
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break;
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}
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}
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default:
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default:
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tld4.texture_type.Value()));
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UNREACHABLE();
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}
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}
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const std::string sampler =
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const std::string sampler =
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