ReinUsesLisp
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2d422b2498
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shader: Fix rebase issue
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
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5465cb1561
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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d1edc16ba8
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shader: Deduplicate HADD2 code
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2021-07-22 21:51:23 -04:00 |
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ameerj
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81f72471e8
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shader: Implement I2I
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
4006929c98
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
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980cafdc27
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
382cba94ed
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shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
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ameerj
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c2155f04d4
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ce9b116cfe
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
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103b9da4f7
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
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e038928616
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shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
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bec7d3111d
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
bce0b1dcca
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shader: Implement ICMP
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2021-07-22 21:51:22 -04:00 |
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ameerj
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20390c0548
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shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
08a9e95905
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shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
34ac9b4d7e
|
shader: Implement BFE
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
a8c41c50d3
|
shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
cc55d28949
|
shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
8810c88b7e
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shader: Implement SEL
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
726625cf50
|
spirv: Move phi arguments emit to a separate function
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
3bc857f2f3
|
shader: Avoid infinite recursion when tracking global memory
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
622d676202
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shader: Fix conditional execution of exit instructions
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
7496bbf758
|
spirv: Add support for self-referencing phi nodes
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e87a502da2
|
shader: Fix control flow
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9d6a98d950
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
18a766b362
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
704c6f353f
|
shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
85cce78583
|
shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
58914796c0
|
shader: Add XMAD multiplication folding optimization
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
4b438f94cf
|
shader: Simplify ISCADD
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
3633e43377
|
shader: Add utility to resolve identities on a value
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
3a59fffaa1
|
spirv: Implement EmitIdentity
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
b5d7279d87
|
spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
d5d468cf2c
|
shader: Improve object pool
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
1c0b8bca5e
|
shader: Fix tracking
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
1b0cf2309c
|
shader: Add support for forward declarations
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
cbfb7d182a
|
shader: Support SSA loops on IR
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
8af9297f09
|
shader: Misc fixes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9170200a11
|
shader: Initial implementation of an AST
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
2930dccecc
|
spirv: Initial SPIR-V support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6dafb08f52
|
shader: Better constant folding
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
da8096e6e3
|
shader: Properly store phi on Inst
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
16cb00c521
|
shader: Add pools and rename files
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
be94ee88d2
|
shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
dc04a50ac2
|
shader: Remove illegal character in SSA pass
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
e81739493a
|
shader: Constant propagation and global memory to storage buffer
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
d24a16045f
|
shader: Initial instruction support
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
2d48a7b4d0
|
shader: Initial recompiler work
|
2021-07-22 21:51:21 -04:00 |
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