bunnei
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2020ba06e1
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gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
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2018-12-28 15:36:45 -05:00 |
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David Marcec
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fdd649e2ef
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Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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2018-12-19 12:52:32 +11:00 |
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greggameplayer
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c8b3f09876
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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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2018-11-12 18:34:54 -08:00 |
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bunnei
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cdb19e71fe
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Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
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2018-11-05 15:28:48 -05:00 |
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FernandoS27
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60a184455c
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Fix ASTC Decompressor to support depth parameter
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2018-11-01 19:22:12 -04:00 |
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FernandoS27
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678c18aa5c
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Implement Cube Arrays
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2018-11-01 11:56:19 -04:00 |
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ReinUsesLisp
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76754f5705
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video_core: Move surface declarations out of gl_rasterizer_cache
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2018-10-30 16:07:20 -03:00 |
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