Commit graph

20171 commits

Author SHA1 Message Date
Feng Chen
70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph
3a71ff44f8
Merge pull request #7279 from Morph1984/system-get-program-id
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph
2ceb514a39
Merge pull request #7289 from ameerj/perf-stat-shutdown
core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj
0cf78a34ba core: Reorder perf_stats destruction order on Shutdown
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S
3ceefc64f1
Merge pull request #7287 from Morph1984/stub-aoc
service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph
a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
64275dfbf4 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
bunnei
f178a8ef0c
Merge pull request #7282 from ameerj/core-includes
core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph
21c1316503 service: aoc: Stub NotifyUnmountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph
ef427e4cb0 service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
bunnei
b92c4abc96
Merge pull request #7285 from german77/acc
service/acc: Rename Unknown160 to InitializeApplicationInfoV2
2021-11-04 10:45:53 -07:00
german77
bee6b71553 service/acc: Rename Unknown160 to InitializeApplicationInfoV2 2021-11-04 10:10:58 -06:00
Fernando S
35aa153d6c
Merge pull request #7283 from Morph1984/stub-160
service: acc: Stub acc:u0 '160'
2021-11-04 16:25:32 +01:00
Morph
f2988ecabc service: acc: Stub acc:u0 '160'
- Used by Animal Crossing: New Horizons v2.0.0

Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00
ameerj
b275f2e475 core: Fix transitive include build errors 2021-11-03 21:42:58 -04:00
ameerj
7c4b6aab2e core: Remove unused includes 2021-11-03 21:42:57 -04:00
Feng Chen
f2a4204245 Simply legacy attribute implement 2021-11-04 09:26:16 +08:00
Mai M
863e2e2b4f
Merge pull request #7278 from Morph1984/svc-num-handles
svc: Correct WaitSynchronization num_handles param type
2021-11-03 06:59:07 -04:00
Morph
b871388a31 svc: Correct WaitSynchronization num_handles param type
num_handles is a s32
2021-11-02 22:31:04 -04:00
bunnei
7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Mai M
43ba9db890
Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include
gl_rasterizer: Remove unused includes
2021-11-02 18:43:31 -04:00
Mai M
3d1f2bb3aa
Merge pull request #7268 from Morph1984/expected-resultval
common, result: Implement a subset of std::expected and use it in ResultVal
2021-11-02 18:41:57 -04:00
Morph
cb09ea0f01 general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph
98b351758c hle/result: Amend ResultVal documentation
This amends the documentation slightly to reflect the updated interface.
2021-11-02 15:20:36 -04:00
Morph
52e52924bb hle/result: Reimplement ResultVal using Common::Expected
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02 15:20:35 -04:00
Morph
a41e9e93dd common: Implement a subset of P0323 (std::expected)
This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
Fletcher Porter
2b3d66fe69 Move the cmake submodule checkout command to a new line
Presently, if you forget to initialize the git submodules before
running cmake, there'll be a helpful message that reminds you to do so.
However, on narrow terminals (e.g. 80 wide) there's a word wrap that
includes a new line in the middle of the git command, precluding easy
copy-paste.  This moves the entire git command to its own line to avoid
such tragedies.

Before:

```
CMake Error at CMakeLists.txt:59 (message):
  Git submodule externals/inih/inih not found.  Please run: git submodule
  update --init --recursive
```

After:

```
CMake Error at CMakeLists.txt:59 (message):
  Git submodule externals/inih/inih not found.  Please run:

  git submodule update --init --recursive
```
2021-11-02 00:01:39 -07:00
bunnei
b118fa8698
Merge pull request #7227 from vonchenplus/fix_memory_leak_v2
Fix memory leak v2
2021-11-01 20:11:30 -07:00
Levi Behunin
d6b5f64484 Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
Fernando Sahmkow
2d4bbd83e6 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow
194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Morph
d607ceacf4 gl_rasterizer: Remove unused includes
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
Mai M
f808a30f94
Merge pull request #7264 from zhaobot/tx-update-20211101021628
Update translations (2021-11-01)
2021-10-31 23:57:26 -04:00
The yuzu Community
02178137c9 Update translations (2021-11-01) 2021-11-01 02:16:50 +00:00
Fernando Sahmkow
c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
vonchenplus
49f9a44235 Support gl_FogFragCoord attribute 2021-10-31 23:34:17 +08:00
bunnei
99ba26460d
Merge pull request #7246 from german77/userimage
profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
Fernando S
7aa0d97eed
Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
bunnei
a3a353edf2
Merge pull request #6702 from lat9nq/disable-screensaver
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
bunnei
7c2c72a6d6
Merge pull request #7244 from Morph1984/application-lang-pt-br
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-29 22:32:38 -07:00
lat9nq
604b6d1210 yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
bunnei
92159b210e
Merge pull request #7240 from Morph1984/resultval-remove-cv
hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29 21:35:32 -07:00
german77
f503dbf071 profile_manager: Resize any image bigger than 256p 2021-10-29 17:56:51 -05:00
bunnei
c1b199bd21
Merge pull request #7241 from Morph1984/resultval-move-assignment
hle/result: Add move assignment operator in ResultVal
2021-10-29 09:14:32 -07:00
bunnei
60e79d50f8
Merge pull request #7243 from lat9nq/nvdrv-warn
gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 17:57:53 -07:00
Mai M
06d097a18e
Merge pull request #7245 from Morph1984/compile-opt-desc
CMakeLists: Document the /GT compile option
2021-10-28 20:45:50 -04:00
Morph
3f8d74dec1 CMakeLists: Document the /GT compile option 2021-10-28 20:43:46 -04:00
Morph
cd49907248
Merge pull request #7007 from FernandoS27/intel-options
Build System: Build with JCC Erratum Mitigation
2021-10-28 20:40:13 -04:00
Morph
baf599c1d3 file_sys: control_metadata: Add BrazilianPortuguese 2021-10-28 20:05:26 -04:00
Morph
e4052a1dab ns: language: Add BrazilianPortuguese to ApplicationLanguage
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28 20:05:05 -04:00