Morph
376a414f5b
native_clock: Round RDTSC frequency to the nearest 1000
2023-03-05 02:36:31 -05:00
Morph
026eaddbee
timer_resolution: Set current process to High QoS
...
Ensures that this process is treated as a high performance process by the Windows scheduler.
2023-03-05 02:36:31 -05:00
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
...
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph
7fffdf83b7
wall_clock: Make use of SteadyClock
2023-03-05 02:36:31 -05:00
Morph
1ed49f92dd
common: Implement a method to change the Windows timer resolution
...
This utilizes undocumented NtDll functions to change the current timer resolution from the default of 1ms.
2023-03-05 01:41:28 -05:00
Morph
bd09c82521
common: Implement a high resolution steady clock
...
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
2023-03-05 01:41:19 -05:00
Liam
809148e1a5
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Alexandre Bouvier
57fd8b1f45
cmake: use correct boost imported targets
2023-02-28 17:56:01 +01:00
Narr the Reg
ff11fdb07e
Revert "yuzu: config: Remove player 8 and 9 from config file"
2023-02-26 14:39:13 -06:00
liamwhite
26c1edf2f0
Merge pull request #9849 from ameerj/async-astc
...
texture_cache: Add asynchronous ASTC texture decoding
2023-02-26 09:20:12 -05:00
Narr the Reg
60688bf0d5
yuzu: config: Remove player 8 and 9 from config file
2023-02-25 22:20:32 -06:00
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
ameerj
090bc588e5
texture_cache: Add async texture decoding
2023-02-22 00:26:07 -05:00
Narr the Reg
db2785082b
settings: Add more input settings to the log
2023-02-21 19:48:38 -06:00
m-HD
9df92bad2a
Update settings.cpp
...
added missing graphical settings to RestoreGlobalState()
2023-02-12 02:58:39 +01:00
Narr the Reg
acba9a6b76
input_common: Reintroduce custom pro controller support
2023-02-09 20:08:54 -06:00
ameerj
2d2522693e
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
...
This reverts commit 25fc5c0e11
, reversing
changes made to af20e25081
.
2023-02-03 00:08:45 -05:00
liamwhite
b01698775b
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
2023-02-02 15:53:28 -05:00
bunnei
92c5ab33b7
Merge pull request #9696 from german77/please_forgive_me_for_this_sin
...
input_common: Implement turbo buttons
2023-02-01 12:08:34 -08:00
german77
75e81885b0
input_common: Implement turbo buttons
2023-02-01 12:42:05 -06:00
bunnei
ed4a88bd93
Merge pull request #9508 from ameerj/hle-ipc-buffer-span
...
hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer
2023-01-30 12:17:09 -08:00
Levi Behunin
d5fc56db4b
Move to Clang Format 15
...
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
2023-01-29 17:49:42 -07:00
Liam
619c0e70f0
polyfill_thread: satisfy execution ordering requirements of stop_callback
2023-01-27 21:34:49 -05:00
Morph
9b0563fa87
polyfill_thread: Implement StoppableTimedWait
...
StoppableTimedWait allows for a timed wait to be stopped immediately after a stop is requested.
This is useful in cases where long duration thread sleeps are needed and allows for immediate joining of waiting threads after a stop is requested.
Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
2023-01-25 16:43:04 -05:00
bunnei
44b981fd3e
Merge pull request #9662 from abouvier/cmake-llvm
...
cmake: prefer system llvm library
2023-01-24 11:03:14 -08:00
liamwhite
a68af583ea
Merge pull request #9492 from german77/joycon_release
...
Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
Alexandre Bouvier
34b1ea9c19
cmake: prefer system llvm library
2023-01-23 06:23:00 +01:00
liamwhite
9705094a57
Merge pull request #9613 from Kelebek1/demangle
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Add stacktrace symbol demangling
2023-01-22 13:13:58 -05:00
german77
527dad7097
input_common: Use DriverResult on all engines
2023-01-19 18:05:22 -06:00
Narr the Reg
2d802893e7
input_common: Disable SDL driver with switch controllers
2023-01-19 18:05:20 -06:00
Narr the Reg
d80e6c399b
input_common: Initial skeleton for custom joycon driver
2023-01-19 18:05:20 -06:00
Kelebek1
42b16bb33a
Be careful of mangled out of bounds read
2023-01-14 19:53:55 +00:00
Kelebek1
ce0b8d618d
Move demangle impl to cpp
2023-01-14 05:12:41 +00:00
Kelebek1
80a55c1663
Add stacktrace symbol demangling
2023-01-14 04:43:21 +00:00
Matías Locatti
d7dbd8e774
Update settings.h
2023-01-13 04:56:25 -03:00
Matías Locatti
4294429a07
CPP
2023-01-13 04:55:26 -03:00
Matías Locatti
3ba53f2511
1.5X resolution scaler option
2023-01-13 02:34:24 -03:00
Liam
0df43e4e07
renderer_vulkan: disable turbo by default
2023-01-08 11:38:30 -05:00
bunnei
66e4a48b75
Merge pull request #9563 from german77/crash_not_allowed
...
input_common: Create an update engine
2023-01-07 13:41:27 -08:00
liamwhite
020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
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vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Narr the Reg
8042ce7e19
input_common: Create an update engine
2023-01-05 19:24:29 -06:00
Wollnashorn
8945fafcc0
config: Set the Vulkan driver pipeline cache option to be global
2023-01-05 21:03:01 +01:00
Wollnashorn
f4626512ff
config: Better wording for VK pipeline cache option and enable by default
2023-01-05 21:03:01 +01:00
Wollnashorn
16809c1fa7
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
...
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam
a4269c285a
common: add setting for renderer clock workaround
2023-01-04 22:22:01 -05:00
Fernando Sahmkow
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
18637766ef
MacroHLE: Reduce massive calculations on sizing estimation.
2023-01-01 16:43:57 -05:00
Merry
fd1831b65b
host_memory: Use transparent huge pages where available
2023-01-01 11:40:35 +00:00
Merry
4d7be85e73
host_memory: Allocate virtual_base with MAP_NORESERVE
...
Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
2023-01-01 11:40:35 +00:00
ameerj
fbc375f0de
fsp_srv: Use ReadBufferSpan
2022-12-25 13:21:15 -05:00
ameerj
c6590ad07b
scratch_buffer: Explicitly defing resize and resize_destructive functions
...
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj
64869807e2
tests: Add ScratchBuffer tests
2022-12-19 18:08:04 -05:00
ameerj
cfc34dd41d
common: Add ScratchBuffer class
...
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
2022-12-19 18:07:51 -05:00
ameerj
88ba5a7f22
common: add make_unique_for_overwrite
2022-12-19 18:07:42 -05:00
Matías Locatti
fd1ea0fd84
Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang ( #9442 )
...
* Testing LTO (#4 )
* Testing LTO
* clang
* linux
* Added the rest of Blinkhawk's optimizations
* Unlikely asserts
* Removing LTO from Linux builds - GCC
* Removing LTO from Linux builds - Clang
2022-12-17 17:16:52 -08:00
Chloe Marcec
c5f519e1e4
Set: Allow setting device nickname
2022-12-13 19:54:17 -05:00
bunnei
339a37f8cb
Merge pull request #9398 from liamwhite/fail
...
general: improve handling of system startup failure
2022-12-12 14:37:42 -08:00
Mai
d5684dbe7d
Merge pull request #9415 from liamwhite/dc
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memory: correct semantics of data cache management operations
2022-12-11 21:09:31 +00:00
Liam
ed37192441
memory: correct semantics of data cache management operations
2022-12-11 12:46:34 -05:00
Liam
5b837157bd
video_core: Integrate SMAA
...
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
Liam
9704acb982
general: improve handling of system startup failure
2022-12-06 16:13:42 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
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core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
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cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
...
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
8e17b5469f
cmake: prefer system libraries
2022-12-04 17:09:25 +01:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
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video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
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CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam
6072b22a0b
core: add option to break on unmapped access
2022-12-02 08:25:45 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
ameerj
3c39c0ac3e
string_util: Fix Mingw compile error
...
Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
2022-11-30 18:26:26 -05:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
Liam
89dd7dc180
video_core: add null backend
2022-11-28 19:49:09 -05:00
Morph
bbb963a31a
Merge pull request #9339 from lioncash/cacheheader
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common/cache_management: Amend header includes
2022-11-28 13:12:20 -05:00
Lioncash
c2c9b44749
common/cache_management: Amend header includes
...
Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
2022-11-28 10:19:53 -05:00
Lioncash
2ec7d0b5fd
common/input: Add helpers functions for creating input and output devices
...
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
2022-11-28 10:00:37 -05:00
Lioncash
7f42432f42
common/input: Pass ParamPackage by const reference in CreateDevice
...
This was previously being passed by value, which was unnecessary and
created more allocations than necessary.
2022-11-28 09:11:58 -05:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
...
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti
701ca96827
Oops
2022-11-26 17:39:43 -03:00
Matías Locatti
26211ac339
Replace GLSL as the default OpenGL shader backend
...
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-26 17:27:04 -03:00
lat9nq
b670c350e4
settings: Reset FSR sharpening global state with the others
2022-11-25 22:42:24 -05:00
Matías Locatti
f209e976f4
FSR Sharpening Slider part 1 - only a global slider
2022-11-24 04:22:13 -05:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
ameerj
9efdad6a27
Configuration: Add per-game input profiles
2022-11-20 14:06:31 -05:00
bunnei
1fb33bd1e1
Merge pull request #9234 from liamwhite/data-cash-money
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kernel: implement data cache management operations
2022-11-18 13:18:36 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
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Add break for default cases
2022-11-17 19:20:18 -05:00
Kyle Kienapfel
6fa3faec65
Add break for default cases
...
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Liam
70ea1c2000
common: add cache management functions
2022-11-12 11:26:56 -05:00
Matías Locatti
69768ec71e
Add CPU core count to log files
2022-11-11 23:50:48 -03:00
bunnei
d05b183f21
Merge pull request #9198 from liamwhite/arm64
...
Initial ARM64 support
2022-11-10 17:11:27 -08:00
Liam
cbaf642ffe
Initial ARM64 support
2022-11-09 16:58:49 -05:00
Enrico Mancuso
d581a4a367
Add break statement in default cases
...
According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing ) the default cases should have a break statement
default:
// Yes, even break for the last case
break;
2022-11-09 15:34:26 +01:00
Morph
8b4d5aeb4f
concepts: Use the std::contiguous_iterator concept
...
This also covers std::span, which does not have a const iterator.
Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
2022-10-26 00:41:54 -04:00
liamwhite
77803d96be
Merge pull request #9107 from german77/gidoly_rules
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input_common: cache vibration tests
2022-10-25 12:13:18 -04:00
Morph
3822e31323
CMakeLists: Disable C4100 and C4324
...
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
cae108404a
CMakeLists: Remove redundant warnings
...
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
f3c40f4a20
CMakeLists: Treat MSVC warnings as errors
2022-10-22 15:02:04 -04:00
Morph
e6ab1f673b
general: Enforce C4800 everywhere except in video_core
2022-10-22 15:02:04 -04:00
Morph
93297d14d8
CMakeLists: Remove all redundant warnings
...
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
german77
7f66050f0c
input_common: cache vibration tests
2022-10-21 00:24:08 -05:00
Lioncash
6e1c6297a3
fixed_point: Mark default constructor as constexpr
...
Ensures that a fixed-point value is always initialized
This likely also fixes several cases of uninitialized values being
operated on, since we have multiple areas in the codebase where the
default constructor is being used like:
Common::FixedPoint<50, 14> current_sample{};
and is then followed up with an arithmetic operation like += or
something else, which operates directly on FixedPoint's internal data
member, which would previously be uninitialized.
2022-10-18 16:06:50 -04:00
Lioncash
b6119a55f9
fixed_point: Mark copy/move assignment operators and constructors as constexpr
...
Given these are just moving a raw value around, these can sensibly be
made constexpr to make the interface more useful.
2022-10-18 16:06:50 -04:00
Lioncash
0cfd90004b
fixed_point: Mark std::swap and move constructor as noexcept
...
These shouldn't throw and can influence how some standard algorithms
will work.
2022-10-18 16:06:50 -04:00
Lioncash
2cc9d94060
fixed_point: Mark relevant member function [[nodiscard]]
...
Marks member functions as discard, where ignoring the return value would
be indicative of a bug or dead code.
2022-10-18 16:06:50 -04:00
Lioncash
0101ef9fb1
fixed_point: Make to_uint() non-const
...
This calls round_up(), which is a non-const member function, so if a
fixed-point instantiation ever calls to_uint(), it'll result in a
compiler error.
This allows the member function to work.
While we're at it, we can actually mark to_long_floor() as const, since
it's not modifying any member state.
2022-10-18 16:06:50 -04:00
Lioncash
9393f90ccf
fixed_point: Use defaulted comparisons
...
Collapses all of the comparison functions down to a single line.
2022-10-18 16:06:50 -04:00
Lioncash
5000d814af
fixed_point: Use variable templates and concepts where applicable
...
Makes a few things a little less noisy and removes the need for SFINAE
in quite a few functions.
2022-10-18 16:06:46 -04:00
bunnei
8649c46c74
Merge pull request #9054 from Docteh/just_lz4
...
CMake: Try add_library "lz4" if "lz4::lz4" is unavailable
2022-10-17 22:51:26 -07:00
Morph
88ccdaf10a
fixed_point: Replace CONSTEXPR14 with constexpr
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As we require the latest C++ standards to compile yuzu, checking for C++14 constexpr is not needed.
2022-10-17 03:16:54 -04:00
Morph
bffbaddb79
general: Add missing pragma once
2022-10-17 03:14:31 -04:00
Kyle Kienapfel
40af1111c2
CMake: Try add library "LZ4::lz4_shared" if "lz4::lz4" is unavailable
...
Right now this looks like a distro specific problem, but we'll have to see.
Over on Gentoo: with lz4 1.9.3 there is a lz4::lz4 library target, with 1.9.4 it's no longer
mentioned in the cmake files provided by the package. (/usr/lib64/cmake/lz4)
arch and openSUSE have lz4 1.9.4 available so I checked there,
they only have .pc files for pkg-config, so asking for "lz4::lz4" works as usual
MSVC does require "lz4::lz4" to be asked for
2022-10-13 17:23:47 -07:00
Morph
e2164f3417
settings: Update aspect_ratio range
...
Since 16:10 was added, the maximum value is now 4.
2022-10-13 12:24:04 -04:00
german77
224a19758e
input_common: have an unique vector in callback status
2022-10-09 12:49:18 -05:00
Fernando Sahmkow
ca3db0d7c9
General: address feedback
2022-10-06 21:00:54 +02:00
Liam
c80ed6d81f
general: rework usages of UNREACHABLE macro
2022-10-06 21:00:54 +02:00
Morph
11e1cbbdbd
address_space: Rename va_start to virt_start
...
Avoids conflicting with the va_start macro
2022-10-06 21:00:54 +02:00
Morph
fa342cae22
address_space: Address feedback
2022-10-06 21:00:54 +02:00
Morph
fedd983f96
general: Format licenses as per SPDX guidelines
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
fe24c65153
General: Fix clang format.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
1a9b71b1c6
Common: Fix variable shadowing.
2022-10-06 21:00:53 +02:00
Liam White
afab6c143c
General: Fix compilation for GCC
2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
4d60410dd9
MemoryManager: initial multi paging system implementation.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482
Refactor VideoCore to use AS sepparate from Channel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
feb49c822d
NVDRV: Remake ASGPU
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
cbaf3fb433
VideoCore: Update MemoryManager
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
b617874724
Common: implement MultiLevelPageTable.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3cbe352c18
NVDRV: Refactor and add new NvMap.
2022-10-06 21:00:51 +02:00
Liam
35d3e7db2a
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
german77
3ce0ef04dd
service: nfp: address comments
2022-10-02 12:32:26 -05:00
german77
e8d71712e7
input_common: Create virtual amiibo driver
2022-10-02 12:32:26 -05:00
bunnei
465c46387d
Merge pull request #8920 from abouvier/cmake-git
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cmake: fix git detection
2022-09-24 23:11:45 -07:00
lat9nq
89af4bfba8
yuzu qt: Add option to disable startup Vulkan check
...
The startup check apparently confuses other programs when yuzu launches
2 processes and then quickly closes one of them. Though this isn't
really our issues it's also not a big deal for me to add an option to
work around that issue.
2022-09-19 14:46:12 -04:00
Alexandre Bouvier
7239470dad
cmake: fix git detection
2022-09-18 00:04:35 +02:00
bunnei
9c32f29af1
Merge pull request #8650 from Kelebek1/vsync
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[Coretiming/NVNFlinger] Improve multi-core vsync timing, and core timing accuracy
2022-09-17 11:10:54 -07:00
Morph
8dafe15600
Merge pull request #8649 from lat9nq/common-position-independent
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common: Use PROJECT_SOURCE_DIR to find CMakeModules
2022-09-16 12:48:53 -04:00
Morph
44ccec7846
Merge pull request #8682 from lat9nq/dumpy
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yuzu qt: Add option to create Windows crash dumps
2022-09-16 12:47:51 -04:00
liushuyu
7fda6de5cb
common: do not link to xbyak on non-amd64 architectures
2022-09-13 17:19:37 -06:00
bunnei
a967c41fa0
Merge pull request #8864 from german77/toggle_analog
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input_common: Add support for analog toggle
2022-09-09 20:54:01 -07:00
lat9nq
0cef3b47f3
Merge pull request #8819 from liamwhite/cash-money
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video_core: add option for pessimistic flushing
2022-09-08 22:46:58 -04:00
Narr the Reg
2898be69f4
input_common: Add support for analog toggle
2022-09-06 11:21:28 -05:00
lat9nq
f958cbc737
yuzu: Use a debugger to generate minidumps
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yuzu: Move mini_dump out of core
startup_checks: Better exception handling
2022-09-04 21:36:04 -04:00
bunnei
5addff8d59
Merge pull request #8822 from FearlessTobi/multiplayer-fixes
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network: Fixes and improvements to the room feature
2022-09-02 10:24:32 -07:00
Kelebek1
f294b886db
Silence std::aligned_storage warnings as it's deprecated in C++23,
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replace it with alignas() and a C array
2022-09-01 16:50:41 +01:00
FearlessTobi
839e1faf49
yuzu: Display current game version in multiplayer room
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Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
Liam
db3eb168cd
video_core: add option for pessimistic flushing
2022-08-25 12:32:14 -04:00
liamwhite
064f836d1c
Merge pull request #8784 from Docteh/nosnek
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code: dodge PAGE_SIZE #define
2022-08-21 12:59:01 -04:00
Kyle Kienapfel
14e9de6678
code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00